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I've had build (which works on a Galaxy S20) which loads up the webcam passthrough, but when Unity WebGL finishes loading the entire screen switches to black. Nothing appears on screen. This has happened on both Samsung and Chrome browsers on both a Galaxy S8 and S10.
Logcat I can get:
03-02 17:55:47.728 3829 6032 I ActivityManager: Process com.android.chrome:sandboxed_process0 (pid 32153) has died: cch CACC(82,237)
03-02 17:55:47.779 3829 6032 W ActivityManager: Scheduling restart of crashed service com.android.chrome/org.chromium.content.app.SandboxedProcessService0 in 29063ms
03-02 17:58:08.676 32280 32326 E chromium: [ERROR:gles2_cmd_decoder.cc(10685)] [.WebGL-0xe40d3d00]RENDER WARNING: there is no texture bound to the unit 0
Maybe one of those can help?
Screenshot:
The text was updated successfully, but these errors were encountered:
I've had build (which works on a Galaxy S20) which loads up the webcam passthrough, but when Unity WebGL finishes loading the entire screen switches to black. Nothing appears on screen. This has happened on both Samsung and Chrome browsers on both a Galaxy S8 and S10.
Logcat I can get:
03-02 17:55:47.728 3829 6032 I ActivityManager: Process com.android.chrome:sandboxed_process0 (pid 32153) has died: cch CACC(82,237)
03-02 17:55:47.779 3829 6032 W ActivityManager: Scheduling restart of crashed service com.android.chrome/org.chromium.content.app.SandboxedProcessService0 in 29063ms
03-02 17:58:08.676 32280 32326 E chromium: [ERROR:gles2_cmd_decoder.cc(10685)] [.WebGL-0xe40d3d00]RENDER WARNING: there is no texture bound to the unit 0
Maybe one of those can help?
Screenshot:

The text was updated successfully, but these errors were encountered: