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[fx] Expose layered draw count in performance HUD #36

@S1mplector

Description

@S1mplector

Module: FX / Renderer

Goal:
Expose a renderer metric that helps diagnose expensive layered character scenes.

Acceptance criteria:

  • Performance HUD can show total layered draw calls for the current frame.
  • Metric distinguishes character layer draws from other sprite/background draws where practical.
  • Metric is low overhead and can be disabled with existing HUD controls.
  • Documentation briefly explains how to interpret the number.

Notes:
This should help creators understand why a scene is heavy.

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