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Tea For God - chaperone crash when entering options (not implemented) #48

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AdamK2003 opened this issue Feb 13, 2025 · 0 comments
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@AdamK2003
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As in the title. The game uses playspace data to do playspace mapping things, so I'm not too surprised that it's crashing on this. I'd personally be fine with a stub solution that returns all 0's for now (as a matter of fact, I might try implementing one myself so I can play the game, it does allow mapping things manually); it also seems like the game will be a decent test bench for real usage of the playspace data. (there's also a free demo/old version on itch.io, I expect it to have similar behaviour)

Backtrace:

   0: xrizer::init_logging::{{closure}}::{{closure}}
   1: std::panicking::rust_panic_with_hook
   2: std::panicking::begin_panic_handler::{{closure}}
   3: std::sys::backtrace::__rust_end_short_backtrace
   4: rust_begin_unwind
   5: core::panicking::panic_fmt
   6: core::panicking::panic
   7: <xrizer::chaperone::Chaperone as openvr::bindings::vr::IVRChaperone004_Interface>::ForceBoundsVisible
   8: openvr::bindings::vr::ivrchaperone003::ForceBoundsVisible
   9: IVRChaperone_IVRChaperone_003_ForceBoundsVisible
  10: __wine_unix_call_dispatcher
  11: server_init_process_done
  12: main
  13: <unknown>
  14: __libc_start_main
  15: _start

Log:

xrizer.txt

@Supreeeme Supreeeme added the bug Something isn't working label Feb 26, 2025
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