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Body deforms when uploading a shooting animation #18

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ThePotatoPilot opened this issue Aug 21, 2019 · 21 comments
Open

Body deforms when uploading a shooting animation #18

ThePotatoPilot opened this issue Aug 21, 2019 · 21 comments

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@ThePotatoPilot
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Every time I upload a shooting animation, this happens and it's sort of bugging the crap out of me.
6eef5ba809d38541f8089f51e1991d51

@ThePotatoPilot
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Also I tried many methods such as scaling it down to 2.54 and it still doesn't work

@KenzG
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KenzG commented Aug 21, 2019

Every time I upload a shooting animation, this happens and it's sort of bugging the crap out of me.
6eef5ba809d38541f8089f51e1991d51

How could you Import the SEAnim files? While me, when trying to Import seems SEAnim script doesn't work

@ThePotatoPilot
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Probably because I'm using .smd right now until the new blender_cod update comes out.... Oh wait it also happens when I use xmodels as well

@SE2Dev
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SE2Dev commented Aug 22, 2019 via email

@ThePotatoPilot
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So the model is called "body_complete_sp_juggernaut" and the animation is called "juggernaut_stand_idle" or you can use an animation called "exposed_shoot_burst"

@SE2Dev
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SE2Dev commented Aug 22, 2019 via email

@ThePotatoPilot
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Modern Warfare 2

@ThePotatoPilot
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But you can find the exposed_shoot_burst on any infinity ward game including MW2

@SE2Dev
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SE2Dev commented Aug 22, 2019 via email

@ThePotatoPilot
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ThePotatoPilot commented Aug 22, 2019

The problem also happens in Black Ops 1 as well if you have it

@SE2Dev
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SE2Dev commented Aug 22, 2019 via email

@ThePotatoPilot
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You can use any body models and the "exposed_shoot_burst" is also in the game or you can use any shooting animations

@ThePotatoPilot
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ThePotatoPilot commented Aug 23, 2019

Juggernaut body & Animation.zip
And also here if you want to test this as well

@ThePotatoPilot
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Man this is going to take awhile

@SE2Dev
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SE2Dev commented Aug 25, 2019

It seems as though there may either be an issue with importing SEANIM_TYPE.SEANIM_TYPE_RELATIVE, or the anim may be broken. I'll have to look into this more when I get the chance, but I'm definitely able to reproduce the issue.

@ThePotatoPilot
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Will the plugin be updated from this issue?

@SE2Dev
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SE2Dev commented Aug 29, 2019 via email

@ThePotatoPilot
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Yes it still happens even with 2.79

@SE2Dev
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SE2Dev commented Sep 14, 2019

I did some additional investigation and have determined that this is not an issue with all SEANIM_TYPE.SEANIM_TYPE_RELATIVE animations, but only certain ones. For example:
ai_zombie_attack_v6 appears to import correctly, but ai_pistol_crouch_exposed_idle does not.

@ThePotatoPilot
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So what are you going to do with the issue?

@ThePotatoPilot
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Here's some more things to look at. Also as it seems the .ASCII type model makes the animation looks worse
Ghost Broken .seanim.zip

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