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Releases: TellowKrinkle/pcsx2

macOS 1.7 Dev 2021-11-21

22 Nov 05:04
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  • Fixed crashes with Intel drivers in OpenGL renderer
  • Less broken depth effects in OpenGL renderer
  • Added option to disable multithreaded OpenGL engine (it was crashing in some drivers)
  • Update to latest upstream
    • Much better performance for Intel and AMD GPUs (I know there's no previous build that worked on Intel GPUs but it definitely got faster. If you really want you can cherry-pick 944f47c onto the 2021-10-23 release and see for yourself, it's pretty terrible)

macOS 1.7 Dev 2021-10-23

23 Oct 06:49
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  • Fixed some rendering issues in the software renderer
  • Updated to SDL 2.0.16 (should fix xbox controllers)
  • Enabled multithreaded GL engine (should improve games that were previously bound by the GS thread)
  • Removed GTK3 dependency (reduces app size by 10mb)

macOS 1.7 Dev 2021-03-27

28 Mar 00:12
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  • Fixed crash in SW renderer on AVX2
  • Fixed texture wrapping in SW renderer
  • Added CHD support with async loading
  • Fixed save state loading

macOS 1.7 Dev 2021-03-06

06 Mar 11:23
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  • Fixes onepad configuration freezes
  • Upgrades SDL for fixed controller support on M1 Macs
  • Fixes crash in SW renderer on M1 and Nehalem Macs

macOS 1.7 Dev 2021-02-03

03 Feb 10:51
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  • Adds translations
  • Adds GameDB
  • Moves PCSX2 directory to ~/Library/Application Support/
  • Fixes 10.9 support
  • Fixes SW renderer on M1 macs