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| 1 | +# Java-SteamGridDB |
| 2 | +A Java wrapper for SteamGridDB's API |
| 3 | + |
| 4 | +### Installation |
| 5 | + |
| 6 | +[](https://jitpack.io/#mpaterakis/java-steamgriddb) |
| 7 | + |
| 8 | +## Getting Started |
| 9 | +#### Get your API key |
| 10 | +[You can generate an API key on the preferences page.](https://www.steamgriddb.com/profile/preferences) |
| 11 | + |
| 12 | +#### Require the library into your project. |
| 13 | +```java |
| 14 | +import com.SteamGridDB.*; |
| 15 | +import com.SteamGridDB.Enums.*; |
| 16 | +import com.SteamGridDB.Connection.*; |
| 17 | +``` |
| 18 | + |
| 19 | +#### Initialize the SGDBConnectionManager using your API key and the API base uri |
| 20 | +```java |
| 21 | +SGDBConnectionManager.initialize("https://www.steamgriddb.com/api/v2", "myAuthKey"); |
| 22 | +``` |
| 23 | + |
| 24 | +#### Search for a game: |
| 25 | +```java |
| 26 | +// Get an ArrayList of games that match the search term |
| 27 | +var games = Search.searchGamesByName("cyberpunk"); |
| 28 | + |
| 29 | +// Get a JSONObject containing the response from the API [Can be converted to string using .toString()] |
| 30 | +var gamesJson = Search.searchGamesByNameJSON("cyberpunk"); |
| 31 | +``` |
| 32 | + |
| 33 | +#### Get a game object without searching: |
| 34 | +```java |
| 35 | +// Get a Game using a GameId |
| 36 | +var game = Game.getGameByGameId(1234); |
| 37 | + |
| 38 | +// Get a Game using a SteamAppId |
| 39 | +var game = Game.getGameBySteamAppId(567890); |
| 40 | + |
| 41 | +// Get a Game using its constructor |
| 42 | +var game = new Game(567890, SGDBIdTypes.SteamAppId); |
| 43 | +``` |
| 44 | + |
| 45 | +#### Do something with a game object: |
| 46 | +```java |
| 47 | +// Get a Game's Name |
| 48 | +var gameName = game.getName(); |
| 49 | + |
| 50 | +// Get a Game's styles |
| 51 | +var stylesArray = game.getStyles(); |
| 52 | +``` |
| 53 | + |
| 54 | +#### Get some grids: |
| 55 | +```java |
| 56 | +// Get grids by game ID |
| 57 | +var grid = Grid.getGridsByGameId(1234); |
| 58 | + |
| 59 | +// Get grids by Steam App Id |
| 60 | +var grids = Grid.getGridsBySteamAppId(1234); |
| 61 | + |
| 62 | +// Alternatively, you can do it like this: |
| 63 | +var grids = Grid.getGridsById(1234, SGDBIdTypes.GameId); |
| 64 | +``` |
| 65 | + |
| 66 | +#### Filter the styles: |
| 67 | +```java |
| 68 | +// Create an SGDBStyles array |
| 69 | +SGDBStyles styles[] = {SGDBStyles.Alternate, SGDBStyles.NoLogo}; |
| 70 | + |
| 71 | +// Same as before, but using the styles filter |
| 72 | +var grid = Grid.getGridsByGameId(1234, styles); |
| 73 | + |
| 74 | +var grids = Grid.getGridsBySteamAppId(1234, styles); |
| 75 | + |
| 76 | +var grids = Grid.getGridsById(1234, SGDBIdTypes.GameId, styles); |
| 77 | +``` |
| 78 | + |
| 79 | +#### Do something with a grid object: |
| 80 | +```java |
| 81 | +// Get the first Grid's score |
| 82 | +var gridScore = grids.get(0).getScore(); |
| 83 | + |
| 84 | +// Get the same Grid's Author's username |
| 85 | +var authorName = grids.get(0).getAuthor().getName(); |
| 86 | +``` |
| 87 | + |
| 88 | +## Other methods |
| 89 | +#### Vote on grids: |
| 90 | +```java |
| 91 | +// Upvote the first grid of the game with ID 1234 |
| 92 | +var grid = Grid.getGridsByGameId(1234).get(0); |
| 93 | +grid.upvote(); |
| 94 | + |
| 95 | +// Downvote the same grid |
| 96 | +var grid = Grid.getGridsByGameId(1234).get(0); |
| 97 | +grid.upvote(); |
| 98 | + |
| 99 | +// Alternatively, use the Grid's ID (80 in this case) to vote: |
| 100 | +Grid.upvoteById(80); |
| 101 | +Grid.downvoteById(80); |
| 102 | +``` |
| 103 | + |
| 104 | +#### Upload a grid: |
| 105 | +```java |
| 106 | +// Upload a blurred grid to Half-Life 2 (2254) |
| 107 | +Grid.upload(2254, SGDBStyles.Blurred, "path/of/image.img"); |
| 108 | +``` |
| 109 | + |
| 110 | +#### Delete grids: |
| 111 | +```java |
| 112 | +// Delete a grid by ID |
| 113 | +Grid.deleteByGridID(gameID); |
| 114 | + |
| 115 | +// Delete multiple grids by ID |
| 116 | +var gameIDs = {123, 456}; |
| 117 | +Grid.deleteByGridIDs(gameIDs); |
| 118 | + |
| 119 | +// Delete a Grid object |
| 120 | +var grid = Grid.getGridsByGameId(1234).get(0); |
| 121 | +grid.delete(); |
| 122 | +``` |
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