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controller.c
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#include "settings.h"
#include "controller.h"
/*
The function carcontroller is called every physics cycle
Here the AI should controll the car and do any other logic for the Ai
It should be seperate and unable to cause change to the actuall simulation apart from controlls
The output (controller) are
car->controller.forward
car->controller.left
car->controller.right
which should be set to either 1 or 0 depending if they should be changed
The input (eyes)
car->eyes.forward
car->eyes.left
car->eyes.right
The position of car
car->pos.x
car->pos.y
The speed of car
car->vel.x
car->vel.y
// car->forwardaccel
car->wheeldir
For any other information from the car you can find in types.h
The function carinit is where any sort of AI stuff can be inited
The neurel network can be stored in
car->node;
where the length is
car->nodelen
*/
// Init any sort of AI stuff here
void carinit(struct Car *car) {
car->nodelen = INPUTNODES + OUTPUTNODES + (LAYERS * NODESPERLAYER);
car->node = malloc(car->nodelen * sizeof(struct Node));
for (unsigned int i = 0; i < car->nodelen; ++i) {
car->node[i].destlen = 0;
car->node[i].bias = (RANDOMDECIMAL());
}
for (unsigned int i = 0; i < INPUTNODES; ++i) {
car->node[i].destlen = NODESPERLAYER;
car->node[i].dest = malloc(NODESPERLAYER * sizeof(struct Nodeconnection));
for (unsigned int m = 0; m < NODESPERLAYER; ++m) {
car->node[i].dest[m].i = INPUTNODES + m;
car->node[i].dest[m].weight = RANDOMDECIMAL();
}
}
for (unsigned int i = 0; i < LAYERS - 1; ++i) {
for (unsigned int m = 0; m < NODESPERLAYER; ++m) {
car->node[INPUTNODES + i * NODESPERLAYER + m].destlen = NODESPERLAYER;
car->node[INPUTNODES + i * NODESPERLAYER + m].dest = malloc(NODESPERLAYER * sizeof(struct Nodeconnection));
for (unsigned int j = 0; j < NODESPERLAYER; ++j) {
car->node[INPUTNODES + i * NODESPERLAYER + m].dest[j].i = i * NODESPERLAYER + NODESPERLAYER + INPUTNODES + j;
car->node[INPUTNODES + i * NODESPERLAYER + m].dest[j].weight = RANDOMDECIMAL();
}
}
}
for (unsigned int i = INPUTNODES + ((LAYERS - 1) * NODESPERLAYER); i < INPUTNODES + OUTPUTNODES + ((LAYERS - 1) * NODESPERLAYER - 2); ++i) {
for (unsigned int m = 0; m < NODESPERLAYER; ++m) {
car->node[i + m].destlen = OUTPUTNODES;
car->node[i + m].dest = malloc(OUTPUTNODES * sizeof(struct Nodeconnection));
for (unsigned int j = 0; j < OUTPUTNODES; ++j) {
car->node[i + m].dest[j].i = i + j + NODESPERLAYER;
car->node[i + m].dest[j].weight = RANDOMDECIMAL();
}
}
}
// exit(0);
}
/*void carcontroller(struct Car *car) {
car->controller.forward = 1;
car->controller.left = 0;
car->controller.right = 0;
}*/
/*void carcontroller(struct Car *car) {
// A very bad ai i made just to test it works
if (car->forwardvel < 1) {
car->controller.forward = 1;
} else {
car->controller.forward = 0;
}
if (car->eyes.left == car->eyes.right) {
car->controller.left = 0;
car->controller.right = 0;
// printf("NONE\n");
} else if (car->eyes.left > car->eyes.right) {
if (car->eyes.left < 10) {
car->controller.left = 1;
car->controller.right = 0;
// printf("LEFT\n");
}
} else {
if (car->eyes.right < 10) {
car->controller.left = 0;
car->controller.right = 1;
// printf("RIGHT\n");
}
}
}*/
void carcontroller(struct Car *car) {
#define EYENORMALIZE(a) (((decimal)(a) / MAXEYEVAL * 2) - 1) // -g3
car->node[0].val = EYENORMALIZE(car->eyes.left);
car->node[1].val = EYENORMALIZE(car->eyes.right);
car->node[2].val = EYENORMALIZE(car->eyes.softleft);
car->node[3].val = EYENORMALIZE(car->eyes.softright);
car->node[4].val = EYENORMALIZE(car->eyes.forward);
car->node[5].val = car->forwardvel;
// car->node[5].val = car->forwardvel;
// car->node[6].val = (car->dir / 360);
for (unsigned int i = INPUTNODES; i < car->nodelen; ++i) {
car->node[i].val = 0;
car->node[i].vallen = 0;
}
for (unsigned int i = 0; i < car->nodelen; ++i) {
if (i > INPUTNODES - 1) {
car->node[i].val /= car->node[i].vallen;
if (car->node[i].val > 1 ) car->node[i].val = 1;
else if (car->node[i].val < -1) car->node[i].val = -1;
// car->node[i].val = SIGMOID(car->node[i].vallen);
}
for (unsigned int m = 0; m < car->node[i].destlen; ++m) {
car->node[car->node[i].dest[m].i].vallen++;
car->node[car->node[i].dest[m].i].val += (car->node[i].val * car->node[i].dest[m].weight) + car->node[car->node[i].dest[m].i].bias;
// if (car->node[i].val != 0) {
// printf("%f\n", car->node[i].val * car->node[i].dest[m].bias);
// }
}
}
/*if (car->node[car->nodelen - 3].val > car->node[car->nodelen - 2].val) {
car->controller.left = 1;
car->controller.right = 0;
} else {
car->controller.left = 0;
car->controller.right = 1;
}*/
car->controller.left = (car->node[car->nodelen - 3].val > 0) ? 1 : 0;
car->controller.right = (car->node[car->nodelen - 2].val > 0) ? 1 : 0;
car->controller.forward = (car->node[car->nodelen - 1].val > 0) ? 1 : 0;
// printf("%f\n", car->node[car->nodelen - 1].val);
}