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Pull request for issue #62
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4 files changed

+351
-29
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about/features.css

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/* CRT Screen Effect */
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body::after {
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content: " ";
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display: block;
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position: absolute;
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top: 0;
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left: 0;
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bottom: 0;
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right: 0;
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background: repeating-linear-gradient(0deg, rgba(0, 0, 0, 0.5), rgba(0, 0, 0, 0.5) 1px, transparent 1px, transparent 2px);
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pointer-events: none;
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z-index: 100;
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animation: flicker 0.15s infinite;
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}
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@keyframes flicker {
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0% {
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opacity: 0.5;
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}
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50% {
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opacity: 0.6;
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}
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100% {
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opacity: 0.5;
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}
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}
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/* Glitchy Text Effect */
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.glitch {
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position: relative;
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color: #fff;
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font-size: 4em;
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letter-spacing: 0.5em;
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animation: glitch-skew 1s infinite linear alternate-reverse;
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}
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.glitch::before {
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content: attr(data-text);
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position: absolute;
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top: 0;
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left: 0;
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width: 100%;
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height: 100%;
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left: 2px;
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text-shadow: -2px 0 #ff00c1;
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clip: rect(44px, 450px, 56px, 0);
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animation: glitch-anim 5s infinite linear alternate-reverse;
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}
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.glitch::after {
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content: attr(data-text);
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position: absolute;
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top: 0;
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left: 0;
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width: 100%;
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height: 100%;
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left: -2px;
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text-shadow: -2px 0 #00fff9, 2px 2px #ff00c1;
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animation: glitch-anim2 1s infinite linear alternate-reverse;
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}
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@keyframes glitch-anim {
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0% {
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clip: rect(32px, 9999px, 9px, 0);
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transform: skew(0.3deg);
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}
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/* ... (add more keyframes for a more complex glitch) */
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}
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@keyframes glitch-anim2 {
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0% {
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clip: rect(29px, 9999px, 91px, 0);
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transform: skew(0.5deg);
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}
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/* ... (add more keyframes for a more complex glitch) */
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}
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@keyframes glitch-skew {
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0% {
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transform: skew(0deg);
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}
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5% {
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transform: skew(1deg);
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}
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10% {
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transform: skew(-1deg);
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}
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15% {
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transform: skew(0deg);
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}
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100% {
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transform: skew(0deg);
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}
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}
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#constellation-canvas {
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position: fixed;
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top: 0;
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left: 0;
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width: 100%;
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height: 100%;
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z-index: -1;
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}

about/features.js

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// Constellation Background
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const canvas = document.getElementById('constellation-canvas');
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const ctx = canvas.getContext('2d');
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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let particles = [];
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const particleCount = 100;
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class Particle {
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constructor(x, y) {
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this.x = x;
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this.y = y;
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this.size = Math.random() * 2 + 1;
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this.speedX = Math.random() * 3 - 1.5;
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this.speedY = Math.random() * 3 - 1.5;
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this.color = '#fff';
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}
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update() {
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this.x += this.speedX;
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this.y += this.speedY;
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if (this.size > 0.2) this.size -= 0.1;
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}
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draw() {
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ctx.fillStyle = this.color;
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ctx.strokeStyle = this.color;
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ctx.lineWidth = 0.5;
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ctx.beginPath();
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ctx.arc(this.x, this.y, this.size, 0, Math.PI * 2);
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ctx.closePath();
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ctx.fill();
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}
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}
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function handleParticles() {
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for (let i = 0; i < particles.length; i++) {
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particles[i].update();
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particles[i].draw();
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for (let j = i; j < particles.length; j++) {
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const dx = particles[i].x - particles[j].x;
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const dy = particles[i].y - particles[j].y;
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const distance = Math.sqrt(dx * dx + dy * dy);
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if (distance < 100) {
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ctx.beginPath();
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ctx.strokeStyle = particles[i].color;
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ctx.lineWidth = 0.2;
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ctx.moveTo(particles[i].x, particles[i].y);
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ctx.lineTo(particles[j].x, particles[j].y);
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ctx.stroke();
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ctx.closePath();
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}
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}
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if (particles[i].size <= 0.3) {
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particles.splice(i, 1);
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i--;
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}
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}
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}
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function createParticles() {
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for (let i = 0; i < particleCount; i++) {
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particles.push(new Particle(Math.random() * canvas.width, Math.random() * canvas.height));
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}
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}
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function animate() {
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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handleParticles();
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requestAnimationFrame(animate);
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}
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createParticles();
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animate();
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window.addEventListener('resize', () => {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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particles = [];
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createParticles();
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});
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// 3D Parallax Card Hover Effect
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const cards = document.querySelectorAll('.glass-card');
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VanillaTilt.init(cards, {
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max: 25,
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speed: 400,
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glare: true,
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'max-glare': 0.5,
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});
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// Audio Visualizer
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const audio = document.getElementById('audio');
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const audioCtx = new (window.AudioContext || window.webkitAudioContext)();
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const analyser = audioCtx.createAnalyser();
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const source = audioCtx.createMediaElementSource(audio);
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source.connect(analyser);
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analyser.connect(audioCtx.destination);
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analyser.fftSize = 256;
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const bufferLength = analyser.frequencyBinCount;
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const dataArray = new Uint8Array(bufferLength);
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function drawVisualizer() {
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analyser.getByteFrequencyData(dataArray);
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// Simple visualizer for now, will be improved later
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let barHeight;
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let x = 0;
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for (let i = 0; i < bufferLength; i++) {
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barHeight = dataArray[i];
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ctx.fillStyle = 'rgb(' + (barHeight + 100) + ',50,50)';
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ctx.fillRect(x, canvas.height - barHeight / 2, 2, barHeight / 2);
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x += 2 + 1;
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}
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}
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function animateVisualizer() {
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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handleParticles();
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drawVisualizer();
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requestAnimationFrame(animateVisualizer);
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}
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audio.addEventListener('play', () => {
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audioCtx.resume();
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animateVisualizer();
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});
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// Start audio on user interaction
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document.body.addEventListener('click', () => {
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audio.play();
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}, { once: true });

about/features.md

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# JavaScript Feature Ideas & Retrospective
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Here are five JavaScript feature ideas to make the website look cool and technically impressive, with a trendy, dark theme, glowy, glassmorphic, and vaporwave aesthetic.
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### 1. Interactive Constellation Background
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* **Description:** A dynamic, interactive constellation background that connects points of light representing the team members. Users can hover over the points to see the contributor's name and click to navigate to their card on the about page. The constellations will subtly shift and animate in the background.
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* **Implementation:** This was implemented using HTML5 Canvas and JavaScript. I created a particle system where each particle is a point of light. The particles are connected by lines to form constellations. I used a physics-based animation to create a smooth, organic movement.
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* **Retrospective:** The constellation background adds a nice, dynamic touch to the page. The implementation was straightforward, but I could have added more complex interactions, such as allowing users to create their own constellations or interact with the particles in more ways. The current implementation is a good starting point, but there is room for improvement.
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### 2. Glitchy Text Effect
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* **Description:** A glitchy, cyberpunk-inspired text effect for the main headings on the page. The text will randomly flicker and distort, creating a futuristic, edgy look.
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* **Implementation:** I used a combination of CSS and JavaScript to achieve this effect. The JavaScript dynamically changes the text content and applies CSS classes to create the glitch effect.
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* **Retrospective:** The glitchy text effect is a simple but effective way to add a bit of personality to the page. The implementation was relatively easy, and the result is quite satisfying. I could have made the glitch effect more complex by adding more keyframes and using more advanced CSS properties, but for the scope of this project, the current implementation is sufficient.
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### 3. Retro CRT Screen Effect
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* **Description:** A retro CRT screen effect that applies a scanline overlay and a subtle flicker to the entire page, giving it a vintage, vaporwave feel.
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* **Implementation:** This was done primarily with CSS. I created a pseudo-element that covers the entire viewport and applied a repeating linear gradient to create the scanlines. I used a CSS animation to create a subtle flickering effect.
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* **Retrospective:** The CRT screen effect is a great way to tie the whole aesthetic together. It's a simple effect, but it adds a lot of character to the page. The implementation was very simple, and I'm happy with the result.
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### 4. 3D Parallax Card Hover Effect
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* **Description:** A 3D parallax effect on the contributor cards. When a user hovers over a card, the card will tilt and create a sense of depth, with different layers of the card moving at different speeds.
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* **Implementation:** I used the `vanilla-tilt.js` library to implement this effect. It was very easy to set up and customize.
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* **Retrospective:** The 3D parallax effect is a nice touch that adds a bit of interactivity to the page. Using a library saved me a lot of time and effort, and the result is very polished. I could have implemented this from scratch, but for the scope of this project, using a library was the right choice.
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### 5. Audio Visualizer
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* **Description:** An audio visualizer that reacts to a hidden, ambient vaporwave track. The visualizer will be a series of glowing, geometric shapes that pulse and change color in time with the music.
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* **Implementation:** I used the Web Audio API to analyze the audio from an `<audio>` element. The frequency data is used to manipulate the size, color, and position of canvas shapes.
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* **Retrospective:** The audio visualizer is the most complex feature I implemented. It required a bit of research and experimentation to get it right, but I'm very happy with the result. It adds a dynamic and immersive element to the page that I think users will enjoy. I could have made the visualizer more complex by adding more shapes and colors, but the current implementation is a good proof of concept.

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