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ui.c
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#include <ui.h>
INCLUDE_ASM(const s32, "P2/ui", StartupUi__Fv);
INCLUDE_ASM(const s32, "P2/ui", InitUi__FP2UI);
INCLUDE_ASM(const s32, "P2/ui", PostUiLoad__FP2UI);
INCLUDE_ASM(const s32, "P2/ui", UpdateUi__FP2UI);
INCLUDE_ASM(const s32, "P2/ui", PushUiActiveBlot__FP2UIP4BLOT);
INCLUDE_ASM(const s32, "P2/ui", PopUiActiveBlot__FP2UI);
INCLUDE_ASM(const s32, "P2/ui", DrawUi__Fv);
INCLUDE_ASM(const s32, "P2/ui", RenderUi__Fv);
INCLUDE_ASM(const s32, "P2/ui", ResetUi__FP2UI);
INCLUDE_ASM(const s32, "P2/ui", SetUiUis__FP2UI3UIS);
INCLUDE_ASM(const s32, "P2/ui", SetUiUPause__FP2UIf);
INCLUDE_ASM(const s32, "P2/ui", FUN_001e9970__Fv);
INCLUDE_ASM(const s32, "P2/ui", FUN_001e9a10__Fv);
INCLUDE_ASM(const s32, "P2/ui", FUN_001e9a68__Fv);
INCLUDE_ASM(const s32, "P2/ui", FUN_001e9ad8__Fv);
INCLUDE_ASM(const s32, "P2/ui", check_anticrack_collectibles_Fv);