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script.js
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let board = [
['_', '_', '_'],
['_', '_', '_'],
['_', '_', '_']
];
let currentPlayer = 'X';
document.addEventListener('DOMContentLoaded', () => {
const cells = document.querySelectorAll('.cell');
cells.forEach(cell => {
cell.addEventListener('click', handleCellClick);
});
});
function handleCellClick(event) {
const cell = event.target;
const row = parseInt(cell.getAttribute('data-row'));
const col = parseInt(cell.getAttribute('data-col'));
if (board[row][col] === '_') {
board[row][col] = currentPlayer;
cell.textContent = currentPlayer;
if (checkWinner(board, currentPlayer)) {
setTimeout(() => {
alert(`${currentPlayer} wins!`);
if (confirm("Do you want to play another game?")) {
resetGame();
}
}, 100);
return;
}
if (checkDraw(board)) {
setTimeout(() => {
alert("It's a draw!");
if (confirm("Do you want to play another game?")) {
resetGame();
}
}, 100);
return;
}
currentPlayer = currentPlayer === 'X' ? 'O' : 'X';
if (currentPlayer === 'O') {
const [bestRow, bestCol] = findBestMove(board);
board[bestRow][bestCol] = 'O';
document.querySelector(`[data-row='${bestRow}'][data-col='${bestCol}']`).textContent = 'O';
if (checkWinner(board, 'O')) {
setTimeout(() => {
alert("O wins!");
if (confirm("Do you want to play another game?")) {
resetGame();
}
}, 100);
}
currentPlayer = 'X';
}
}
}
function checkWinner(board, player) {
return (
// Check rows
board.some(row => row.every(cell => cell === player)) ||
// Check columns
[0, 1, 2].some(col => board.every(row => row[col] === player)) ||
// Check diagonals
[0, 1, 2].every(i => board[i][i] === player) ||
[0, 1, 2].every(i => board[i][2 - i] === player)
);
}
function checkDraw(board) {
return board.every(row => row.every(cell => cell !== '_'));
}
function minimax(board, depth, isMaximizing, alpha, beta) {
const scores = { X: -1, O: 1, draw: 0 };
if (checkWinner(board, 'O')) {
return scores['O'];
}
if (checkWinner(board, 'X')) {
return scores['X'];
}
if (checkDraw(board)) {
return scores['draw'];
}
if (isMaximizing) {
let maxEval = -Infinity;
for (let i = 0; i < 3; i++) {
for (let j = 0; j < 3; j++) {
if (board[i][j] === '_') {
board[i][j] = 'O';
let eval = minimax(board, depth + 1, false, alpha, beta);
board[i][j] = '_';
maxEval = Math.max(maxEval, eval);
alpha = Math.max(alpha, eval);
if (beta <= alpha) {
break;
}
}
}
}
return maxEval;
} else {
let minEval = Infinity;
for (let i = 0; i < 3; i++) {
for (let j = 0; j < 3; j++) {
if (board[i][j] === '_') {
board[i][j] = 'X';
let eval = minimax(board, depth + 1, true, alpha, beta);
board[i][j] = '_';
minEval = Math.min(minEval, eval);
beta = Math.min(beta, eval);
if (beta <= alpha) {
break;
}
}
}
}
return minEval;
}
}
function findBestMove(board) {
let bestMove;
let bestValue = -Infinity;
for (let i = 0; i < 3; i++) {
for (let j = 0; j < 3; j++) {
if (board[i][j] === '_') {
board[i][j] = 'O';
let moveValue = minimax(board, 0, false, -Infinity, Infinity);
board[i][j] = '_';
if (moveValue > bestValue) {
bestValue = moveValue;
bestMove = [i, j];
}
}
}
}
return bestMove;
}
function resetGame() {
board = [
['_', '_', '_'],
['_', '_', '_'],
['_', '_', '_']
];
currentPlayer = 'X';
const cells = document.querySelectorAll('.cell');
cells.forEach(cell => {
cell.textContent = '';
});
}