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Reza Ilmi
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fix(sprouts): shrink capture-grown tree to sapling scale (0.35)
Same authored tree.glb + shared untinted materials as the island trees, now ~0.6 units tall so it reads as a young tree beside the full-size ones. Claude-Session: https://claude.ai/code/session_01863ZQb27dqWrPfEcjHKcr4
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src/engine/student-space/Game/View/Sprouts.js

Lines changed: 3 additions & 2 deletions
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@@ -92,8 +92,9 @@ export const SPECIES_HINT = {
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// trees, scaled down to read as a young tree. They share the cached
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// toon-converted materials UNTINTED, so a capture's tree looks exactly
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// like the island's bright authored trees — one sprout-tree look, not a
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// darker tinted variant.
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const MINI_TREE_SCALE = 0.5
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// darker tinted variant. 0.35 of the authored 1.7-unit tree ≈ 0.6 units —
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// clearly a sapling next to the full-size island trees.
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const MINI_TREE_SCALE = 0.35
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const BOB_AMPLITUDE = 0.05 // metres of vertical bob when ready
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const BOB_PERIOD_S = 2.5 // seconds per bob cycle

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