-Replay API
+Replay API
The Replay API allows simulating real-time SDK behavior with previously recorded data,
or rerunning recorded sequences with high-quality postprocessing settings, which is
especially useful when used together with the Mapping API .
@@ -104,7 +105,7 @@
Python C++
-class spectacularAI. Replay ( * args , ** kwargs )
+class spectacularAI. Replay ( * args , ** kwargs )
Replay previously recorded data
Overloaded function.
@@ -117,37 +118,37 @@
Build a replay from a given folder containing the dataset with a mapping callback
-close ( self : spectacularAI.Replay ) → None
+close ( self : spectacularAI.Replay ) → None
Closes replay.
-runReplay ( self : spectacularAI.Replay ) → None
+runReplay ( self : spectacularAI.Replay ) → None
Starts replaying the data and blocks until close() is called or the entire session has played out
-setExtendedOutputCallback ( self : spectacularAI.Replay , arg0 : Callable [ [ spectacularAI.VioOutput , List [ spectacularAI.Frame ] ] , None ] ) → None
+setExtendedOutputCallback ( self : spectacularAI.Replay , arg0 : Callable [ [ spectacularAI.VioOutput , List [ spectacularAI.Frame ] ] , None ] ) → None
Set a callback that’s called for new output
-setOutputCallback ( self : spectacularAI.Replay , arg0 : Callable [ [ spectacularAI.VioOutput ] , None ] ) → None
+setOutputCallback ( self : spectacularAI.Replay , arg0 : Callable [ [ spectacularAI.VioOutput ] , None ] ) → None
Set a callback that’s called for new output
-setPlaybackSpeed ( self : spectacularAI.Replay , arg0 : float ) → None
+setPlaybackSpeed ( self : spectacularAI.Replay , arg0 : float ) → None
Sets playbacks speed, 1.0 == real time, 2.0 == fast forward 2x, 0.5 == at half speed, -1.0 == unlimited. Defaults to 1.0.
-startReplay ( self : spectacularAI.Replay ) → None
+startReplay ( self : spectacularAI.Replay ) → None
Starts replaying the data in the background until close() is called or entire session has been played.
@@ -319,22 +320,12 @@
-
diff --git a/sdk/search.html b/sdk/search.html
index 68c113a..0f11508 100644
--- a/sdk/search.html
+++ b/sdk/search.html
@@ -1,5 +1,5 @@
-
+
@@ -7,7 +7,7 @@
-
+
@@ -18,9 +18,9 @@
-
+
-
+
@@ -82,14 +82,16 @@
diff --git a/sdk/searchindex.js b/sdk/searchindex.js
index 3bd072e..85b4c88 100644
--- a/sdk/searchindex.js
+++ b/sdk/searchindex.js
@@ -1 +1 @@
-Search.setIndex({"docnames": ["api", "core", "cpp/latest/index", "index", "mapping", "python/latest/index", "replay", "tracking", "wrappers", "wrappers/k4a", "wrappers/oak", "wrappers/orbbec", "wrappers/realsense"], "filenames": ["api.md", "core.rst", "cpp/latest/index.rst", "index.md", "mapping.rst", "python/latest/index.rst", "replay.rst", "tracking.rst", "wrappers.md", "wrappers/k4a.md", "wrappers/oak.rst", "wrappers/orbbec.md", "wrappers/realsense.md"], "titles": ["API Reference", "Core SDK", "C++", "Spectacular AI SDK documentation", "Mapping API", "Python", "Replay API", "Tracking API", "Wrappers", "Azure Kinect", "OAK-D", "ORBBEC", "RealSense"], "terms": {"full": [0, 1, 3], "singl": [0, 2, 4, 5, 6, 7], "page": [0, 3], "python": [0, 4, 6, 7, 10], "c": [0, 4, 6, 7, 9, 10, 11, 12], "The": [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12], "spectacular": [1, 2, 7, 9, 10, 11, 12], "ai": [1, 2, 7, 9, 10, 11, 12], "i": [1, 2, 3, 4, 5, 6, 7, 9, 10, 11, 12], "platform": 1, "independ": 1, 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\ No newline at end of file
diff --git a/sdk/tracking.html b/sdk/tracking.html
index 2d5f428..3b2fd8e 100644
--- a/sdk/tracking.html
+++ b/sdk/tracking.html
@@ -1,5 +1,5 @@
-
+
@@ -8,7 +8,7 @@
-
+
@@ -18,9 +18,9 @@
-
+
-
+
@@ -82,39 +82,57 @@
-Tracking API
+Tracking API
The Spectacular AI tracking API (a.k.a. “VIO” API) consists of the common output types
relevant for real-time 6-degree-of-freedom pose tracking.
+
+Coordinate systems
+The SDK uses the following coordinate conventions, which are also elaborated in the diagram below
+
+
+World coordinate system : Right-handed Z-is-up
+Camera coordinate system : OpenCV convention (see here ) for a nice illustration), which is also right-handed
+
+
+These conventions are different from, e.g., Intel RealSense SDK (cf. here )),
+ARCore, Unity and most OpenGL tutorials, most of which use an “Y-is-up” coordinate system,
+often different camera coordinates systems, and sometimes different pixel (or “NDC”) coordinate conventions.
+By default, the spectacularAI.Pose
object returned by the Spectacular AI SDK uses the left camera as the local reference frame.
+To get the pose for another camera, use either spectacularAI.VioOutput.getCameraPose()
+(OR spectacularAI.depthai.Session.getRgbCameraPose()
on OAK-Ds)
+
+
-6-DoF pose output
+6-DoF pose output
Python C++
-class spectacularAI. Camera
+class spectacularAI. Camera
Represents the intrinsic parameters of a particular camera. If the input image is distorted, the camera and projection matrices correspond to the undistorted / rectified image.
-getIntrinsicMatrix ( self : spectacularAI.Camera ) → numpy.ndarray
+getIntrinsicMatrix ( self : spectacularAI.Camera ) → numpy.ndarray
3x3 intrinsic camera matrix (OpenCV convention, undistorted).
-getProjectionMatrixOpenGL ( self : spectacularAI.Camera , arg0 : float , arg1 : float ) → numpy.ndarray
+getProjectionMatrixOpenGL ( self : spectacularAI.Camera , arg0 : float , arg1 : float ) → numpy.ndarray
4x4 projection matrix for OpenGL (undistorted)
@@ -122,35 +140,35 @@ 6-DoF pose output
Represents the pose (position & orientation) and other parameters of a particular camera.
-property camera
+property camera
Camera
: camera parameteres
-getCameraToWorldMatrix ( self : spectacularAI.CameraPose ) → numpy.ndarray
+getCameraToWorldMatrix ( self : spectacularAI.CameraPose ) → numpy.ndarray
4x4 homogeneous camera-to-world matrix
-getPosition ( self : spectacularAI.CameraPose ) → spectacularAI.Vector3d
+getPosition ( self : spectacularAI.CameraPose ) → spectacularAI.Vector3d
Vector3d
position of the camera
-getWorldToCameraMatrix ( self : spectacularAI.CameraPose ) → numpy.ndarray
+getWorldToCameraMatrix ( self : spectacularAI.CameraPose ) → numpy.ndarray
4x4 homogeneous world-to-camera matrix
-property pose
+property pose
latest Pose
@@ -158,71 +176,71 @@ 6-DoF pose output
Main output structure
-property angularVelocity
+property angularVelocity
angular velocity vector in SI units (Vector3d
)
-asJson ( self : spectacularAI.VioOutput ) → str
+asJson ( self : spectacularAI.VioOutput ) → str
a JSON representation of this object
-getCameraPose ( self : spectacularAI.VioOutput , arg0 : int ) → spectacularAI.CameraPose
+getCameraPose ( self : spectacularAI.VioOutput , arg0 : int ) → spectacularAI.CameraPose
CameraPose
corresponding to a camera whose index is given as the parameter. Index 0 corresponds to the primary camera and index 1 the secondary camera.
-property globalPose
+property globalPose
Global pose, only returned if GNSS information is provided via Session
.addGnss(…)
-property pose
+property pose
latest Pose
-property poseTrail
+property poseTrail
trail of smoothed historical poses (list of Pose
objects)
-property positionCovariance
+property positionCovariance
position uncertainty, 3x3 covariance matrix
-property status
+property status
current TrackingStatus
-property tag
+property tag
input tag from addTrigger
. Set to 0 for other outputs.
-property velocity
+property velocity
current velocity (Vector3d
)
-property velocityCovariance
+property velocityCovariance
velocity uncertainty, 3x3 covariance matrix
@@ -230,41 +248,41 @@ 6-DoF pose output
GNSS-VIO output
-property coordinates
+property coordinates
current WgsCoordinates
-property enuPositionCovariance
+property enuPositionCovariance
enu position uncertainty, 3x3 covariance matrix
-getEnuCameraPose ( self : spectacularAI.GnssVioOutput , arg0 : int , arg1 : spectacularAI.WgsCoordinates ) → spectacularAI::CameraPose
+getEnuCameraPose ( self : spectacularAI.GnssVioOutput , arg0 : int , arg1 : spectacularAI.WgsCoordinates ) → spectacularAI::CameraPose
Get the global pose of a particular camera. The “world” coordinate system of the camera pose is an East-North-Up system, whose origin is at the given WGS84 coordinates.
-property orientation
+property orientation
current Quaternion
-property velocity
+property velocity
current Vector3d
-property velocityCovariance
+property velocityCovariance
velocity uncertainty, 3x3 covariance matrix
@@ -282,63 +300,6 @@ 6-DoF pose output
-
struct Camera
@@ -498,26 +459,30 @@ 6-DoF pose output
+
+
+struct AutoExposureOutput
+Auto exposure output structure. Each auto exposure output corresponds to a specific image with timestamp and (optional) tag. Contains exposure information that can be used to implement different auto exposure control algorithms, depending on the device.
+
+
Public Members
-Matrix3d positionCovariance
-Uncertainty of the current position as a 3x3 covariance matrix
+int deltaBrightness
+Determines how much brightness should be changed (±0-255)
-Matrix3d velocityCovariance
-Uncertainty of velocity as a 3x3 covariance matrix
+uint8_t brightness
+Approx. image brightness (0-255)
-std :: vector < Pose > poseTrail
-List of poses, where the first element corresponds to current pose and the following (zero or more) values are the recent smoothed historical positions
+uint32_t minExposureTime
+Minimum exposure time for auto exposure (microseconds)
-std :: vector < FeaturePoint > pointCloud
-Point cloud (list of FeaturePoints) that correspond to features currently seen in the primary camera frame.
+uint32_t maxExposureTime
+Maximum exposure time for auto exposure (microseconds)
-int tag
-The input frame tag. This is the value given in addFrame… methods
+uint32_t minGain
+Minimum auto exposure gain (ISO)
-std :: shared_ptr < const GnssVioOutput > globalPose
-GNSS-VIO output if available, otherwise {} (nullptr)
+uint32_t maxGain
+Maximum auto exposure gain (ISO)
+
+
+
+
+double timestamp
+Image timestamp (seconds)
+
+
+
+
+int tag
+Input frame tag (optional)
@@ -662,39 +680,39 @@ 6-DoF pose output