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GTA.C
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#include <menu.h>
#include <sound16.h>
#define GTA 1
#define GTAUK 2
#define GTA61 3
#define SETTINGS 0
#define LOW 1
#define HIGH 2
#define _3D 3
#define SOUNDFILE "gtadata\\audio\\level000.raw"
void cleanup()
{
system("imgmount -u d");
system("cd gtados");
system("del dino.bat");
system("del DUMP*.TGA");
system("del *.SWP");
system("cd ..");
}
int selectSound()
{
int key = select();
switch (key)
{
case UP:
soundPlay(SOUNDFILE, MONO, 38000L, 59720L, 701434L);
break;
case DOWN:
soundPlay(SOUNDFILE, MONO, 38000L, 62222L, 761154L);
break;
case LEFT:
soundPlay(SOUNDFILE, MONO, 44100L, 24448L, 475440L);
break;
case RIGHT:
soundPlay(SOUNDFILE, MONO, 44100L, 24448L, 475440L);
break;
case ENTER:
soundPlay(SOUNDFILE, STEREO, 24000L, 135136L, 340304L);
break;
case ESC:
soundPlay(SOUNDFILE, MONO, 22050L, 36300L, 499888L);
break;
}
return key;
}
void mountGame(int game)
{
if (game == GTA)
system("imgmount d GTA.cue -t iso -fs iso");
else
system("imgmount d GTAUK.cue -t iso -fs iso");
}
void run(int game, int mode)
{
char gta[16];
mountGame(game);
system("cd gtados");
system("cls");
if (mode == SETTINGS)
strcpy(gta, "k");
else
{
strcpy(gta, "gta");
switch (mode)
{
case LOW:
strcat(gta, "8");
break;
case _3D:
strcat(gta, "fx");
break;
default:
strcat(gta, "24");
break;
}
}
switch (game)
{
case GTAUK:
strcat(gta, "_uk");
break;
case GTA61:
strcat(gta, "_61");
break;
}
strcat(gta, ".exe");
system(gta);
if (mode == SETTINGS)
system("dino.bat");
cleanup();
}
void mainMenu()
{
int game = GTA;
int mode = HIGH;
while (1)
{
system("cls");
system("type gtamenu\\LOGO.ans");
switch (game)
{
case GTA:
system("type gtamenu\\GTA.ans");
break;
case GTAUK:
system("type gtamenu\\GTAUK.ans");
break;
case GTA61:
system("type gtamenu\\GTA61.ans");
break;
}
gotoxy(52, 24);
switch (mode)
{
case LOW:
printf("[1;33mLOW COLOR MODE");
break;
case HIGH:
printf("[1;33mHIGH COLOR MODE");
break;
case _3D:
printf("[1;33m 3DFX MODE ");
break;
case SETTINGS:
printf("[1;33m SETTINGS ");
break;
}
switch (selectSound())
{
case ESC:
return;
case ENTER:
run(game, mode);
break;
case RIGHT:
if (mode < _3D)
mode++;
else
mode = SETTINGS;
if (game == GTA61 && mode == LOW)
mode = HIGH;
break;
case LEFT:
if (mode > SETTINGS)
mode--;
else
mode = _3D;
if (game == GTA61 && mode == LOW)
mode = SETTINGS;
break;
case UP:
if (game > GTA)
game--;
mode = HIGH;
break;
case DOWN:
if (game < GTA61)
game++;
mode = HIGH;
break;
}
}
}
void main()
{
SHOW_CONTROLS = 0;
cleanup();
soundInit();
mainMenu();
soundDeinit();
printf("[0m");
system("cls");
}