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Placeholder code for AI option in UI
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...m.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/RawSphericalHarmonicsL2.cs.hlsl
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// | ||
// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead | ||
// | ||
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#ifndef RAWSPHERICALHARMONICSL2_CS_HLSL | ||
#define RAWSPHERICALHARMONICSL2_CS_HLSL | ||
// Generated from UnityEngine.Rendering.ProbeGIBaking+RawSphericalHarmonicsL2 | ||
// PackingRules = Exact | ||
struct RawSphericalHarmonicsL2 | ||
{ | ||
float3 L0; | ||
float3 L1_0; | ||
float3 L1_1; | ||
float3 L1_2; | ||
float3 L2_0; | ||
float3 L2_1; | ||
float3 L2_2; | ||
float3 L2_3; | ||
float3 L2_4; | ||
}; | ||
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#endif |
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{ | ||
"folders": [ | ||
{ | ||
"path": "Packages/com.unity.render-pipelines.high-definition" | ||
}, | ||
{ | ||
"path": "Packages/com.unity.render-pipelines.core" | ||
"path": "../APVDemo/[email protected]" | ||
} | ||
], | ||
"settings": {} | ||
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