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Procedural-ATP.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
<Filter Include="Shaders">
<UniqueIdentifier>{ddf9ca79-cca9-4ff4-a48a-1c14ef183c90}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="main.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="systemclass.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="inputclass.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="graphicsclass.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="d3dclass.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="modelclass.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="colorshaderclass.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="cameraclass.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="timerclass.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="textureclass.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="textureshaderclass.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="light.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="PerlinNoise.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="systemclass.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="inputclass.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="graphicsclass.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="d3dclass.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="modelclass.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="colorshaderclass.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="cameraclass.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="colors.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="timerclass.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="textureclass.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="textureshaderclass.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="light.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="PerlinNoise.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<FxCompile Include="color.vsh">
<Filter>Shaders</Filter>
</FxCompile>
<FxCompile Include="texture.psh">
<Filter>Shaders</Filter>
</FxCompile>
<FxCompile Include="texture.vsh">
<Filter>Shaders</Filter>
</FxCompile>
<FxCompile Include="color.psh">
<Filter>Shaders</Filter>
</FxCompile>
</ItemGroup>
</Project>