Closed
Description
Short description
When the slime critter attacks and the player jumps, the inertia of the attack is transferred to the player, throwing the player several meters away.
Expected behavior
The attack should not push the player so far.
To Reproduce
Steps to reproduce the behavior:
1.- Open a scene with the TestingGround. Press play.
2.- Get near a Slime Critter and wait for his attack.
3.- When the attack is about to connect, press the jump button.
4.- Observe that the player is sent flying away.
Notes
Here's a video of the issue: