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Release 9.11
1 parent 38a19c9 commit 3b5527a

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Lines changed: 25 additions & 25 deletions

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README.md

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Original file line numberDiff line numberDiff line change
@@ -93,7 +93,7 @@ TPT를 빌드하려면 [The Powder Toy 공식 위키](https://powdertoy.co.uk/Wi
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| B | 도색 편집 메뉴 |
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| Ctrl + B | 도색 효과 표시 전환 |
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| N | 뉴턴 중력 전환 |
96-
| U | 복사열 전환 |
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| U | 환경 열 전환 |
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| Ctrl + I | The Powder Toy 설치; 세이브 및 스탬프를 두 번 클릭으로 불러오기 위해 필요합니다. |
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| Backtick | 콘솔 열기 |
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| = | 압력 및 기류 초기화 |

changelog.txt

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Original file line numberDiff line numberDiff line change
@@ -1,3 +1,3 @@
1-
Based on The Powder Toy, Snapshot-392.
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Based on The Powder Toy, Snapshot-395.
22
- Updated TPT code.
33
- Improved translations.

meson.build

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Original file line numberDiff line numberDiff line change
@@ -1,8 +1,8 @@
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project('the-powder-toy', 'cpp', version:
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'9.8.82-upstream-' + # if you're a mod developer, remove the first # from this line and customize A.B.C to your liking.
3-
# A.B.C is the version number shown by meson and by your local builds. note that this version
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# number is overridden by the tag you push to github, so ghactions builds will show that version
5-
# number instead. you can also replace 'the-powder-toy' with your mod's simplified name.
2+
'9.11.85-upstream-' + # if you're a mod developer, remove the first # from this line and customize A.B.C to your liking.
3+
# A.B.C is the version number shown by meson and by your local builds. note that this version
4+
# number is overridden by the tag you push to github, so ghactions builds will show that version
5+
# number instead. you can also replace 'the-powder-toy' with your mod's simplified name.
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'99.5.395', meson_version: '>=0.64.0')
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if get_option('prepare')

src/gui/game/GameController.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -846,7 +846,7 @@ void GameController::SwitchAir()
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gameModel->SetInfoTip("공기: 끄기");
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break;
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case AIR_NOUPDATE:
849-
gameModel->SetInfoTip("공기: 업데이트 없음");
849+
gameModel->SetInfoTip("공기: 고정");
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break;
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}
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}

src/gui/game/GameModel.cpp

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1150,9 +1150,9 @@ void GameModel::SetAHeatEnable(bool aHeat)
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sim->aheat_enable = aHeat;
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UpdateQuickOptions();
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if (aHeat)
1153-
SetInfoTip("복사열: 켜짐");
1153+
SetInfoTip("환경 열: 켜짐");
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else
1155-
SetInfoTip("복사열: 꺼짐");
1155+
SetInfoTip("환경 열: 꺼짐");
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}
11571157

11581158
bool GameModel::GetAHeatEnable()

src/gui/game/QuickOptions.cpp

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Original file line numberDiff line numberDiff line change
@@ -70,7 +70,7 @@ void NGravityOption::perform()
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AHeatOption::AHeatOption(GameModel * m):
73-
QuickOption("A", "복사열 활성화 \bg(U)", m, Toggle)
73+
QuickOption("A", "환경 열 활성화 \bg(U)", m, Toggle)
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{
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}

src/gui/localbrowser/LocalBrowserView.cpp

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Original file line numberDiff line numberDiff line change
@@ -19,7 +19,7 @@ LocalBrowserView::LocalBrowserView():
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{
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nextButton = new ui::Button(ui::Point(WINDOWW-52, WINDOWH-18), ui::Point(50, 16), String("다음 ") + 0xE015);
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previousButton = new ui::Button(ui::Point(2, WINDOWH-18), ui::Point(50, 16), 0xE016 + String(" 이전"));
22-
undeleteButton = new ui::Button(ui::Point(WINDOWW-122, WINDOWH-18), ui::Point(60, 16), "새로고침");
22+
undeleteButton = new ui::Button(ui::Point(WINDOWW-122, WINDOWH-18), ui::Point(60, 16), "새로 고침");
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AddComponent(nextButton);
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AddComponent(previousButton);
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AddComponent(undeleteButton);

src/gui/options/OptionsView.cpp

Lines changed: 6 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -194,7 +194,7 @@ OptionsView::OptionsView() : ui::Window(ui::Point(-1, -1), ui::Point(320, 340))
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newtonianGravity = addCheckbox(0, "뉴턴 중력 시뮬레이션 \bg버전 48 이상", "\bg일정 성능 이하의 컴퓨터에서 성능 저하를 일으킬 수 있음", [this] {
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c->SetNewtonianGravity(newtonianGravity->GetChecked());
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});
197-
ambientHeatSimulation = addCheckbox(0, "복사열 시뮬레이션 \bg버전 50 이상", "\bg활성화 시 일부 세이브와 충돌을 일으킬 수 있음", [this] {
197+
ambientHeatSimulation = addCheckbox(0, "환경 열 시뮬레이션 \bg버전 50 이상", "\bg활성화 시 일부 세이브와 충돌을 일으킬 수 있음", [this] {
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c->SetAmbientHeatSimulation(ambientHeatSimulation->GetChecked());
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});
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waterEqualisation = addCheckbox(0, "액체 높이 균등화 \bg버전 61 이상", "\bg다량의 액체가 있을 시 성능 저하를 일으킬 수 있음", [this] {
@@ -209,22 +209,22 @@ OptionsView::OptionsView() : ui::Window(ui::Point(-1, -1), ui::Point(320, 340))
209209
}, [this] {
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c->SetAirMode(airMode->GetOption().second);
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});
212-
std::tie(ambientAirTemp, ambientAirTempPreview) = addTextboxWithPreview("기본 복사열 온도", true, [this](String value, bool defocus) {
212+
std::tie(ambientAirTemp, ambientAirTempPreview) = addTextboxWithPreview("기본 환경 온도", true, [this](String value, bool defocus) {
213213
UpdateAirTemp(value, defocus);
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});
215-
std::tie(edgePressure, edgePressurePreview) = addTextboxWithPreview("Ambient air pressure", true, [this](String value, bool defocus) {
215+
std::tie(edgePressure, edgePressurePreview) = addTextboxWithPreview("기본 환경 기압", true, [this](String value, bool defocus) {
216216
UpdateEdgePressure(value, defocus);
217217
});
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{
219-
edgeVelocityChange = new ui::Button(ui::Point(Size.X-95, currentY), ui::Point(80, 16), "Change");
219+
edgeVelocityChange = new ui::Button(ui::Point(Size.X-95, currentY), ui::Point(80, 16), "변경");
220220
scrollPanel->AddChild(edgeVelocityChange);
221221
edgeVelocityChange->SetActionCallback({ [this] {
222-
new DirectionSelector(ui::Point(-1, -1), 0.05f, 40, edgeVelocityX, edgeVelocityY, "Ambient air velocity", [this](float x, float y) {
222+
new DirectionSelector(ui::Point(-1, -1), 0.05f, 40, edgeVelocityX, edgeVelocityY, "환경 유속 설정", [this](float x, float y) {
223223
c->SetEdgeVelocityX(x);
224224
c->SetEdgeVelocityY(y);
225225
});
226226
} });
227-
auto *label = new ui::Label(ui::Point(8, currentY), ui::Point(Size.X-96, 16), "Ambient air velocity");
227+
auto *label = new ui::Label(ui::Point(8, currentY), ui::Point(Size.X-96, 16), "기본 환경 기류");
228228
label->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
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label->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
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scrollPanel->AddChild(label);

src/gui/render/RenderView.cpp

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -57,7 +57,7 @@ RenderView::RenderView():
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addRenderModeCheckbox(RENDER_EFFE, IconEffect, ui::Point( 1, 4), "일부 요소에 특별한 화염 효과를 표시합니다.");
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addRenderModeCheckbox(RENDER_FIRE, IconFire , ui::Point( 1, 22), "기체 요소에 불 효과를 표시합니다.");
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addRenderModeCheckbox(RENDER_GLOW, IconGlow , ui::Point(33, 4), "일부 요소에 발광 효과를 표시합니다.");
60-
addRenderModeCheckbox(RENDER_BLUR, IconBlur , ui::Point(33, 22), "액체 요소에 흐리기 효과를 표시합니다.");
60+
addRenderModeCheckbox(RENDER_BLUR, IconBlur , ui::Point(33, 22), "액체 요소에 흐림 효과를 표시합니다.");
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addRenderModeCheckbox(RENDER_BLOB, IconBlob , ui::Point(65, 4), "모든 것을 얼룩처럼 표시합니다.");
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addRenderModeCheckbox(RENDER_BASC, IconBasic , ui::Point(65, 22), "기본 렌더링이며, 이 렌더링이 없으면 대부분의 사물이 보이지 않습니다.");
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addRenderModeCheckbox(RENDER_SPRK, IconEffect, ui::Point(97, 4), "전류에 발광 효과를 표시합니다.");
@@ -93,7 +93,7 @@ RenderView::RenderView():
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addDisplayModeCheckbox(DISPLAY_AIRH, IconHeat , ui::Point(167, 22), "공기의 온도를 열 디스플레이와 같이 표시합니다.");
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addDisplayModeCheckbox(DISPLAY_AIRW, IconVort , ui::Point(199, 4), "와도를 표시합니다. 시계 방향은 빨간색, 시계 반대 방향은 파란색으로 표시합니다.");
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line2 = 232;
96-
addDisplayModeCheckbox(DISPLAY_WARP, IconWarp , ui::Point(237, 22), "중력 렌즈 렌더링이며, 뉴턴 중력의 빛 왜곡 효과를 표시합니다.");
96+
addDisplayModeCheckbox(DISPLAY_WARP, IconWarp , ui::Point(237, 22), "중력 렌즈 렌더링으로, 뉴턴 중력의 빛 왜곡 효과를 표시합니다.");
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addDisplayModeCheckbox(DISPLAY_EFFE, IconEffect , ui::Point(237, 4), "고체 이동 활성화, 스틱맨 총, Premium\xE2\x84\xA2 그래픽(패러디)");
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addDisplayModeCheckbox(DISPLAY_PERS, IconPersistant, ui::Point(269, 4), "입자 경로가 화면에 잠시 동안 지속됩니다.");
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line3 = 302;

src/simulation/elements/ETRD.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -31,7 +31,7 @@ void Element::Element_ETRD()
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Weight = 100;
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3333
HeatConduct = 251;
34-
Description = "전극: 전류가 흐르면 플라즈마 아크를 생성합니다(조금씩 사용하십시오).";
34+
Description = "전극: 전류가 흐르면 플라스마 아크를 생성합니다(조금씩 사용하십시오).";
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3636
Properties = TYPE_SOLID|PROP_CONDUCTS|PROP_LIFE_DEC;
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