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SkillCorner Open Data includes standalone, browser-based HTML applications that allow you to interactively explore tracking data and dynamic events in any browser—without installing Python or running a local server.
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## 💻 Available Tools
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You can find these tools in the repository under the `viz_tools/` directory:
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| Tool Name | File Path | Supported Datasets | Key Features |
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|---|---|---|---|
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|**SkillCorner Tracking Viewer**|`viz_tools/SkillCorner_Tracking_Viewer.html`|`*_tracking_extrapolated.jsonl`<br>`*_match.json`| 2D Pitch Animation, Convex Hulls, Player Trails, Playback Controls (0.25x-4x), Live Roster Inspector |
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|**Dynamic Events Explorer**|`viz_tools/Dynamic_Events_Explorer.html`|`*_dynamic_events.csv`<br>`*_phases_of_play.csv`| Spatial Run & Event Vectors, Phases of Play Timeline, Multi-Criteria Filters, Searchable Data Grid |
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## 🚀 Getting Started
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1.**Clone the Repository** or download the `viz_tools/` folder.
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2.**Double-click** either HTML tool (`SkillCorner_Tracking_Viewer.html` or `Dynamic_Events_Explorer.html`) to open it in Chrome, Firefox, Safari, or Edge.
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3.**Drag and Drop** open match dataset files from `data/matches/1886347/` directly into the browser window.
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- '🔗 Part 4: Merging Track/Event': notebooks/tutorials/02_Working_with_Game_Intelligence_and_Dynamic_Events/Part4_Merging_Dynamic_Events_and_Tracking_Data_Tutorial.ipynb
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- '🎬 Part 5: Animated Video': notebooks/tutorials/02_Working_with_Game_Intelligence_and_Dynamic_Events/Part5_Animated_2D_Video_From_Tracking_And_Events.ipynb
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- '📈 Part 6: Build Your Own Metric': notebooks/tutorials/02_Working_with_Game_Intelligence_and_Dynamic_Events/Part6_BuildYourOwnMetric_Detecting_and_Evaluating_Cutback_Opportunities.ipynb
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- '🗺️ Part 7: Pitch Maps by Phase': notebooks/tutorials/02_Working_with_Game_Intelligence_and_Dynamic_Events/Part7_Pitch_Maps_Tracking_by_Phase_Tutorial.ipynb
Copy file name to clipboardExpand all lines: notebooks/tutorials/02_Working_with_Game_Intelligence_and_Dynamic_Events/Part2_Data_Aggregating_Phases_of_Play_Tutorial.ipynb
"# \ud83d\udcca Pitch Maps: Player Tracking by Phase of Play\n",
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"\n",
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"This tutorial demonstrates how to merge tracking data with SkillCorner **Phases of Play** data to generate tactical team pitch maps, calculate team spatial metrics (Width, Depth, Height), and visualize team shape across different in-possession and out-of-possession phases."
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