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globjects.cpp
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/*
Àâòîð(ñ): Ñàííèêîâ, Êóëåáÿêèí, Ñòóïàê è Ïàðõîìåíêî
Íàçâàíèå êîìàíäû: AGRAGE
e-mail: [email protected]
*/
#include "header.h"
// Ôóíêöèÿ çàãðóæèâàåò ãðàôè÷åñêèå ðàñòðîâûå ôàéëû BMP/DIB, WMF/EMF, JPG/JPEG/JFIF, GIF, ICO/CUR
GLuint xTextura::OpenImage(const TCHAR* filename, GLboolean mapping) {
IPicture* picture = xTextura::PictureLoad(filename);
if(picture == NULL)
return 0u;
HBITMAP bitmap = NULL;
if(picture->get_Handle((OLE_HANDLE*)(HBITMAP*)&bitmap) != S_OK) {
picture->Release();
return 0u;
}
BITMAP info;
ZeroMemory(&info, sizeof(BITMAP));
if(! GetObject(bitmap, sizeof(BITMAP), (LPVOID)&info)) {
picture->Release();
return 0u;
}
// Ïðîïóñêàåì òîëüêî 24-32(TRUE COLOR) áèòíûå ðàñòðû
if(info.bmBitsPixel < 24u) {
picture->Release();
return 0u;
}
DWORD size = (DWORD)info.bmWidth * info.bmHeight * (info.bmBitsPixel >> 3);
GLubyte* buf = new GLubyte[size];
if(buf == NULL) {
picture->Release();
return 0u;
}
GetBitmapBits(bitmap, size, (LPVOID)buf); // ïîëó÷àåì ìàññèâ ïèêñåëåé êàðòèíêè
picture->Release();
GLubyte* rastrs = new GLubyte[info.bmWidth * info.bmHeight * 4L];
if(rastrs == NULL) {
delete[] buf;
return 0u;
}
info.bmBitsPixel >>= 3;
if(info.bmBitsPixel == 3) { // 24-áèò
RGBTRIPLE color;
for(long y = 0L; y < info.bmHeight; y++) {
for(long x = 0L; x < info.bmWidth; x++) {
color = *(RGBTRIPLE*) ((buf) + (y * info.bmWidth + x) * info.bmBitsPixel);
*(DWORD*)((rastrs) + (y * info.bmWidth + x) * 4) = (DWORD) 0xFF000000uL | (color.rgbtBlue << 16) | (color.rgbtGreen << 8) | color.rgbtRed;
}
}
} else if(info.bmBitsPixel == 4) { //32-áèò
RGBQUAD color;
for(long y = 0L; y < info.bmHeight; y++) {
for(long x = 0L; x < info.bmWidth; x++) {
color = *(RGBQUAD*) ((buf) + (y * info.bmWidth + x) * info.bmBitsPixel);
*(DWORD*)((rastrs) + (y * info.bmWidth + x) * 4) = (DWORD) 0xFF000000uL | (color.rgbBlue << 16) | (color.rgbGreen << 8) | color.rgbRed;
}
}
}
delete[] buf;
buf = NULL;
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
GLuint id = 0u;
glGenTextures(1, &id);
glBindTexture(GL_TEXTURE_2D, id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
if(mapping == GL_TRUE) {
//glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
} else {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
}
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLint) info.bmWidth, (GLint) info.bmHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, rastrs);
delete[] rastrs;
rastrs = NULL;
return id;
}
// Ôóíêöèÿ çàãðóæàåò TGA-ôàéë òîëüêî(áåç ñæàòèÿ RLE) 32-áèòíûå(ñïåöèàëüíî äëÿ àëüôà-êàíàëà color key)
GLuint xTextura::OpenImageTGA(const TCHAR* filename) {
TGAFILEHEADER hdrtga;
ZeroMemory(&hdrtga, sizeof(TGAFILEHEADER));
HANDLE fp = CreateFile(filename, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
if(fp == INVALID_HANDLE_VALUE)
return 0u;
DWORD dread = 0uL;
ReadFile(fp, (LPVOID)&hdrtga, sizeof(TGAFILEHEADER), &dread, NULL);
if((dread != sizeof(TGAFILEHEADER)) || (hdrtga.pixel_size < 32)) { // ïðîïóñêàåì òîëüêî 32 áèòíûå ñ àëüôà êàíàëîì
CloseHandle(fp);
return 0u;
}
hdrtga.pixel_size >>= 3;
DWORD image_size = DWORD(hdrtga.width * hdrtga.height * hdrtga.pixel_size); // âû÷èñëÿåì ðàçìåð äàííûõ
BYTE* buf = new BYTE[image_size];
if(buf == NULL) { // âñ¸ òðóáà ïðèåõàëè, íåõâàòêà ïàìÿòè(ñ âåðîÿòíîñòüþ 100% ÷òî PDP-11 äàëåêî â ïðîøëîì)
CloseHandle(fp);
return 0u;
}
ReadFile(fp, (LPVOID)buf, image_size, &dread, NULL);
CloseHandle(fp);
// Ïåðåâåä¸ì öâåòîâóþ ìîäåëü â ôîðìàò òåêñòóðû RGB íà BGR
BYTE tmp;
RGBQUAD* prgb;
for(BYTE* ptr = buf; ptr < buf + image_size; ptr += hdrtga.pixel_size) {
prgb = (RGBQUAD*)ptr;
tmp = prgb->rgbRed;
prgb->rgbRed = prgb->rgbBlue;
prgb->rgbBlue = tmp;
}
GLuint id = 0u;
glGenTextures(1, &id);
glBindTexture(GL_TEXTURE_2D, id);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLint)hdrtga.width, (GLint)hdrtga.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, buf);
delete[] buf;
buf = NULL;
return id;
}
// Ôóíêöèÿ çàãðóæèâàåò ãðàôè÷åñêèå ðàñòðîâûå ôàéëû BMP/DIB, WMF/EMF, JPG/JPEG/JFIF, GIF, ICO/CUR
// ÿ ïðîãðàììèðóþ â ñðåäå Microsoft Visual C++ 6.0 â òî âðåìÿ 1998 ãîäó åù¸ íå áûëî çàäóìêè ó Microsoft î GDI+
// íà÷èíàÿ ñ Visual C++ 7.0 â ñîñòàâ ïàêåòà âõîäèò áèáëèîòåêà atlimage êîòîðàÿ ðåàëèçóåò îáúåêò CImage,
// îí ïðåêðàñíî ðàáîòàåò ñ ôîðìàòàìè ôàéëîâ BMP, JPG, EMF, GIF, PNG, TIF è ò.ä.
IPicture* xTextura::PictureLoad(const TCHAR* filename) {
HGLOBAL mem = NULL;
DWORD dr = 0uL;
IStream* stream = NULL;
IPicture* picture = NULL;
DWORD size = 0uL;
HANDLE fp = CreateFile(filename, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
if(fp == INVALID_HANDLE_VALUE)
return NULL;
#ifdef _WIN64
LARGE_INTEGER fsize = {0};
GetFileSizeEx(fp, &fsize);
size = static_cast<DWORD>(fsize.QuadPart);
#else
size = GetFileSize(fp, NULL);
if(size == INVALID_FILE_SIZE)
dr = GetFileSize(fp, &size);
#endif
if((size == 0uL) || (size == INVALID_FILE_SIZE)) {
size = SetFilePointer(fp, 0L, NULL, FILE_END);
SetFilePointer(fp, 0L, NULL, FILE_BEGIN);
}
if((mem = GlobalAlloc(GMEM_FIXED, size)) == NULL) {
CloseHandle(fp);
return NULL;
}
LPBYTE ptr = (LPBYTE)GlobalLock(mem);
ReadFile(fp, (LPVOID)ptr, size, &dr, NULL);
CloseHandle(fp);
if(CreateStreamOnHGlobal((HGLOBAL)ptr, TRUE, &stream) != S_OK) {
GlobalUnlock(mem);
GlobalFree(mem);
return NULL;
}
if(OleLoadPicture(stream, 0, TRUE, IID_IPicture, (LPVOID*)&picture) != S_OK) {
GlobalUnlock(mem);
GlobalFree(mem);
return NULL;
}
GlobalUnlock(mem);
GlobalFree(mem);
return picture;
}
void xTextura::Set(GLuint tid) {
glBindTexture(GL_TEXTURE_2D, tid);
}
void xTextura::Enabled(GLboolean enabled) {
if(enabled != GL_TRUE)
glDisable(GL_TEXTURE_2D);
else
glEnable(GL_TEXTURE_2D);
}
// Ìåòîä óäàëÿåò òåêñòóðó èç âèäåîïàìÿòè
void xTextura::Free(GLuint tid) {
if(glIsTexture(tid) == GL_TRUE)
glDeleteTextures(1, &tid);
}
//****************************************************************************************************
xFigure::xFigure(void) {
obj = NULL;
id = 0u;
}
xFigure::~xFigure() {
this->Destroy();
}
void xFigure::CreateSphere(GLdouble radius, GLint slices, GLint stacks) {
id = glGenLists(1);
obj = gluNewQuadric();
gluQuadricTexture(obj, GL_TRUE);
gluQuadricDrawStyle(obj, GLU_FILL);
gluQuadricNormals(obj, GLU_SMOOTH);
glNewList(id, GL_COMPILE);
gluSphere(obj, radius, slices, stacks);
glEndList();
}
void xFigure::CreateDisk(GLdouble radius1, GLdouble radius2, GLint slices, GLint loops) {
id = glGenLists(1);
obj = gluNewQuadric();
gluQuadricTexture(obj, GL_TRUE);
gluQuadricDrawStyle(obj, GLU_FILL);
gluQuadricNormals(obj, GLU_SMOOTH);
glNewList(id, GL_COMPILE);
gluDisk(obj, radius1, radius2, slices, loops);
glEndList();
}
void xFigure::CreateCylinder(GLdouble radius1, GLdouble radius2, GLdouble height, GLint slices, GLint stacks) {
id = glGenLists(1);
obj = gluNewQuadric();
gluQuadricTexture(obj, GL_TRUE);
gluQuadricDrawStyle(obj, GLU_FILL);
gluQuadricNormals(obj, GLU_SMOOTH);
glNewList(id, GL_COMPILE);
gluCylinder(obj, radius1, radius2, height, slices, stacks);
glEndList();
}
GLuint xFigure::CreateCube(GLfloat width, GLfloat height, GLfloat depth, const GLVECTOR3& pos) {
GLuint id = glGenLists(1);
glNewList(id, GL_COMPILE);
glBegin(GL_QUADS);
glNormal3f( 0.0f, 0.0f, 1.0f);
glTexCoord2f(1.0f, 0.0f);
glVertex3f( width + pos.x, pos.y + height, depth + pos.z); // ïåðåäíèÿ ñòåíêà
glTexCoord2f(0.0f, 0.0f);
glVertex3f( -width + pos.x, pos.y + height, depth + pos.z);
glTexCoord2f(0.0f, 1.0f);
glVertex3f( -width + pos.x, pos.y - height, depth + pos.z);
glTexCoord2f(1.0f, 1.0f);
glVertex3f( width + pos.x, pos.y - height, depth + pos.z);
glNormal3f( 0.0f, 0.0f, -1.0f);
glTexCoord2f(1.0f, 0.0f);
glVertex3f( -width + pos.x, pos.y + height, -depth + pos.z); // çàäíèÿ ñòåíêà
glTexCoord2f(0.0f, 0.0f);
glVertex3f( width + pos.x, pos.y + height, -depth + pos.z);
glTexCoord2f(0.0f, 1.0f);
glVertex3f( width + pos.x, pos.y - height, -depth + pos.z);
glTexCoord2f(1.0f, 1.0f);
glVertex3f( -width + pos.x, pos.y - height, -depth + pos.z);
glNormal3f( -1.0f, 0.0f, 0.0f);
glTexCoord2f(1.0f, 0.0f);
glVertex3f( -width + pos.x, pos.y + height, depth + pos.z); // ëåâàÿ ñòåíêà
glTexCoord2f(0.0f, 0.0f);
glVertex3f( -width + pos.x, pos.y + height, -depth + pos.z);
glTexCoord2f(0.0f, 1.0f);
glVertex3f( -width + pos.x, pos.y - height, -depth + pos.z);
glTexCoord2f(1.0f, 1.0f);
glVertex3f( -width + pos.x, pos.y - height, depth + pos.z);
glNormal3f( 1.0f, 0.0f, 0.0f);
glTexCoord2f(1.0f, 0.0f);
glVertex3f( width + pos.x, pos.y + height, -depth + pos.z); // ïðàâàÿ ñòåíêà
glTexCoord2f(0.0f, 0.0f);
glVertex3f( width + pos.x, pos.y + height, depth + pos.z);
glTexCoord2f(0.0f, 1.0f);
glVertex3f( width + pos.x, pos.y - height, depth + pos.z);
glTexCoord2f(1.0f, 1.0f);
glVertex3f( width + pos.x, pos.y - height, -depth + pos.z);
glNormal3f( 0.0f, -1.0f, 0.0f);
glTexCoord2f(1.0f, 0.0f);
glVertex3f( -width + pos.x, pos.y - height, -depth + pos.z); // íèæíèÿ ñòåíêà
glTexCoord2f(0.0f, 0.0f);
glVertex3f( width + pos.x, pos.y - height, -depth + pos.z);
glTexCoord2f(0.0f, 1.0f);
glVertex3f( width + pos.x, pos.y - height, depth + pos.z);
glTexCoord2f(1.0f, 1.0f);
glVertex3f( -width + pos.x, pos.y - height, depth + pos.z);
glNormal3f( 0.0f, 1.0f, 0.0f);
glTexCoord2f(1.0f, 0.0f);
glVertex3f( width + pos.x, pos.y + height, -depth + pos.z); // âåðõíèÿ ñòåíêà
glTexCoord2f(0.0f, 0.0f);
glVertex3f( -width + pos.x, pos.y + height, -depth + pos.z);
glTexCoord2f(0.0f, 1.0f);
glVertex3f( -width + pos.x, pos.y + height, depth + pos.z);
glTexCoord2f(1.0f, 1.0f);
glVertex3f( width + pos.x, pos.y + height, depth + pos.z);
glEnd();
glEndList();
return id;
}
void xFigure::Display(void) {
glCallList(id);
}
void xFigure::Display(const LPGLVECTOR3& hpos) {
glPushMatrix();
glTranslatef(hpos->x, hpos->y, hpos->z);
glCallList(id);
glPopMatrix();
}
void xFigure::Display(const LPGLVECTOR3& hpos, const LPGLVECTOR3& hrot) {
glPushMatrix();
glTranslatef(hpos->x, hpos->y, hpos->z);
glRotatef(hrot->x, 1.0f, 0.0f, 0.0f);
glRotatef(hrot->y, 0.0f, 1.0f, 0.0f);
glRotatef(hrot->z, 0.0f, 0.0f, 1.0f);
glCallList(id);
glPopMatrix();
}
void xFigure::Display(const LPGLVECTOR3& hpos, const LPGLVECTOR3 hrot, const LPGLVECTOR3& hscale) {
glPushMatrix();
glTranslatef(hpos->x, hpos->y, hpos->z);
glScalef(hscale->x, hscale->y, hscale->z);
if(hrot != NULL) {
glRotatef(hrot->x, 1.0f, 0.0f, 0.0f);
glRotatef(hrot->y, 0.0f, 1.0f, 0.0f);
glRotatef(hrot->z, 0.0f, 0.0f, 1.0f);
}
glCallList(id);
glPopMatrix();
}
void xFigure::Destroy(void) {
if(obj != NULL)
gluDeleteQuadric(obj);
obj = NULL;
glDeleteLists(id, 1);
id = 0u;
}
void xFigure::DestroyCube(GLuint id) {
glDeleteLists(id, 1);
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void xCamera::Initialize(const GLVECTOR3& pos, GLfloat lock_up, GLfloat lock_down) {
deg_roll = 0.0f;
deg_yaw = 0.0f;
deg_pitch = 0.0f;
lup = lock_up;
ldown = lock_down;
camera_pos = pos;
c_width = GetSystemMetrics(SM_CXSCREEN) / 2;
c_height = GetSystemMetrics(SM_CYSCREEN) / 2;
look = 0.0f;
streif = 0.0f;
uron = FALSE;
vec_uron = 0.0f;
}
// Ìåòîä ïî îáíîâëåíèþ êàìåðû(ìàòðèöû âèäà) gl-ìîäåëüíàÿ dx-âèäîâàÿ
void xCamera::UpdateMove(void) {
GLfloat mat[16];
GLQUATERNION pitch = 0.0f;
GLQUATERNION head = 0.0f;
glLoadIdentity();
QuaternionFromAxisAngle(&pitch, &GLVECTOR3(1.0f, 0.0f, 0.0f), deg_pitch); // îñü-X
QuaternionFromAxisAngle(&head, &GLVECTOR3(0.0f, 1.0f, 0.0f), deg_yaw); // îñü-Y
// Ïåðåìíîæàåì êâàòåðíèîí
GLQUATERNION q = pitch * head;
// Ïîëó÷èì ìàòðèöó 4x4 èç êâàòåðíèîíà
MatrixIdentity(mat);
QuaterionToMatrix(&q, mat);
look = GLVECTOR3(mat[8], mat[9], mat[10]);
streif = GLVECTOR3(mat[0], mat[1], mat[2]);
// Ïåðåìíîæàåì MODELVIEW-ìàòðèöó
glMultMatrixf(mat);
glTranslatef(-camera_pos.x, -camera_pos.y, camera_pos.z);
}
// Ìåòîä äëÿ âðàùåíèÿ êàìåðû ïðè ïîìîùè ìûøè âîêðóã ñâîåé îñè ïî îñÿì-X,Y
void xCamera::MouseMove(HWND hwnd, GLfloat felapsed) {
POINT pt;
GetCursorPos(&pt);
if(hwnd != NULL)
ScreenToClient(hwnd, &pt);
GLfloat speed = fNUM(felapsed, 1.9f);
GLfloat delta = 0.0f;
// âðàùåíèå ïî îñè-Õ
delta = (pt.x < c_width) ? (-GLfloat(c_width - pt.x) * speed) : (GLfloat(pt.x - c_width) * speed);
deg_yaw += delta;
if(pt.y < c_height) { // âðàùåíèå ïî îñè-Y
delta = GLfloat(c_height - pt.y) * speed;
deg_pitch += -delta;
if(deg_pitch < lup)
deg_pitch += delta;
} else if(pt.y > c_height) {
delta = GLfloat(pt.y - c_height) * speed;
deg_pitch += delta;
if(deg_pitch > ldown)
deg_pitch += -delta;
}
SetCursorPos(c_width, c_height);
}
// Ìåòîä äëÿ ïåðåìåùåíèÿ êàìåðîé ïðè ïîìîùè êëàâèø êëàâèàòóðû
bool xCamera::KeyMove(GLfloat felapsed, GLfloat lock_cube) {
GLfloat num = fNUM(felapsed, 40.0f); // 20.0f
bool iskey = false;
BYTE keys[256];
if(GetKeyboardState(keys)) { // ïîëó÷åíèå ñîñòîÿíèå êëàâèø
if((keys[VK_LEFT] & 0x80) || (keys['A'] & 0x80)) {
this->move_left_right(-num);
iskey = true;
} else if((keys[VK_RIGHT] & 0x80) || (keys['D'] & 0x80)) {
this->move_left_right(num);
iskey = true;
}
if((keys[VK_UP] & 0x80) || (keys['W'] & 0x80)) {
this->move_back_front(num);
iskey = true;
} else if((keys[VK_DOWN] & 0x80) || (keys['S'] & 0x80)) {
this->move_back_front(-num);
iskey = true;
}
}
// áëîêèðîâêà äâèæåíèÿ çà êàðòó âûñîò ñêîðåå çà SKYBOX
if(camera_pos.x > lock_cube)
camera_pos.x = lock_cube;
else if(camera_pos.x < -lock_cube)
camera_pos.x = -lock_cube;
if(camera_pos.z > lock_cube)
camera_pos.z = lock_cube;
else if(camera_pos.z < -lock_cube)
camera_pos.z = -lock_cube;
return iskey;
}
// ñòàðò îáðàáîòêè óðîíà-îòñêîêà îò âðàãà
void xCamera::StartUron(const LPGLVECTOR3& pvec, int type) {
uron = TRUE;
vec_uron = (type & 2) ? *pvec * 8.0f : *pvec * 4.0f;
}
// îáðàáîòêà àíèìàöèè óðîíîâ è ò.ä.
void xCamera::UpdateMove(GLfloat felapsed, GLfloat ftime) {
GLfloat num;
if(uron) { // îáðàáîòêà óðîíà
num = fNUM(felapsed, 30.0f);
camera_pos.x -= vec_uron.x * num;
camera_pos.z += vec_uron.z * num;
vec_uron *= 0.9f;
if((vec_uron.x < 0.01f && vec_uron.z < 0.01f))
uron = FALSE;
}
if(imenu) { // âðàùåíèå êàìåðîé â ìåíþ
static GLfloat angle = 0.0f;
deg_yaw = fDEGREE(atan2f(-camera_pos.z, camera_pos.x));
camera_pos.x = 160.0f * cosf(angle);
camera_pos.z = 160.0f * sinf(angle);
angle += fNUM(felapsed, 0.2f);
}
}
// Ïåðåìåùåíèå êàìåðû âëåâî è âïðàâî(ÑÒÐÅÉÔ)
void xCamera::move_left_right(GLfloat velocity) {
GLVECTOR3 vec;
GLQUATERNION quat;
QuaternionPitchYawRoll(&quat, deg_yaw, deg_pitch, deg_roll); // ïîëó÷èì óãëû Ýéëåðà â êâàòåðíèîí
QuaternionFromVector(&vec, &quat, &streif); // ïåðåìíîæèì êâàòåðíèîí íà âåêòîð mat[0], mat[1], mat[2]
vec.y = 0.0f;
camera_pos += vec * velocity;
}
// Ïåðåìåùåíèå êàìåðû âïåð¸ä è íàçàä
void xCamera::move_back_front(GLfloat velocity) {
GLVECTOR3 vec;
GLQUATERNION quat;
QuaternionPitchYawRoll(&quat, deg_yaw, deg_pitch, deg_roll); // ïîëó÷èì óãëû Ýéëåðà â êâàòåðíèîí
QuaternionFromVector(&vec, &quat, &look); // ïåðåìíîæèì êâàòåðíèîí íà âåêòîð mat[8] mat[9] mat[10]
vec.y = 0.0f;
camera_pos += vec * velocity;
}
// Óñòàíîâêà âûñîòû êàìåðû íàä ïëîñêîñòüþ ëàíäøàôòà
void xCamera::SetY(GLfloat h) {
camera_pos.y = h;
}