diff --git a/PerformanceTests/UnityPerformanceBenchmark/README.md b/PerformanceTests/UnityPerformanceBenchmark/README.md index 9a1ed301..e96e092f 100644 --- a/PerformanceTests/UnityPerformanceBenchmark/README.md +++ b/PerformanceTests/UnityPerformanceBenchmark/README.md @@ -128,11 +128,11 @@ You can, however, launch the Unity Editor with the same commands _minus the `-ru **Example: No-XR Android with OpenGLES3 Graphics API, SingleThreaded rendering** -`Unity.exe -runtTests -batchmode -projectPath -testResults /Android_OpenGLES3_SinglethreadedRendering.xml -testPlatform Android -buildTarget Android -playergraphicsapi=OpenGLES3 -mtRendering- -executeMethod Assets.Editor.RenderPerformancePrebuildStep.Setup ` +`Unity.exe -runTests -batchmode -projectPath -testResults /Android_OpenGLES3_SinglethreadedRendering.xml -testPlatform Android -buildTarget Android -playergraphicsapi=OpenGLES3 -mtRendering- -executeMethod Assets.Editor.RenderPerformancePrebuildStep.Setup ` **Example: XR Android with OpenGLES3, SingleThreaded rendering, GearVR SDK, SinglePass StereoRendering** -`Unity.exe -runtTests -batchmode -projectPath -testResults /Android_OpenGLES3_SinglethreadedRendering.xml -testPlatform Android -buildTarget Android -playergraphicsapi=OpenGLES3 -mtRendering- -enabledxrtargets=Oculus -stereoRenderingPath=SinglePass -executeMethod Assets.Editor.RenderPerformancePrebuildStep.Setup` +`Unity.exe -runTests -batchmode -projectPath -testResults /Android_OpenGLES3_SinglethreadedRendering.xml -testPlatform Android -buildTarget Android -playergraphicsapi=OpenGLES3 -mtRendering- -enabledxrtargets=Oculus -stereoRenderingPath=SinglePass -executeMethod Assets.Editor.RenderPerformancePrebuildStep.Setup` ### iOS @@ -157,8 +157,8 @@ You can, however, launch the Unity Editor with the same commands _minus the `-ru **Example: No-XR Windows with D3D11 Graphics API, SingleThreaded rendering** -`Unity.exe -runtTests -batchmode -projectPath -testResults /Windows_D3D11_SinglethreadedRendering.xml -testPlatform StandaloneWindows64 -buildTarget StandaloneWindows64 -playergraphicsapi=Direct3D11 -mtRendering--executeMethod Assets.Editor.RenderPerformancePrebuildStep.Setup` +`Unity.exe -runTests -batchmode -projectPath -testResults /Windows_D3D11_SinglethreadedRendering.xml -testPlatform StandaloneWindows64 -buildTarget StandaloneWindows64 -playergraphicsapi=Direct3D11 -mtRendering--executeMethod Assets.Editor.RenderPerformancePrebuildStep.Setup` **Example: XR Windows with D3D11 Graphics API, MultThreaded rendering, Oculus SDK, SinglePass StereoRendering** -`Unity.exe -runtTests -batchmode -projectPath -testResults /Windows_D3D11_SinglethreadedRendering_Oculus_SinglePass.xml -testPlatform StandaloneWindows64 -buildTarget StandaloneWindows64 -playergraphicsapi=Direct3D11 -mtRendering -enabledxrtargets=Oculus -stereoRenderingPath=SinglePass -executeMethod Assets.Editor.RenderPerformancePrebuildStep.Setup` +`Unity.exe -runTests -batchmode -projectPath -testResults /Windows_D3D11_SinglethreadedRendering_Oculus_SinglePass.xml -testPlatform StandaloneWindows64 -buildTarget StandaloneWindows64 -playergraphicsapi=Direct3D11 -mtRendering -enabledxrtargets=Oculus -stereoRenderingPath=SinglePass -executeMethod Assets.Editor.RenderPerformancePrebuildStep.Setup`