diff --git a/Generals/Code/GameEngine/Source/GameLogic/AI/AI.cpp b/Generals/Code/GameEngine/Source/GameLogic/AI/AI.cpp index 987fe75ea1..0ec8efe442 100644 --- a/Generals/Code/GameEngine/Source/GameLogic/AI/AI.cpp +++ b/Generals/Code/GameEngine/Source/GameLogic/AI/AI.cpp @@ -427,11 +427,10 @@ void AI::parseAiDataDefinition( INI* ini ) if( ini->getLoadType() == INI_LOAD_CREATE_OVERRIDES ) TheAI->newOverride(); - } // end if - - // parse the ini weapon definition - ini->initFromINI( TheAI->m_aiData, TheAIFieldParseTable ); + // parse the ini weapon definition + ini->initFromINI( TheAI->m_aiData, TheAIFieldParseTable ); + } // end if } diff --git a/GeneralsMD/Code/GameEngine/Source/GameLogic/AI/AI.cpp b/GeneralsMD/Code/GameEngine/Source/GameLogic/AI/AI.cpp index 2900f19d9f..d1fa826a4d 100644 --- a/GeneralsMD/Code/GameEngine/Source/GameLogic/AI/AI.cpp +++ b/GeneralsMD/Code/GameEngine/Source/GameLogic/AI/AI.cpp @@ -430,11 +430,10 @@ void AI::parseAiDataDefinition( INI* ini ) if( ini->getLoadType() == INI_LOAD_CREATE_OVERRIDES ) TheAI->newOverride(); - } // end if - - // parse the ini weapon definition - ini->initFromINI( TheAI->m_aiData, TheAIFieldParseTable ); + // parse the ini weapon definition + ini->initFromINI( TheAI->m_aiData, TheAIFieldParseTable ); + } // end if }