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po.c
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#include <po.h>
INCLUDE_ASM(const s32, "P2/po", InitPo__FP2PO);
INCLUDE_ASM(const s32, "P2/po", ClonePo__FP2POT0);
INCLUDE_ASM(const s32, "P2/po", HandlePoMessage__FP2PO5MSGIDPv);
INCLUDE_ASM(const s32, "P2/po", OnPoActive__FP2POiT0);
INCLUDE_ASM(const s32, "P2/po", GetPoCpdefi__FP2POfP6CPDEFI);
INCLUDE_ASM(const s32, "P2/po", func_00192410);
INCLUDE_ASM(const s32, "P2/po", MakePoActive__FP2PO);
INCLUDE_ASM(const s32, "P2/po", FUN_00192450);
INCLUDE_ASM(const s32, "P2/po", func_00192488);
INCLUDE_ASM(const s32, "P2/po", func_00192490);
INCLUDE_ASM(const s32, "P2/po", FUN_00192498);
INCLUDE_ASM(const s32, "P2/po", CollectPoPrize__FP2PO3PCKP3ALO);
INCLUDE_ASM(const s32, "P2/po", func_001925C0);
INCLUDE_ASM(const s32, "P2/po", PpoCur__Fv);
INCLUDE_ASM(const s32, "P2/po", PpoStart__Fv);
INCLUDE_ASM(const s32, "P2/po", _IppoFindPo__FP2PO);
INCLUDE_ASM(const s32, "P2/po", AddPoToList__FP2PO);
INCLUDE_ASM(const s32, "P2/po", RemovePoFromList__FP2PO);
INCLUDE_ASM(const s32, "P2/po", OnPoAdd__FP2PO);
INCLUDE_ASM(const s32, "P2/po", OnPoRemove__FP2PO);
INCLUDE_ASM(const s32, "P2/po", SwitchToIppo__Fi);
INCLUDE_ASM(const s32, "P2/po", func_00192988);
INCLUDE_ASM(const s32, "P2/po", SetPoPlayable__FP2POi);
INCLUDE_ASM(const s32, "P2/po", SwitchToPo__FP2PO);
INCLUDE_ASM(const s32, "P2/po", PpziCur__Fv);
INCLUDE_ASM(const s32, "P2/po", func_00192A28);
INCLUDE_ASM(const s32, "P2/po", PlayPoDialog__FP2POP6DIALOG);
INCLUDE_ASM(const s32, "P2/po", FUN_00192a70);
INCLUDE_ASM(const s32, "P2/po", UpdatePo__FP2POf);
INCLUDE_ASM(const s32, "P2/po", UsePoCharm__FP2PO);
INCLUDE_ASM(const s32, "P2/po", FUN_00192dd0);
INCLUDE_ASM(const s32, "P2/po", func_001930B0);
INCLUDE_ASM(const s32, "P2/po", po__static_initialization_and_destruction_04);
INCLUDE_ASM(const s32, "P2/po", _GLOBAL_$I$InitPo__FP2PO);