Skip to content

On import, roughness is hard coded to read from the R texture channel (USDU-223) #311

Open
@jcowles

Description

@jcowles

The roughness value in a texture can be declared in USD to come from any channel, for example, in this asset it comes from the alpha channel:
image

However, the roughness combiner shader is hard coded to only read from the R channel:
image

The issue is in CombineAndConverRoughness.shader and the CombineRoughness C# function.

Metadata

Metadata

Assignees

No one assigned

    Labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions