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Font-less version of GeonBit? #142
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Issue reopened. Can I NOT force user to install additional fonts? |
That's a monogame limitation, not specific to geonbit.ui. I think you can pre build the spritefont and provide the xnb files with copy action instead of build, pretty sure that would work. Ps be sure to use monospace fonts, or some features may not work properly. |
Ok but with https://github.com/rds1983/Myra/wiki i just provide .ttf with my prohgram and load fonts like this: https://github.com/FontStashSharp/FontStashSharp/wiki/Using-FontStashSharp-in-MonoGame-or-FNA#basic-usage So i dont have to install them |
Looks cool! https://github.com/RonenNess/GeonBit.UI/blob/master/GeonBit.UI/Source/Resources.cs#L269 Didn't try it but I think it should work. That said, it would be a lot more easier to just pre-build your font, since you won't really utilize all the cool features FontStashSharp actually provides. |
I want to use my own fonts and use GeonBit UI. Is that possible?
I dont want to force end-user to install fonts - i have them in /Fonts subfolder
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