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LootRules.cs
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using Origins.World.BiomeData;
using System.Collections.Generic;
using Terraria;
using Terraria.GameContent.ItemDropRules;
using Terraria.ID;
using Terraria.Localization;
using Terraria.ModLoader.IO;
namespace Origins.LootConditions {
public class VaryingRateLeadingRule(int chanceDenominator, int chanceNumerator, params (IItemDropRuleCondition condition, int chanceDenominator, int chanceNumerator)[] alternates) : IItemDropRule {
public List<IItemDropRuleChainAttempt> ChainedRules { get; } = [];
public bool CanDrop(DropAttemptInfo info) => true;
public void ReportDroprates(List<DropRateInfo> drops, DropRateInfoChainFeed ratesInfo) {
int denominator = chanceDenominator;
int numerator = chanceNumerator;
for (int i = 0; i < alternates.Length; i++) {
if (alternates[i].condition.CanShowItemDropInUI()) {
denominator = alternates[i].chanceDenominator;
numerator = alternates[i].chanceNumerator;
}
}
Chains.ReportDroprates(ChainedRules, numerator / (float)denominator, drops, ratesInfo);
}
public ItemDropAttemptResult TryDroppingItem(DropAttemptInfo info) {
int denominator = chanceDenominator;
int numerator = chanceNumerator;
for (int i = 0; i < alternates.Length; i++) {
if (alternates[i].condition.CanDrop(info)) {
denominator = alternates[i].chanceDenominator;
numerator = alternates[i].chanceNumerator;
}
}
ItemDropAttemptResult result = default;
if (info.player.RollLuck(denominator) < numerator) {
result.State = ItemDropAttemptResultState.Success;
return result;
}
result.State = ItemDropAttemptResultState.FailedRandomRoll;
return result;
}
}
public class LeadingSuccessRule : IItemDropRule {
public List<IItemDropRuleChainAttempt> ChainedRules { get; }
public LeadingSuccessRule() {
ChainedRules = new List<IItemDropRuleChainAttempt>();
}
public bool CanDrop(DropAttemptInfo info) => true;
public void ReportDroprates(List<DropRateInfo> drops, DropRateInfoChainFeed ratesInfo) {
Chains.ReportDroprates(ChainedRules, 1f, drops, ratesInfo);
}
public ItemDropAttemptResult TryDroppingItem(DropAttemptInfo info) {
ItemDropAttemptResult result = default;
result.State = ItemDropAttemptResultState.Success;
return result;
}
}
public class Dawn_Key_Condition : IItemDropRuleCondition {
#if false
public bool CanDrop(DropAttemptInfo info) {
return info.npc.value > 0f && Main.hardMode && !info.IsInSimulation && info.player.InModBiome<Defiled_Wastelands>(); //Dawn
}
public bool CanShowItemDropInUI() => Main.hardMode;
#else
public bool CanDrop(DropAttemptInfo info) => false;
public bool CanShowItemDropInUI() => false;
#endif
public string GetConditionDescription() {
return Language.GetOrRegister("Mods.Origins.Conditions.BiomeKey").Format(Language.GetOrRegister("Mods.Origins.Generic.Defiled_Wastelands"));
}
}
public class Defiled_Key_Condition : IItemDropRuleCondition {
public bool CanDrop(DropAttemptInfo info) {
return info.npc.value > 0f && Main.hardMode && !info.IsInSimulation && info.player.InModBiome<Defiled_Wastelands>();
}
public bool CanShowItemDropInUI() => Main.hardMode;
public string GetConditionDescription() {
if (OriginsModIntegrations.CheckAprilFools()) return Language.GetOrRegister("Mods.Origins.Conditions.BiomeKeyNoThe").Format(Language.GetOrRegister("Defiled_Wastelands"));
return Language.GetOrRegister("Mods.Origins.Conditions.BiomeKey").Format(Language.GetOrRegister("Defiled_Wastelands"));
}
}
public class Dusk_Key_Condition : IItemDropRuleCondition {
#if false
public bool CanDrop(DropAttemptInfo info) {
return info.npc.value > 0f && Main.hardMode && !info.IsInSimulation && info.player.InModBiome<Dusk>();
}
public bool CanShowItemDropInUI() => Main.hardMode;
#else
public bool CanDrop(DropAttemptInfo info) => false;
public bool CanShowItemDropInUI() => false;
#endif
public string GetConditionDescription() {
return Language.GetOrRegister("Mods.Origins.Conditions.BiomeKey").Format(Language.GetOrRegister("Mods.Origins.Generic.Dusk"));
}
}
public class Hell_Key_Condition : IItemDropRuleCondition {
#if false
public bool CanDrop(DropAttemptInfo info) {
return info.npc.value > 0f && Main.hardMode && !info.IsInSimulation && info.player.ZoneUnderworldHeight;
}
public bool CanShowItemDropInUI() => Main.hardMode;
#else
public bool CanDrop(DropAttemptInfo info) => false;
public bool CanShowItemDropInUI() => false;
#endif
public string GetConditionDescription() {
return Language.GetOrRegister("Mods.Origins.Conditions.BiomeKey").Format(Language.GetOrRegister("Mods.Origins.Generic.Defiled_Wastelands"));
}
}
public class Mushroom_Key_Condition : IItemDropRuleCondition {
#if false
public bool CanDrop(DropAttemptInfo info) {
return info.npc.value > 0f && Main.hardMode && !info.IsInSimulation && info.player.ZoneGlowshroom;
}
public bool CanShowItemDropInUI() => Main.hardMode;
#else
public bool CanDrop(DropAttemptInfo info) => false;
public bool CanShowItemDropInUI() => false;
#endif
public string GetConditionDescription() {
return Language.GetOrRegister("Mods.Origins.Conditions.BiomeKey").Format(Language.GetOrRegister("Mods.Origins.Generic.Defiled_Wastelands"));
}
}
public class Ocean_Key_Condition : IItemDropRuleCondition {
#if false
public bool CanDrop(DropAttemptInfo info) {
return info.npc.value > 0f && Main.hardMode && !info.IsInSimulation && info.player.ZoneBeach;
}
public bool CanShowItemDropInUI() => Main.hardMode;
#else
public bool CanDrop(DropAttemptInfo info) => false;
public bool CanShowItemDropInUI() => false;
#endif
public string GetConditionDescription() {
return Language.GetOrRegister("Mods.Origins.Conditions.BiomeKey").Format(Language.GetOrRegister("Mods.Origins.Generic.Defiled_Wastelands"));
}
}
public class Riven_Key_Condition : IItemDropRuleCondition {
public bool CanDrop(DropAttemptInfo info) {
return info.npc.value > 0f && Main.hardMode && !info.IsInSimulation && info.player.InModBiome<Riven_Hive>();
}
public bool CanShowItemDropInUI() => Main.hardMode;
public string GetConditionDescription() {
return Language.GetOrRegister("Mods.Origins.Conditions.BiomeKey").Format(Language.GetOrRegister("Riven_Hive"));
}
}
public class DownedPlantera : IItemDropRuleCondition {
public bool CanDrop(DropAttemptInfo info) {
return NPC.downedPlantBoss;
}
public bool CanShowItemDropInUI() => Main.hardMode;
public string GetConditionDescription() {
return Language.GetTextValue("Mods.Origins.ItemDropConditions.DownedPlantBoss");
}
}
public class SoulOfNight : IItemDropRuleCondition, IProvideItemConditionDescription {
public bool CanDrop(DropAttemptInfo info) {
if (Conditions.SoulOfWhateverConditionCanDrop(info)) {
return info.player.ZoneCorrupt || info.player.ZoneCrimson || info.player.InModBiome<Defiled_Wastelands>() || info.player.InModBiome<Riven_Hive>();
}
return false;
}
public bool CanShowItemDropInUI() => Main.hardMode;
public string GetConditionDescription() {
return Language.GetTextValue("Mods.Origins.ItemDropConditions.SoulOfNight");
}
}
public class AnyPlayerInteraction : IItemDropRuleCondition, IProvideItemConditionDescription {
public bool CanDrop(DropAttemptInfo info) {
return info.npc.AnyInteractions();
}
public bool CanShowItemDropInUI() => true;
public string GetConditionDescription() {
return "";
}
}
public class DropAsSetRule(int iconicItem) : IItemDropRule {
public List<IItemDropRuleChainAttempt> ChainedRules { get; } = [];
public bool CanDrop(DropAttemptInfo info) => true;
public void ReportDroprates(List<DropRateInfo> drops, DropRateInfoChainFeed ratesInfo) {
drops.Add(new DropRateInfo(iconicItem, 1, 1, ratesInfo.parentDroprateChance, ratesInfo.conditions));
}
public ItemDropAttemptResult TryDroppingItem(DropAttemptInfo info) {
ItemDropAttemptResult result = default;
result.State = ItemDropAttemptResultState.Success;
return result;
}
}
}