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Blender 2.8 is the Only Version that Supports this Addon! #19
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The SEModel is already updated to 2.8 |
Blender can't find it. I've checked both the community and tested tabs and still nothing shows up ._. |
Repeat the same steps as normal but browse repository as it was in a previous version.
I'll probably make official "Release" archives in the near future. In the mean time, you can grab a version that supports 2.79 here: https://github.com/SE2Dev/io_anim_seanim/tree/6a420cb470c46a6a6309cf2214e1c48be00f8e42
… On Aug 30, 2019, at 10:17 AM, MangoSlizePro ***@***.***> wrote:
The SEModel is already updated to 2.8
Blender can't find it. I've checked both the community and tested tabs and still nothing shows up ._.
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Thanks! :D Also, any idea on how to fix the floaty animations and deformed head meshes? Anims rotate the bones in the head mesh causing it to deform and in top of that when I hit play, the mesh started moving side to side and up and down as if it was being moved. Any idea on how to fix these issues? Edit: fixed the floaty animation problem. I started using CoD-Blender to import xModels and set the model scale to 2.54 |
I cannot enable this addon in any version of Blender besides 2.8, I always get a syntax error + Blender 2.8 doesn't support the CoD-Blender addon so I'm struggling to find a way to import models and animations into the same version of Blender. I tried exporting xmodels as FBX then importing them into 2.8 but the SEAnim add on always deforms the head mesh and causes the models to float above and below the grid as if they're being moved! Please fix these issues and please update CoD-Blender and SEModel to have 2.8 support!
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