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The-state-of-art-of-Dynamic-Global-Illumination-in-video-games

This is my research work on the state-of-art of Dynamic Global Illumination in video-games that I did during the summer of 2021 for my 1st year at Cnam-ENJMIN.

In this article, I discuss the different methods used in the video game industry to achieve dynamic global illumination, giving you a brief explanation of how they work and listing their pros and cons.

Methods covered :

  • Screen Space Global Illumination (SSAO, SSDO)
  • Light propagation volumes
  • Voxel Global Illumination
  • RTX Global Illumination
  • Irradiance fields (Using RTX or SDF primitives)
  • Unreal Engine 5 - Lumens