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json_writer.py
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import json
base_dictionary = {}
VALID_ITEM_TYPES = ["potion", "armor", "ring", "rod", "staff", "wand", "weapon", "wondrous item"]
VALID_RARITIES = ["common", "uncommon", "rare", "varies", "very rare", "legendary", "artifact"]
YES_RESPONSES = ["yes", "y", "1"]
NO_RESPONSES = ["no", "n", "0"]
VALID_LEVELS = ["0", "cantrip", "1", "2", "3", "4", "5", "6", "7", "8", "9"]
VALID_ATTUNEMENT_TYPES = ["none", "class", "race", "other"]
def name(
) -> None:
global base_dictionary
base_dictionary["name"] = input("What is the name of the item? ")
return
def type(
) -> None:
global base_dictionary
while True:
item_type = input("What is the item type? ")
item_type.lower()
if item_type in VALID_ITEM_TYPES:
base_dictionary['type'] = item_type
break
else:
print("Invalid Input")
return
def rarity(
) -> None:
global base_dictionary
while True:
item_rarity = input("What is the item rarity? ")
item_rarity.lower()
if item_rarity in VALID_RARITIES:
base_dictionary['rarity'] = item_rarity
break
else:
print("Invalid Input")
return
def homebrew(
) -> None:
global base_dictionary
while True:
item_homebrew = input("Is this item homebrew? ")
item_homebrew.lower()
if item_homebrew in YES_RESPONSES or item_homebrew in NO_RESPONSES:
if item_homebrew in NO_RESPONSES:
base_dictionary["homebrew"] = False
else:
base_dictionary["homebrew"] = True
break
else:
print("Invalid Input")
return
def details(
) -> None:
global base_dictionary
base_dictionary['details'] = input("Enter in item details: ")
return
# ----------------------------------------------------------------------------------
# Other items
def attunement(
) -> None:
global base_dictionary
while True:
item_attunement = input("Is this item require attunement? ")
item_attunement.lower()
if item_attunement in YES_RESPONSES or item_attunement in NO_RESPONSES:
if item_attunement in NO_RESPONSES:
base_dictionary["attunement"] = False
else:
base_dictionary["attunement"] = True
attunement_type()
break
else:
print("Invalid Input")
return
def attunement_class(
) -> None:
global base_dictionary
base_dictionary["class"] = input("What are the class attunement details? ")
return
def attunement_race(
) -> None:
global base_dictionary
base_dictionary["race"] = input("What are the race attunement details? ")
return
def attunement_other(
) -> None:
global base_dictionary
base_dictionary["other"] = input("What are the attunement details? ")
return
def attunement_type(
) -> None:
global base_dictionary
while True:
user_input = input("What is the attunement type? ")
user_input.lower()
if user_input in VALID_ATTUNEMENT_TYPES:
if user_input == "none":
base_dictionary["attunement_type"] = "None"
elif user_input == "class":
base_dictionary["attunement_type"] = "class"
attunement_class()
elif user_input == "race":
base_dictionary["attunement_type"] = "race"
attunement_race()
else:
base_dictionary["attunement_type"] = "other"
attunement_other()
break
else:
print("Invalid Input")
return
def variations(
) -> None:
global base_dictionary
variations = []
while True:
user_input = input("What variations do you want? (leave empty to finish) ")
if user_input != "":
variations.append(user_input)
else:
break
def main(
) -> None:
global base_dictionary
while True:
base_dictionary = {}
name()
type()
rarity()
homebrew()
details()
attunement()
variations()
print(base_dictionary)
user_input = input("Want to do another one? ")