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Custom models/textures for asteroid classes #25

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Starstrider42 opened this issue Apr 3, 2016 · 0 comments
Open

Custom models/textures for asteroid classes #25

Starstrider42 opened this issue Apr 3, 2016 · 0 comments

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@Starstrider42
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#4 was resolved without making the new asteroid classes visually distinct. Because asteroids are generated procedurally using a PQS mesh, standard part modelling techniques will not suffice.

Edit: old discussion on this subject: http://forum.kerbalspaceprogram.com/index.php?/topic/68266-/&do=findComment&comment=1167867

@Starstrider42 Starstrider42 self-assigned this Apr 3, 2016
@Starstrider42 Starstrider42 added this to the Version 1.4 milestone Apr 3, 2016
@Starstrider42 Starstrider42 removed their assignment Feb 20, 2017
@Starstrider42 Starstrider42 modified the milestone: Version 1.5 Feb 20, 2017
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