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This is the expected output - the top text should have roughness 0.0, next 0.3, next 0.6. The bottom three text lines have the same roughness, but set as constants.
Note that the .tga is sRGB gamma encoded to 2.2, so when decoded to linear space, the values should be 0.0, 0.3 and 0.6.
etienne-unity
changed the title
On import, roughness is hard coded to read from the R texture channel
On import, roughness is hard coded to read from the R texture channel (USD-223)
Aug 17, 2022
lee-aandrew
changed the title
On import, roughness is hard coded to read from the R texture channel (USD-223)
On import, roughness is hard coded to read from the R texture channel (USDU-223)
Jan 3, 2023
The roughness value in a texture can be declared in USD to come from any channel, for example, in this asset it comes from the alpha channel:
However, the roughness combiner shader is hard coded to only read from the R channel:
The issue is in
CombineAndConverRoughness.shader
and theCombineRoughness
C# function.The text was updated successfully, but these errors were encountered: