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frm.c
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#include <frm.h>
INCLUDE_ASM(const s32, "P2/frm", StartupFrame__Fv);
INCLUDE_ASM(const s32, "P2/frm", OpenFrame__Fv);
INCLUDE_ASM(const s32, "P2/frm", EnsureVu1Code__FP4VIFSPvT1);
INCLUDE_ASM(const s32, "P2/frm", FinalizeFrameGifs__FP4GIFSPiPP2QW);
INCLUDE_ASM(const s32, "P2/frm", FUN_0015ebf0);
INCLUDE_ASM(const s32, "P2/frm", CloseFrame__Fv);
INCLUDE_ASM(const s32, "P2/frm", PrepareGsForFrameRender__FP3FRM);
INCLUDE_ASM(const s32, "P2/frm", check_anticrack_antigrab__Fv);
INCLUDE_ASM(const s32, "P2/frm", FrameRenderLoop__FPv);
INCLUDE_ASM(const s32, "P2/frm", RenderFrame__FP3FRMi);
INCLUDE_ASM(const s32, "P2/frm", ClearPendingFrame__FP3FRM);
INCLUDE_ASM(const s32, "P2/frm", FlushFrames__Fi);
INCLUDE_ASM(const s32, "P2/frm", BlendPrevFrame__Fv);
INCLUDE_ASM(const s32, "P2/frm", func_0015F618);
INCLUDE_ASM(const s32, "P2/frm", func_0015F658);