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Restarting the project sometimes make the package not work anymore [USDU-461] #402
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OK, |
Hi @Baruchware, this is super interesting, thank you for reporting. A few follow up questions so we can investigate:
The NVIDIA Omniverse Connector is an intriguing point. It is something we haven't tested for compatibility with our package, so I will make a note to test this. In the meantime, it would be really interesting if you could test removing/ disabling that package and see if your issue arises again? |
Hello and thank you for the answer ! I am using the last package version (the only one I tried) 3.0.0 - exp4 For the NVIDIA Omniverse Connector I will test a new project without it, and let you know |
Thank you for your answers, I will update our ticket. Please let us know whether or not you still see the issue without the Nvidia package :) |
Hello @vickycl, So maybe the issue is a sort of conflict between those 2 packages (maybe because of references to 'pxr' namespace?) I am trying to use both because they have a very nice import which supports URP and HDRP, but considering this, I will wait for you to implement those pipelines. in the issue #401 we are already discussing about the usage of the branch which should support URP. thank you! EDIT: just a side note: |
@vickycl @Baruchware Could you please provide more context on your operations that caused the incompatibility error reported above? |
Hi @codethegame18! Great to meet you, and I'm really happy to hear it's something being actively tested. I don't have the reproduction case that @Baruchware has mentioned, but if you are able to get to the bottom of it I would be glad to hear it and help out from our side. I (perhaps prematurely) added a disclaimer to the docs that the packages aren't compatible, so I will remove that before we release the new version of the package. |
Hey, any update about this issue ? |
Hello!
Sometimes closing and reopening a Unity project make the package just not working anymore (maybe something saved in cache?), I can not import anymore USD files in Unity and whenever I try to open a stage reading a file from script I get errors:
so in the end I can not open and read USD file anymore
and a lot of similar logs all related to Materials
The files are correctly rendered in USD View and others tool.
Before I faced this issue, I was working easily with the same files, both from editor menu (Import) and from script.
you can see that issue #401 has been created by me, I was just reporting issue post-import, but now I can not even import the same file:
https://github.com/Unity-Technologies/usd-unity-sdk/files/12135108/usd_files.zip
Unity Version: 2022.3 (I faced same issue with .0 and .5f1)
In the projects I am testing this, there is also the NVIDIA Omniverse package installed, do you think this could cause conflicts?
I hope this can help you to improve this package :)
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