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Hello, I recently submitted an issue about Horizontal Downsampling.
I have a second question/suggestion which I thought belonged separately.
Would it be possible to add a general dither toggle? I see that there is a Gamma Dither toggle, but not for the main game dithering.
I understand that developers intentionally used dithering, so leaving it enabled is inline with the goal of the project, which is mostly about accuracy. However, it would be great to see what games would have looked like without the feature.
Thanks again 🙏
The text was updated successfully, but these errors were encountered:
@Themaister Please, add a dither toggle. It might look good in some games but it actually looks awful in Indiana Jones. It's a flat pattern that is stationary and doesn't adjust when you move the camera/character around. It looks particularly bad in dark areas.
Off-topic funny story - I spent an hour and a half going through options in m64p and then even downloading RetroArch, setting it up and going through all the options there because someone showed me this video showing off the feature https://youtu.be/soEjqH9YBFo . Too late did I realize that it's 4 years old so it's the old Parallel RDP and so it doesn't apply to the current implementation.
Hello, I recently submitted an issue about Horizontal Downsampling.
I have a second question/suggestion which I thought belonged separately.
Would it be possible to add a general dither toggle? I see that there is a Gamma Dither toggle, but not for the main game dithering.
I understand that developers intentionally used dithering, so leaving it enabled is inline with the goal of the project, which is mostly about accuracy. However, it would be great to see what games would have looked like without the feature.
Thanks again 🙏
The text was updated successfully, but these errors were encountered: