@@ -184,49 +184,50 @@ namespace RE
184184 std::uint64_t unkC0; // 00C0
185185 std::uint64_t unkC8; // 00C8
186186 std::uint64_t unkD0; // 00D0
187- BSTSmartPointer<BSScript::IVirtualMachine> impl; // 00D8
188- BSScript::IVMSaveLoadInterface* saveLoadInterface; // 00E0
189- BSScript::IVMDebugInterface* debugInterface; // 00E8
190- BSScript::SimpleAllocMemoryPagePolicy memoryPagePolicy; // 00F0
191- BSScript::CompiledScriptLoader scriptLoader; // 0120
192- GameScript::Logger logger; // 0158
193- GameScript::HandlePolicy handlePolicy; // 01E0
194- GameScript::ObjectBindPolicy objectBindPolicy; // 02A0
195- BSTSmartPointer<BSScript::IStore> scriptStore; // 03A0
196- /* GameScript::FragmentSystem*/ std::byte fragmentSystem[0x200 ]; // 03A8
197- GameScript::Profiler profiler; // 05A8
198- GameScript::RemoteDebugger remoteDebugger; // 06D8
199- GameScript::SavePatcher savePatcher; // 07B0
200- BSSpinLock freezeLock; // 07B8
201- bool frozen; // 07C0
202- BSSpinLock vmTimeLock; // 07C4
203- std::uint32_t currentTime; // 07CC
204- std::uint32_t currentMenuModeTime; // 07D0
205- std::uint32_t currentGameTime; // 07D4
206- bool updateHasBeenRun; // 07D8
207- bool saveLoad; // 07D9
208- BSTStaticFreeList<BSTSmartPointer<GameScript::DelayFunctor>, 512 > renderSafeFunctorPool1; // 07E0
209- /* BSTCommonLLMessageQueue<BSTSmartPointer<GameScript::DelayFunctor>>*/ std::byte renderSafeFunctorQueue1[0x28 ]; // 27F8
210- BSTStaticFreeList<BSTSmartPointer<GameScript::DelayFunctor>, 512 > renderSafeFunctorPool2; // 2820
211- /* BSTCommonLLMessageQueue<BSTSmartPointer<GameScript::DelayFunctor>>*/ std::byte renderSafeFunctorQueue2[0x28 ]; // 4838
212- BSTStaticFreeList<BSTSmartPointer<GameScript::DelayFunctor>, 512 > postRenderFunctorPool1; // 4860
213- /* BSTCommonLLMessageQueue<BSTSmartPointer<GameScript::DelayFunctor>>*/ std::byte postRenderFunctorQueue1[0x28 ]; // 6878
214- BSTStaticFreeList<BSTSmartPointer<GameScript::DelayFunctor>, 512 > postRenderFunctorPool2; // 68A0
215- /* BSTCommonLLMessageQueue<BSTSmartPointer<GameScript::DelayFunctor>>*/ std::byte postRenderFunctorQueue2[0x28 ]; // 88B8
216- BSSpinLock renderSafeQueueLock; // 88E0
217- /* BSTCommonLLMessageQueue<BSTSmartPointer<GameScript::DelayFunctor>>* */ void * renderSafeQueueToReadFrom; // 88E8
218- /* BSTCommonLLMessageQueue<BSTSmartPointer<GameScript::DelayFunctor>>* */ void * renderSafeQueueToWriteTo; // 88F0
219- BSSpinLock postRenderQueueLock; // 88F8
220- /* BSTCommonLLMessageQueue<BSTSmartPointer<GameScript::DelayFunctor>>* */ void * postRenderQueueToReadFrom; // 8900
221- /* BSTCommonLLMessageQueue<BSTSmartPointer<GameScript::DelayFunctor>>* */ void * postRenderQueueToWriteTo; // 8908
222- BSSpinLock userLogLock; // 8910
223- /* BSTHashMap<BSFixedString, BSScript::ErrorLogger*>*/ std::byte userLogs[0x38 ]; // 8918
224- BSSpinLock statsWarningLock; // 8950
225- std::uint32_t initialSuspendOverageTime; // 8958
226- std::uint32_t initialRunningOverageTime; // 895C
227- std::uint32_t initialStackMemoryOverageTime; // 8960
228- std::uint32_t lastWarningTime; // 8964
229- std::uint32_t overflowFlags; // 8968
187+ std::uint64_t unkD8; // 00D8
188+ BSTSmartPointer<BSScript::IVirtualMachine> impl; // 00E0
189+ BSScript::IVMSaveLoadInterface* saveLoadInterface; // 00E8
190+ BSScript::IVMDebugInterface* debugInterface; // 00F0
191+ BSScript::SimpleAllocMemoryPagePolicy memoryPagePolicy; // 0120
192+ BSScript::CompiledScriptLoader scriptLoader; // 0158
193+ GameScript::Logger logger; // 01E0
194+ GameScript::HandlePolicy handlePolicy; // 02A0
195+ GameScript::ObjectBindPolicy objectBindPolicy; // 03A0
196+ BSTSmartPointer<BSScript::IStore> scriptStore; // 03A8
197+ /* GameScript::FragmentSystem*/ std::byte fragmentSystem[0x200 ]; // 05A8
198+ GameScript::Profiler profiler; // 06D8
199+ GameScript::RemoteDebugger remoteDebugger; // 07B0
200+ GameScript::SavePatcher savePatcher; // 07B8
201+ BSSpinLock freezeLock; // 07C0
202+ bool frozen; // 07C4
203+ BSSpinLock vmTimeLock; // 07CC
204+ std::uint32_t currentTime; // 07D0
205+ std::uint32_t currentMenuModeTime; // 07D4
206+ std::uint32_t currentGameTime; // 07D8
207+ bool updateHasBeenRun; // 07D9
208+ bool saveLoad; // 07E0
209+ BSTStaticFreeList<BSTSmartPointer<GameScript::DelayFunctor>, 512 > renderSafeFunctorPool1; // 27F8
210+ /* BSTCommonLLMessageQueue<BSTSmartPointer<GameScript::DelayFunctor>>*/ std::byte renderSafeFunctorQueue1[0x28 ]; // 2820
211+ BSTStaticFreeList<BSTSmartPointer<GameScript::DelayFunctor>, 512 > renderSafeFunctorPool2; // 4838
212+ /* BSTCommonLLMessageQueue<BSTSmartPointer<GameScript::DelayFunctor>>*/ std::byte renderSafeFunctorQueue2[0x28 ]; // 4860
213+ BSTStaticFreeList<BSTSmartPointer<GameScript::DelayFunctor>, 512 > postRenderFunctorPool1; // 6878
214+ /* BSTCommonLLMessageQueue<BSTSmartPointer<GameScript::DelayFunctor>>*/ std::byte postRenderFunctorQueue1[0x28 ]; // 68A0
215+ BSTStaticFreeList<BSTSmartPointer<GameScript::DelayFunctor>, 512 > postRenderFunctorPool2; // 88B8
216+ /* BSTCommonLLMessageQueue<BSTSmartPointer<GameScript::DelayFunctor>>*/ std::byte postRenderFunctorQueue2[0x28 ]; // 88E0
217+ BSSpinLock renderSafeQueueLock; // 88E8
218+ /* BSTCommonLLMessageQueue<BSTSmartPointer<GameScript::DelayFunctor>>* */ void * renderSafeQueueToReadFrom; // 88F0
219+ /* BSTCommonLLMessageQueue<BSTSmartPointer<GameScript::DelayFunctor>>* */ void * renderSafeQueueToWriteTo; // 88F8
220+ BSSpinLock postRenderQueueLock; // 8900
221+ /* BSTCommonLLMessageQueue<BSTSmartPointer<GameScript::DelayFunctor>>* */ void * postRenderQueueToReadFrom; // 8908
222+ /* BSTCommonLLMessageQueue<BSTSmartPointer<GameScript::DelayFunctor>>* */ void * postRenderQueueToWriteTo; // 8910
223+ BSSpinLock userLogLock; // 8918
224+ /* BSTHashMap<BSFixedString, BSScript::ErrorLogger*>*/ std::byte userLogs[0x38 ]; // 8950
225+ BSSpinLock statsWarningLock; // 8958
226+ std::uint32_t initialSuspendOverageTime; // 895C
227+ std::uint32_t initialRunningOverageTime; // 8960
228+ std::uint32_t initialStackMemoryOverageTime; // 8964
229+ std::uint32_t lastWarningTime; // 8968
230+ std::uint32_t overflowFlags; // 8970
230231 };
231- static_assert (sizeof (GameVM) == 0x8970 );
232+ static_assert (sizeof (GameVM) == 0x8978 );
232233}
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