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triangle_converter.hpp
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/* Copyright (c) 2020 Themaister
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#pragma once
#include "primitive_setup.hpp"
namespace RDP
{
struct Vertex
{
union
{
struct
{
float x;
float y;
float z;
float w;
};
float clip[4];
};
float u;
float v;
float color[4];
};
struct InputPrimitive
{
Vertex vertices[3];
};
enum class CullMode
{
None,
CCWOnly,
CWOnly
};
struct ViewportTransform
{
float x;
float y;
float width;
float height;
float min_depth;
float max_depth;
};
unsigned setup_clipped_triangles(PrimitiveSetup prim[8], const InputPrimitive &input, CullMode mode, const ViewportTransform &vp);
}