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As in the title. The game uses playspace data to do playspace mapping things, so I'm not too surprised that it's crashing on this. I'd personally be fine with a stub solution that returns all 0's for now (as a matter of fact, I might try implementing one myself so I can play the game, it does allow mapping things manually); it also seems like the game will be a decent test bench for real usage of the playspace data. (there's also a free demo/old version on itch.io, I expect it to have similar behaviour)
As in the title. The game uses playspace data to do playspace mapping things, so I'm not too surprised that it's crashing on this. I'd personally be fine with a stub solution that returns all 0's for now (as a matter of fact, I might try implementing one myself so I can play the game, it does allow mapping things manually); it also seems like the game will be a decent test bench for real usage of the playspace data. (there's also a free demo/old version on itch.io, I expect it to have similar behaviour)
Backtrace:
Log:
xrizer.txt
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