forked from needle-mirror/com.unity.entities.graphics
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathpackage.json
31 lines (31 loc) · 1.21 KB
/
package.json
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
{
"name": "com.unity.entities.graphics",
"displayName": "Entities Graphics",
"version": "1.2.0",
"unity": "2022.3",
"unityRelease": "11f1",
"description": "The Entities Graphics package provides systems and components for drawing meshes using DOTS, including support for instanced mesh rendering and LOD.",
"dependencies": {
"com.unity.entities": "1.2.0",
"com.unity.modules.particlesystem": "1.0.0",
"com.unity.render-pipelines.core": "14.0.9"
},
"keywords": [
"dots",
"hybrid",
"rendering",
"unity"
],
"_upm": {
"changelog": "### Changed\n\n* fixed the issue with LOD objects being culled when the camera is static\n\n### Fixed\n\n* Entities Graphics should now never run out of space in the NewChunks buffer.\n* A null reference exception thrown in some cases when using MeshRenderers with missing materials and/or meshes"
},
"upmCi": {
"footprint": "8c29b61b26490f1fa6cbfbe876e7bbde992f6711"
},
"documentationUrl": "https://docs.unity3d.com/Packages/[email protected]/manual/index.html",
"repository": {
"url": "https://github.cds.internal.unity3d.com/unity/dots.git",
"type": "git",
"revision": "ea4236421d61011e37e71d22108c5e4e70cf71d7"
}
}