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Add Client Side Interpolation of Movement  #188

@johnnyapol

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@johnnyapol

https://developer.valvesoftware.com/wiki/Latency_Compensating_Methods_in_Client/Server_In-game_Protocol_Design_and_Optimization

This would allow us to "smooth" out movements on the client when their connection is poor or the server is lagging behind, helping to ensure a still playable experience.

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