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How Can I read in Unity the maximun velocity of each joint? #189
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Hi @marcoojer! To get the maximum velocity of your joints from the loaded GameObject, you should be able to use these APIs: Let us know if it works for you! |
[AIRO-1796] |
Thank you for the answer and sorry for delay in the response. but when I print the ArticulationBody.maxLinearVelocity of the joints it output a value of 100, which I suppose is the default value. Didn't it should be 0.04166? |
Hi I want to read the maximum velocity of a joint specified in my urdf, in the unity loaded gameobject.
I'm trying with the value of articualtionBody.MaxAngularJoint and is giving me a value of 7 which is the default one, instead of the ones specified in the urdf.
Anyone one knows how to do it?
Thanks in advance!!
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