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[fx] Optimize composite sprite cache invalidation #35

@S1mplector

Description

@S1mplector

Module: FX / Renderer

Goal:
Avoid unnecessary recompositing of layered character sprites during rapid expression and timeline updates.

Acceptance criteria:

  • Cache keys account for only the state that changes rendered output.
  • Unchanged layered expressions are reused across frames.
  • Metrics or tests demonstrate fewer recomposites in a rapid expression swap scenario.
  • No stale image artifacts appear after expression, layer proxy, or transform updates.

Notes:
Keep the cache invalidation rules easy to audit; correctness beats aggressive caching.

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