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Project.xml
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<?xml version="1.0" encoding="utf-8"?>
<project xmlns="http://lime.openfl.org/project/1.0.4" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://lime.openfl.org/project/1.0.4 http://lime.openfl.org/xsd/project-1.0.4.xsd">
<!-- _________________________ Application Settings _________________________ -->
<app title="Friday Night Funkin' PvP" file="Funkin-PvP" packageName="com.starmapo.fnfpvp" package="com.starmapo.fnfpvp" main="Main" version="0.1.0" company="Starmapo" />
<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
<app preloader="flixel.system.FlxPreloader" />
<!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2-->
<set name="SWF_VERSION" value="11.8" />
<!-- ____________________________ Window Settings ___________________________ -->
<!--These window settings apply to all targets-->
<window width="1280" height="720" fps="0" background="#000000" hardware="true" vsync="false" />
<!--HTML5-specific-->
<window if="html5" resizable="true" />
<!--Desktop-specific-->
<window if="desktop" orientation="landscape" fullscreen="false" resizable="true" />
<!--Mobile-specific-->
<window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0" />
<!-- _____________________________ Custom Defines ____________________________ -->
<!-- _____________________________ Path Settings ____________________________ -->
<set name="BUILD_DIR" value="export/debug" if="debug" />
<set name="BUILD_DIR" value="export/release" unless="debug" />
<set name="BUILD_DIR" value="export/32bit" if="32bits" />
<source path="source" />
<assets path="assets" />
<assets path="mods" embed="false"/>
<assets path="LICENSE.txt"/>
<assets path="LICENSE_FUNKIN.txt"/>
<assets path='external/readme.txt' rename='readme.txt' />
<!-- _______________________________ Libraries ______________________________ -->
<haxelib name="lime" />
<haxelib name="flixel" />
<haxelib name="flixel-addons" />
<haxelib name="flixel-ui" />
<haxelib name="hscript" /> <!-- Needed for debugger console -->
<haxelib name="SScript" />
<haxelib name="haxeui-core" />
<haxelib name="haxeui-flixel" />
<haxelib name="thx.semver" />
<haxelib name="markdown" />
<haxelib name="discord_rpc" if="cpp"/>
<haxelib name="hxCodec" if="desktop || android" />
<haxelib name="systools" if="desktop" />
<ndll name="systools" haxelib="systools" if="systools" />
<!-- ______________________________ Haxedefines _____________________________ -->
<haxedef name="no-deprecation-warnings" />
<!--Enable the Flixel core recording system-->
<!--<haxedef name="FLX_RECORD" />-->
<!--Optimise inputs, be careful you will get null errors if you don't use conditionals-->
<haxedef name="FLX_NO_MOUSE" if="mobile" />
<haxedef name="FLX_NO_KEYBOARD" if="mobile" />
<haxedef name="FLX_NO_TOUCH" if="desktop" />
<!--Disable the Flixel core focus lost screen-->
<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />
<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
<haxedef name="FLX_NO_DEBUG" unless="debug" />
<!--Enable this for Nape release builds for a serious peformance improvement-->
<haxedef name="NAPE_RELEASE_BUILD" unless="debug" />
<!--Disable this to reduce compilation time at the cost of limited HScript classes-->
<haxedef name="COMPILE_ALL_CLASSES" if="SScript" />
<!--Enables fine error reporting for HScript-->
<haxedef name="hscriptPos" if="SScript" />
<!-- _________________________________ Custom _______________________________ -->
<section if="SScript">
<haxeflag name="--macro" value="backend.macro.HScriptMacro.init()" />
<haxeflag name="-dce" value="no" if="COMPILE_ALL_CLASSES" />
</section>
<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
<icon path="external/icons/16.png" size='16'/>
<icon path="external/icons/24.png" size='24'/>
<icon path="external/icons/32.png" size='32'/>
<icon path="external/icons/40.png" size='40'/>
<icon path="external/icons/48.png" size='48'/>
<icon path="external/icons/64.png" size='64'/>
<icon path="external/icons/96.png" size='96'/>
<icon path="external/icons/128.png" size='128'/>
<icon path="external/icons/256.png" size='256'/>
<icon path="external/icons/512.png" size='512'/>
<icon path="external/icons/768.png" size='768'/>
<icon path="external/icons/og.png" />
</project>