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515 lines (406 loc) · 13.9 KB
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// CLIENT SIDE NODEJS INTERFACE
// Interacts with the NodeJS server to update the HTML interface for the Keke Competition
// Written by Milk
//// GLOBAL VARIABLES /////
var socket = io();
var tableFilled = false; //if the level set table has been populated with the level data yet
var executingAgent = false; //if currently executing the agent on the level set
var unsolvedLevels = []; //list of currently unsolved levels
// USE THE LOCALLY SAVED SETUP FOR THE LEVEL-SET AND AGENT
function useLastSetup(){
//set the level set dropdown + value
if(localStorage.lvlSet)
document.getElementById("levelSetList").value = localStorage.lvlSet
else
localStorage.lvlSet = document.getElementById("levelSetList").value;
//set the agent dropdown + value
if(localStorage.agent){
document.getElementById("agentList").value = localStorage.agent;
}
else
localStorage.agent = document.getElementById("agentList").value;
}
// CALLED AT THE INITIALIZATION OF THE SYSTEM/SITE
function init(){
//loadAgentSet();
setInterval(pendEllipse,500); //iterate ellipses for pending levels
//make sure the table is always loaded on start
setInterval(function(){
if(!tableFilled){loadAgentSet();setDropDowns();}
},1000);
}
//////// LEVEL TABLE MODIFICATIONS ///////
// CLEARS THE LEVEL TABLE OF ALL DATA
function clearLevelTable(){
//remove all except header
let lt = document.getElementById("level-table");
while (lt.children.length > 1) {
lt.removeChild(lt.lastChild);
}
tableFilled = false;
}
// MAKES A NEW ROW IN THE LEVEL TABLE
function addLevelRow(id,status='-', timeExec="?", iter='?',sol="", win=false){
let lt = document.getElementById("level-table");
//create row
let r = document.createElement("div");
r.classList.add("row", "row-no-gutters");
r.id = ("levelRow"+id);
//create columns
let c1 = document.createElement("div");
c1.classList.add("col-xs-1", "levelID");
c1.innerHTML = id;
let c2 = document.createElement("div");
c2.classList.add("col-xs-3", "solveStat");
c2.innerHTML = "[ " + status + " ]";
let c3 = document.createElement("div");
c3.classList.add("col-xs-2", "timeStat");
c3.innerHTML = (timeExec + "s");
let c4 = document.createElement("div");
c4.classList.add("col-xs-3", "solveIter");
c4.innerHTML = (iter + " / 10000");
let c5 = document.createElement("div");
c5.classList.add("col-xs-3", 'guiCol');
let showBtn = document.createElement("button");
showBtn.classList.add('guiBtn');
showBtn.innerHTML = "Show Level";
//showBtn.disabled = (sol.length > 0 ? true : false);
showBtn.onclick = function(){}
showBtn.value = sol;
c5.appendChild(showBtn);
//add columns to row
r.appendChild(c1);
r.appendChild(c2);
r.appendChild(c3);
r.appendChild(c4);
r.appendChild(c5);
//add row to table
lt.appendChild(r);
//say the table is filled with something
tableFilled = true;
}
// UPDATE A LEVEL TABLE ROW WITH JSON INFO
function updateLevelRow(id, status, timeExec, iter, sol,ascii_map,won){
//get columns
let row = document.getElementById("levelRow"+id);
row.classList.remove('pendingLevel');
let c2 = row.getElementsByClassName("solveStat")[0];
let c3 = row.getElementsByClassName("timeStat")[0];
let c4 = row.getElementsByClassName("solveIter")[0];
let c5 = row.getElementsByClassName("guiBtn")[0];
//update the values
c2.innerHTML = "[ " + status + " ]";
c3.innerHTML = timeExec + "s";
c4.innerHTML = iter + " / 10000";
//c5.disabled = (status == "SOLVED!" ? false : true);
c5.value = sol;
c5.onclick = function(){showLevelGUI(id,ascii_map,sol)}
//update row color
row.classList.add((won ? "solvedLevel" : "unsolvedLevel"));
}
// SHOW A LEVEL IS CURRENTLY BEING SOLVED BY THE SYSTEM IN THE BACKEND
function solvingLevelRow(id){
let row = document.getElementById("levelRow"+id);
if(row)
row.classList.add("pendingLevel");
}
// ADD ELLIPSE FOR ALL PENDING ROWS
var ellipse = 1;
function pendEllipse(){
let pr = document.getElementsByClassName("pendingLevel");
ellipse = (ellipse%3)+1;
let estr = "";
for(let e=0;e<ellipse;e++){estr += ".";}
for(let i=0;i<pr.length;i++){
pr[i].getElementsByClassName("solveStat")[0].innerHTML = "[ solving" + estr + " ]";
}
}
// CLEAR THE TABLE OF ALL AGENT STATS
function resetLevelTable(){
let rows = document.getElementById("level-table").getElementsByClassName("row");
for(let i=0;i<rows.length;i++){
//skip header row
if(rows[i].classList.contains("header"))
continue;
//retrieve data from the columns in the row
let r = rows[i];
r.classList.remove("solvedLevel");
r.classList.remove("unsolvedLevel");
r.classList.remove("pendingLevel");
r.getElementsByClassName("solveStat")[0].innerHTML = "[ - ]";
r.getElementsByClassName("timeStat")[0].innerHTML = "?s";
r.getElementsByClassName("solveIter")[0].innerHTML = " ? / 10000";
let btn = r.getElementsByClassName("guiBtn")[0];
btn.value = '';
//btn.disabled = true;
}
}
// UPDATE THE STAT TABLES BASED ON THE LEVEL TABLE INFO
function updateStats(){
//level completion stats
let winCt = 0
let loseCt = 0;
let emptyCt = 0;
//solution stats
let iterCt = [];
let timeCt = [];
let solCt = [];
//iterate over every row
let rows = document.getElementById("level-table").getElementsByClassName("row");
for(let i=0;i<rows.length;i++){
//skip header row
if(rows[i].classList.contains("header"))
continue;
//retrieve data from the columns in the row
let r = rows[i];
let stat = r.getElementsByClassName("solveStat")[0].innerHTML;
let time = r.getElementsByClassName("timeStat")[0].innerHTML;
let iter = r.getElementsByClassName("solveIter")[0].innerHTML;
let btn = r.getElementsByClassName("guiBtn")[0];
//count level completions
if(stat.includes("SOLVED!")){winCt++;}
else if(stat.includes("MAXED")){loseCt++;}
else{emptyCt++;}
//add to averages if a solution is given
if(btn.value && btn.value.length > 0){
iterCt.push(parseInt(iter.split("/")[0]));
timeCt.push(parseFloat(time.replace('s','')));
solCt.push(btn.value.length);
}
}
//apply averages + accuracy
let iterCtAvg = (iterCt.length > 0 ? iterCt.reduce((a, b) => a + b) / iterCt.length : 0);
let timeCtAvg = (timeCt.length > 0 ? timeCt.reduce((a, b) => a + b) / timeCt.length : 0);
let solCtAvg = (solCt.length > 0? solCt.reduce((a, b) => a + b) / solCt.length : 0);
let levAcc = ((winCt+loseCt) > 0 ? winCt / (winCt+loseCt) : 0);
//write values to the tables
document.getElementById("level_win_num").innerHTML = winCt;
document.getElementById("level_lose_num").innerHTML = loseCt;
document.getElementById("level_unsolve_num").innerHTML = emptyCt;
document.getElementById("level_acc").innerHTML = (levAcc*100).toFixed(1) + "%";
document.getElementById("avg_iter").innerHTML = Math.round(iterCtAvg);
document.getElementById("avg_time").innerHTML = timeCtAvg.toFixed(3);
document.getElementById("avg_sol_len").innerHTML = solCtAvg.toFixed(1);
}
// CHANGE THE AGENT FROM THE DROPDOWN
function updateAgent(){
if(executingAgent){
alert("Cannot change agent set while solving levels!");
document.getElementById("agentList").value = localStorage.agent;
return;
}
console.log("changed agent");
localStorage.agent = document.getElementById("agentList").value;
loadAgentSet();
}
// CHANGE THE LEVEL SET FROM THE DROPDOWN
function updateLvlSet(){
//prevent change while executing agent
if(executingAgent){
alert("Cannot change level set while solving levels!");
document.getElementById("levelSetList").value = localStorage.lvlSet
return;
}
console.log("changed level set")
localStorage.lvlSet = document.getElementById("levelSetList").value;
loadAgentSet();
}
// OPEN THE GUI MODE
function showLevelGUI(id,ascii_map,solution){
//set the local variables for transferability
localStorage.levelID = id;
localStorage.cur_ascii_map = ascii_map;
localStorage.cur_solution = solution;
//open a new window
window.open("game.html");
}
///////// SERVER RECEPTION FUNCTIONS //////////
// RECIEVE LEVEL SET LIST FROM SERVER
socket.on('level-set-list', function(lsl) {
//add list of level sets to the dropdown
let lsSel = document.getElementById("levelSetList");
lsSel.innerHTML = "";
for(let i=0;i<lsl.length;i++){
let l = lsl[i].replace(".json", '').replace("_LEVELS", '');
let o = document.createElement("option");
o.value = l.replace(' ', '');
o.innerHTML = l;
lsSel.appendChild(o);
}
useLastSetup();
});
// RECIEVE AGENT LIST FROM SERVER
socket.on('agent-list', function(al){
//add list of agents sets to the other dropdown
let agSel = document.getElementById("agentList");
agSel.innerHTML = "";
for(let i=0;i<al.length;i++){
let l = al[i].replace("_AGENT", '').replace(".js", '');
let o = document.createElement("option");
o.value = l.toUpperCase().replace(' ', '');
o.innerHTML = l;
agSel.appendChild(o);
}
useLastSetup();
});
//RECIEVE LEVEL SET JSON FOR AGENT
socket.on('return-level-json', function(j){
//remove old levels if any
clearLevelTable();
//add a row for every level in the level set
for(let i=0;i<j.length;i++){
let lvl = j[i];
addLevelRow(lvl["id"]);
}
updateStats();
});
// RECIEVE AGENT JSON AND UPDATE THE INFO IN THE LEVEL TABLE
socket.on('return-agent-json', function(j){
//parse the info to update the table
for(let i=0;i<j.length;i++){
let lvl = j[i];
let ss = (lvl['won_level'] ? "SOLVED!" : "MAXED");
updateLevelRow(lvl['id'],ss,lvl['time'],lvl['iterations'],lvl['solution'],lvl['ascii_map'],lvl['won_level']);
}
updateStats();
});
// RESET THE DATA IN THE LEVEL TABLE FROM AN UPDATED JSON FILE
socket.on('reset-agent-json', function(){
resetLevelTable();
});
// LEVEL SET NOT FOUND SO USE THE DEFAULT ONE
socket.on('level-set-404', function(){
localStorage.lvlSet = "test";
});
//AGENT NOT FOUND SO USE THE EMPTY ONE
socket.on('agent-404', function(){
localStorage.agent = "empty";
})
socket.on('set-als',function(){
loadAgentSet();
});
// SHOW A LEVEL IS CURRENTLY BEING SOLVED
socket.on('pending-level', function(id){
solvingLevelRow(id);
})
// UPDATE A LEVEL ROW ON COMPLETION AND SOLVE THE NEXT ONE IF AVAILABLE
socket.on('finish-level', function(lvl){
//update the level row with the new info
let ss = (lvl['won_level'] ? "SOLVED!" : "MAXED");
console.log("GOT LEVEL DATA: " + lvl['id']);
updateLevelRow(lvl['id'],ss,lvl['time'],lvl['iterations'],lvl['solution'],lvl['ascii_map'],lvl['won_level']);
unsolvedLevels.shift() //remove the level from the unsolved listx
//update the stats
updateStats();
//solve the next level if possible
if(!executingAgent){return;}
solveNextLevel();
});
///////// CLIENT BROADCAST FUNCTIONS //////////
//check if the saved agent and level set exists in the file I/O
function checkALS(){
socket.emit('als_exists', {'agent':localStorage.agent, 'levelSet':localStorage.lvlSet});
}
//load the agents and levels
function loadAgentSet(){
loadLevelSet();
loadAgentJSON();
}
// LOAD THE AGENT JSON FOR THE LEVEL SET
function loadAgentJSON(){
let lvlSet = localStorage.lvlSet;
let agent = localStorage.agent;
socket.emit('get-agent-json', {"agent":agent, "levelSet":(lvlSet+"_LEVELS")});
}
// LOAD THE LEVEL SET FROM THE JSON FILE
function loadLevelSet(){
let lvlSet = localStorage.lvlSet;
socket.emit('get-level-set', {"levelSet":(lvlSet+"_LEVELS")});
}
// TRAIN THE SELECTED AGENT ON THE SELECTED DATASET
function runAgent(){
if(executingAgent){return;} //check if already running agent
let lvlSet = localStorage.lvlSet;
let agent = localStorage.agent;
//confirm to use agent on level set
if(confirm(`Run agent [ ${agent} ] on level set [ ${lvlSet} ]?`)){
unsolvedLevels = getUnsolvedLevels();
executingAgent = true;
solveNextLevel();
toggleSolveBtn();
//socket.emit('start-run', {"agent":agent, "levelSet":(lvlSet+"_LEVELS"), "unsolve_set_ids":usi});
}
}
// STOP THE AGENT FROM TESTING THE LEVELS
function pauseAgent(){
if(!executingAgent){return;}
let lvlSet = localStorage.lvlSet;
let agent = localStorage.agent;
//confirm cancellation
if(!confirm(`Want to stop running agent [ ${agent} ] on level set [ ${lvlSet} ]?\nAny currently running levels will be finished.`)){
return;
}
executingAgent = false;
toggleSolveBtn();
}
// SOLVE THE NEXT LEVEL IN THE UNSOLVED LIST
function solveNextLevel(){
//all levels solved
if(unsolvedLevels.length == 0){
console.log("SOLVED ALL LEVELS!")
executingAgent = false;
toggleSolveBtn();
return;
}
let lvlSet = localStorage.lvlSet;
let agent = localStorage.agent.toLowerCase();
//pass the next unsolved level data to the server to solve it
let lv = unsolvedLevels[0];
socket.emit('solve-level', {"agent":agent, "levelSet":(lvlSet+"_LEVELS"), "levelID":lv});
}
// TOGGLE TO RUN AGENT BUTTON GUI
function toggleSolveBtn(){
let btn = document.getElementById("agentExecBtn");
//change to pause btn
if(executingAgent){
btn.innerHTML = "PAUSE AGENT";
btn.classList.remove("runBtn");
btn.classList.add("pauseBtn");
btn.onclick = function(){pauseAgent()}
}
//change to run btn
else{
btn.innerHTML = "RUN AGENT";
btn.classList.add("runBtn");
btn.classList.remove("pauseBtn")
btn.onclick = function(){runAgent()}
}
}
// RETURNS A LIST OF LEVELS THAT ARE UNSOLVED CURRENTLY
function getUnsolvedLevels(){
//get set of unsolved levels in the level set
let lvls = document.getElementById("level-table").getElementsByClassName("row");
let usi = [];
for(let i=0;i<lvls.length;i++){
let l = lvls[i];
//ignore header row
if(l.classList.contains("header"))
continue;
//get status and add unsolved status levels
let stat = l.getElementsByClassName("solveStat")[0].innerHTML;
if(stat.includes("-")){
let id = l.getElementsByClassName("levelID")[0].innerHTML;
usi.push(parseInt(id));
}
}
return usi;
}
// CLEAR THE SAVED JSON DATA FOR AN AGENT ON THE DATASET
function resetAgentData(){
let lvlSet = localStorage.lvlSet;
let agent = localStorage.agent;
if(confirm(`Are you sure you want to clear the JSON data for [ ${agent} ] on level set [ ${lvlSet} ]?`)){
//alert("lol, baka");
socket.emit('delete-json-set', {"agent":agent, "levelSet":(lvlSet+"_LEVELS")});
}
}