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These new conditions are now supported in the server.
To add a new quest with these conditions:
simply create a question condition with condition name "dmg" or "heal", and keep the field Type empty.
To read the current progress of the dmg/heal of a quest:
the character quest progress data looks like this: "quests": { "progress": {...}, "done": {...}, "hunt": {...}, "ok": {...}, "dmg": { "questKey": 1337 }, "heal": { "questKey": 6969 } },
So for example, it can be accessed with "questsData["dmg"][quest.Key].AsInt".
The dmg and heal should also increase the quest progress in the client when receiving dmg/heal events that are caused by your id (let me know if you prefer a new event for the quest progress).
The text was updated successfully, but these errors were encountered:
These new conditions are now supported in the server.
To add a new quest with these conditions:
simply create a question condition with condition name "dmg" or "heal", and keep the field Type empty.
To read the current progress of the dmg/heal of a quest:
the character quest progress data looks like this:
"quests": { "progress": {...}, "done": {...}, "hunt": {...}, "ok": {...}, "dmg": { "questKey": 1337 }, "heal": { "questKey": 6969 } },
So for example, it can be accessed with "questsData["dmg"][quest.Key].AsInt".
The dmg and heal should also increase the quest progress in the client when receiving dmg/heal events that are caused by your id (let me know if you prefer a new event for the quest progress).
The text was updated successfully, but these errors were encountered: