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A lot had to do with the angular to 3-space coordinate conversion...it ran faster when done in bulk, but it was difficult to bulk them in the context of finding the nearest point on a segment. I tried.
So I decided to revert to cartesian based projection onto segment by default (even for angular coordinates) and add a configuration option for doing this spherically. This is how it was done in legacy versions and it hasn't introduced a lot of error thus far.
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