[Bug] Macro sequences won't reset after combat ends, even with the box checked. #1678
SauerDeschain
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Ok the combat reset won’t and can’t reset a castsequence. What it does is reset the sequence back to action 1 to reset a castsequence you have to use the reset=combat line however due to a Wow bug that won’t work in GSE so you have to put the castsequence into a normal macro and call that from GSE. The detail on this is in the wiki: https://github.com/TimothyLuke/GSE-Advanced-Macro-Compiler/wiki/Understanding--castsequence Rule number 1: if it has to work reliably and consistently don’t use a castsequence. |
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🔵 Expected behavior: Upon re-entering combat, the sequence should be positioned to start at Divine Toll, but instead will start halfway through the sequence wherever it left off in combat, even if it was several minutes earlier.
🔵 GSE.lua file:
🔵 Desktop (please complete the following information):
Windows 11
OS: [e.g. Windows 10 64bit]
Game Version [e.g. classic/bcc/retail (9.1.0)]
🔵 GSE Version:
Version: 3.2.16-c-Patronbuild
Downloaded From: https://www.curseforge.com
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