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<!DOCTYPE html>
<html lang="en">
<head>
<title>Verge3D webgl - custom attributes</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="info"><a href="https://www.soft8soft.com/verge3d" target="_blank" rel="noopener">Verge3D</a> - custom attributes example</div>
<div id="container"></div>
<script type="x-shader/x-vertex" id="vertexshader">
uniform float amplitude;
attribute float displacement;
varying vec3 vNormal;
varying vec2 vUv;
void main() {
vNormal = normal;
vUv = (0.5 + amplitude) * uv + vec2(amplitude);
vec3 newPosition = position + amplitude * normal * vec3(displacement);
gl_Position = projectionMatrix * modelViewMatrix * vec4(newPosition, 1.0);
}
</script>
<script type="x-shader/x-fragment" id="fragmentshader">
varying vec3 vNormal;
varying vec2 vUv;
uniform vec3 color;
uniform sampler2D colorTexture;
void main() {
vec3 light = vec3(0.5, 0.2, 1.0);
light = normalize(light);
float dProd = dot(vNormal, light) * 0.5 + 0.5;
vec4 tcolor = texture2D(colorTexture, vUv);
vec4 gray = vec4(vec3(tcolor.r * 0.3 + tcolor.g * 0.59 + tcolor.b * 0.11), 1.0);
gl_FragColor = gray * vec4(vec3(dProd) * vec3(color), 1.0);
}
</script>
<!-- Import maps polyfill -->
<!-- Remove this when import maps will be widely supported -->
<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
<script type="importmap">
{
"imports": {
"v3d": "../build/v3d.module.js",
"v3d/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as v3d from 'v3d';
import Stats from 'v3d/addons/libs/stats.module.js';
let renderer, scene, camera, stats;
let sphere, uniforms;
let displacement, noise;
init();
animate();
function init() {
camera = new v3d.PerspectiveCamera(30, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.z = 300;
scene = new v3d.Scene();
scene.background = new v3d.Color(0x050505);
uniforms = {
'amplitude': { value: 1.0 },
'color': { value: new v3d.Color(0xff2200) },
'colorTexture': { value: new v3d.TextureLoader().load('textures/water.jpg') }
};
uniforms['colorTexture'].value.wrapS = uniforms['colorTexture'].value.wrapT = v3d.RepeatWrapping;
const shaderMaterial = new v3d.ShaderMaterial({
uniforms: uniforms,
vertexShader: document.getElementById('vertexshader').textContent,
fragmentShader: document.getElementById('fragmentshader').textContent
});
const radius = 50, segments = 128, rings = 64;
const geometry = new v3d.SphereGeometry(radius, segments, rings);
displacement = new Float32Array(geometry.attributes.position.count);
noise = new Float32Array(geometry.attributes.position.count);
for (let i = 0; i < displacement.length; i++) {
noise[i] = Math.random() * 5;
}
geometry.setAttribute('displacement', new v3d.BufferAttribute(displacement, 1));
sphere = new v3d.Mesh(geometry, shaderMaterial);
scene.add(sphere);
renderer = new v3d.WebGLRenderer();
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
const container = document.getElementById('container');
container.appendChild(renderer.domElement);
stats = new Stats();
container.appendChild(stats.dom);
//
window.addEventListener('resize', onWindowResize);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
requestAnimationFrame(animate);
render();
stats.update();
}
function render() {
const time = Date.now() * 0.01;
sphere.rotation.y = sphere.rotation.z = 0.01 * time;
uniforms['amplitude'].value = 2.5 * Math.sin(sphere.rotation.y * 0.125);
uniforms['color'].value.offsetHSL(0.0005, 0, 0);
for (let i = 0; i < displacement.length; i++) {
displacement[i] = Math.sin(0.1 * i + time);
noise[i] += 0.5 * (0.5 - Math.random());
noise[i] = v3d.MathUtils.clamp(noise[i], -5, 5);
displacement[i] += noise[i];
}
sphere.geometry.attributes.displacement.needsUpdate = true;
renderer.render(scene, camera);
}
</script>
</body>
</html>