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Blender 2.8 is the Only Version that Supports this Addon! #19

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MangoSlizePro opened this issue Aug 29, 2019 · 4 comments
Open

Blender 2.8 is the Only Version that Supports this Addon! #19

MangoSlizePro opened this issue Aug 29, 2019 · 4 comments

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@MangoSlizePro
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MangoSlizePro commented Aug 29, 2019

I cannot enable this addon in any version of Blender besides 2.8, I always get a syntax error + Blender 2.8 doesn't support the CoD-Blender addon so I'm struggling to find a way to import models and animations into the same version of Blender. I tried exporting xmodels as FBX then importing them into 2.8 but the SEAnim add on always deforms the head mesh and causes the models to float above and below the grid as if they're being moved! Please fix these issues and please update CoD-Blender and SEModel to have 2.8 support!

@ThePotatoPilot
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The SEModel is already updated to 2.8

@MangoSlizePro
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The SEModel is already updated to 2.8

Blender can't find it. I've checked both the community and tested tabs and still nothing shows up ._.

@SE2Dev
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SE2Dev commented Aug 30, 2019 via email

@MangoSlizePro
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MangoSlizePro commented Aug 30, 2019

Repeat the same steps as normal but browse repository as it was in a previous version. I'll probably make official "Release" archives in the near future. In the mean time, you can grab a version that supports 2.79 here: https://github.com/SE2Dev/io_anim_seanim/tree/6a420cb470c46a6a6309cf2214e1c48be00f8e42

On Aug 30, 2019, at 10:17 AM, MangoSlizePro @.***> wrote: The SEModel is already updated to 2.8 Blender can't find it. I've checked both the community and tested tabs and still nothing shows up ._. — You are receiving this because you are subscribed to this thread. Reply to this email directly, view it on GitHub, or mute the thread.

Thanks! :D Also, any idea on how to fix the floaty animations and deformed head meshes? Anims rotate the bones in the head mesh causing it to deform and in top of that when I hit play, the mesh started moving side to side and up and down as if it was being moved. Any idea on how to fix these issues?

Edit: fixed the floaty animation problem. I started using CoD-Blender to import xModels and set the model scale to 2.54

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