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updatelog.txt
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0.1 - Release (August 1, 2021)
0.1.1 - Update 1 (August 2, 2021)
* Added mod homepage
* Increased the price of Can of Worms from 1g to 2g 50s
* Fixed issue with the Fisherman's gore
0.1.2 - Update 2 (August 2, 2021)
* Fixed an issue where the Fisherman would sell the Flounder anywhere but the desert (It should've only been in the desert)
* Fisherman now only sells the Sitting Duck's Fishing Pole after Skeletron, just like the Traveling Merchant.
* Fisherman now sells the Chum Caster (during Blood Moon, 25g) and Scarab Fishing Rod (After EoC has been defeated and in the desert, 25g)
* Increased the cost of all of the fishing rods. It is now cheaper to buy the Mechanics Rod and Sitting Ducks Fishing Rod from the Mechanic and Traveling Merchant.
0.1.3 - Update 3 (August 4, 2021)
* Added some dialog for the Zoologist, Angler, Pirate, Princess, and Truffle talking about the Fisherman. These will be moved to happiness quotes once happiness is implemented.
* Added config options to disable certain shop items that the Fisherman sells.
* Added Glowing Mushroom Chunk bait item. 66% bait power. Sold in Hardmode if the Truffle is present.
* Reorganized the order of bait in the shop based on bait power.
* Fisherman vanity outfit is now only sold if the Clothier is present.
* Now sells Lavaflies after EoW or BoC has been defeated.
* Now sells the Fisherman's Pocket Guide, Weather Radio, and Sextant.
* Plastic Worm Lure is now White rarity.
0.1.4 - Update 4 (August 5, 2021)
* Added a config option to change the shop prices. From half the normal price to double the normal price.
0.1.5 - Update 5 (August 9, 2021)
* The mod's source code will now be included when extracting the mod. Open source!
* Switched all of the mod's text to use localization. This means translating the mod to a different language is now possible. Please contact me if you would like to translate text.
* Fisherman now sells the Honeyfin while in the jungle.
0.1.6 - Update 6 (August 11, 2021)
* Fixed a small issue where the Fisherman could be summoned with both the King and Queen Statue, instead of just the King Statue.
* Added some item icons to the config menu to make it a little more fancy.
* Adjusted the tooltip of each config option to contain more information.
* Separated the shop into two shops.
* Now sells Chum Buckets and Lava Proof Fishing Hook.
* Now sells Fishing Potions, Crate Potions, and Sonar Potions.
* Now sells more bait types: Hell Butterfly, Firefly, Magma Snail, Buggy.
* Will now sell the both evil fishing rods after Moon Lord has been defeated.
* (Added happiness, but it is not implemented in tML yet)
* Created a wiki page! https://terrariamods.fandom.com/wiki/User:Rijam/Fisherman_NPC
0.1.7 - Update 7 (August 23, 2021)
* Fisherman now properly spawns after a tModLoader bug was fixed.
* Lang file was converted to HJson.
0.1.8 - Update 8 (September 9, 2021)
* Added some cross mod dialog to the Fisherman.
* Added localization for the other Town NPC dialog.
* Added a debug item that lets you change how many Angler quests you have completed. This item is not obtainable in the normal game and must be spawned in.
0.1.9 - Update 9 (September 25, 2021)
* Fisherman now sells addition extra items every 5 Angler quests that have been completed with different moon cycle conditions. Basically more items are available if you do more Angler quests.
* Updated the sprite of the Bait Box.
* Adjusted the rarity of some of the quotes to be consistent with other quotes.
* Removed obsolete DrawHands code on the Fisherman's Shirt.
* Removed a lot of unused code to reduce file size.
0.1.10 - Update 10 (October 12, 2021)
* Added Angler armor set to the Fisherman's shop. Sold after the corresponding number of Angler quests have been completed.
* Added a caught Fisherman summoning item a la Fargo's Mutant Mod's caught Town NPCs. (Currently unobtainable, though.)
* Made a few super minor tweaks to the Fisherman's Shirt and Pants vanity items while equipped.
* Added a Recycling Machine. Turn trash items into something more useful. Sold by the Fisherman.
* Updated mod icon
0.1.11 - Update 11 (October 31, 2021)
* Fixed the Bait Box and Recycling Machine by replacing QuickSpawnItem() with QuickSpawnItemDirect()
0.1.12 - Update 12 (November 9, 2021)
* Upgraded to .NET 6 just in case it was needed
* Fixed text on the captured Fisherman item
* Updated the color of the Angler Quest Changer debug item
* Added a config option to enable/disable loading the captured Fisherman item and the Angler Quest Changer debug item.
0.1.13 - Update 13 (November 28, 2021)
* Added localization for the Fisherman's shop buttons
* Items held in the cursor can now be used on the Recycling Machine
0.1.14 - Update 14 (December 5, 2021)
* The Fisherman's shop config options can be changed without having to reload!
* The Fisherman can be picked up with a Bug Net if the config is turned on.
0.1.15 - Update 15 (January 16, 2022)
* Updated the Fisherman's Pants item sprite
* Town NPC Happiness implemented!
0.1.16 - Update 16 (January 26, 2022)
* Added missing DislikeCrowded quote
* Updated BiomeID to PrimaryBiomeID
* Fixed the increased placement range on the Caught Fisherman (now it actually works)
* Changed Enable/Disable to On/Off in the config descriptions
0.1.17 - Update 17 (March 2, 2022)
* Updated NPC Happiness to the new format
* Added new IEntitySource
0.1.18 - Update 18 (April 30, 2022)
* Replaced TownNPCName hook with new SetNPCNameList hook
* Fisherman now switches to his hatless sprite during a party!
* Changed homepage to the wiki page.
* Updated IEntitySources
0.1.19 - Updated 19 (May 28, 2022)
* Color coded the happiness info in the Bestiary
* Fixed the localization for the Princess.
* Added some simple Mod.Calls (see the wiki)
* Updated NPC.catchItem and Item.makeNPC
* Updated PlaySound
0.1.20 - Updated 20 (June 12, 2022)
* Made the localization keys better
* Added a few more lines of dialog
* Now sells Double Cod at all times in Hardmode (instead just while in the Jungle)
0.1.21 - Update 21 (June 18, 2022)
* Fixed the extra dialog for vanilla Town NPCs not displaying properly
* Added a config option to enable/disable the Fisherman's cross mod dialog, happiness, (and selling cross mod items for the future).
0.1.22 - Update 22 (June 23, 2022)
* Fixed the dialog on the Captured Fisherman
* Fisherman will now sell the Bloodworm from Calamity if Old Duke has been defeated.
0.1.23 - Update 23 (July 28, 2022)
* Added different dialog to the Zoologist while she is transformed.
* Cross mod shop items are now much safer. The game will no longer throw an error if the item is not found.
* Fixed "Like" and "Dislike" text in the Bestiary for the Fisherman.
0.1.24 - Update 24 (August 6, 2022)
* Fixed the Fisherman's gore in multiplayer.
* Split the shops up into 4 shops.
* Fixed Siting Duck's Fishing Pole actually requiring 9 or more Town NPCs to be present.
* Added cross mod bait, fish, and fishing rods from Calamity.
* Changed the homepage from Fandom to Wiki.gg
0.1.25 - Update 25 (August 27, 2022)
* Actually fixed the Town NPCs' gore in multiplayer.
0.1.26 - Update 26 (January 3, 2023)
* Updated item max stacks to 9999.
* Buffed the Recycling Machine now that you can use the trash in an Extractinator (in 1.4.4).
* Added support for Thorium.
* Added support for Wikithis.
0.2.0 - 1.4.4 Update (April 6, 2023)
* Added Shimmered variant of the Fisherman.
* Fisherman now sells Fishing Bobber after 3 or more Angler quests have been completed.
* Increased the prices for many of the "Extras" items.
* Lava Fishing Hook is now only sold after the Eater of Worlds/Brain of Cthulhu have been defeated.
* Seeds from recycling Seaweed are more common now.
* Changed the availability of the R'lyeh's Lost Rod and Terrarium Whale Catcher (Thorium) to better match when they are obtained.
* Made cross mod dialog even safer.
* Added Red Worm and Mealworm critters.
* Added Red Worm Cage, Mealworm Cage, and Plastic Worm Lure Cage.
0.2.1 - Update 28 (May 24, 2023)
* Improved the Cage tiles to better match the vanilla offsets.
* Updated TownNPCMood localizations and dialog localization paths.
0.2.2 - Update 29 (June 4, 2023)
* Updated config localization.
* Added support for Item Checklist Blacklist.
* Added buff immunities to the Fisherman.
0.2.3 - Update 30 (June 20, 2023)
* Updated Census support.
* Caught Fisherman now transform into a Flesh Block when thrown into shimmer instead of creating another version of the Town NPC.
* Caught Fisherman can now be ground in a Meat Grinder.
* Caught Fisherman now unloads if the Catch Town NPCs config is off.
* Added Mod Calls for adding items to the Fisherman's shops, getting the mod's conditions, and disabling the internal cross mod support for a specific mod.
0.2.4 - Update 31 (July 18, 2023)
* Added support Dialogue Panel Rework.
* Updated support for Wikithis.
0.2.5 - Update 32 (September 6, 2023)
* Fixed and updated cross mod content.
* Moved wiki from user space to main space.
0.2.6 - Update 33 (September 28, 2023)
* Built for tModLoader v2023.8
* Removed the Angler Quest Changer debug item and it's corresponding config. Rijam's Mod has the same item if you really need it.
* Commented out the Recycling Machine's support for Thoriums junk items because they were removed.
* Allowed the config to be changed by the host in a multiplayer server.
0.2.7 - Update 34 (January 15, 2024)
* Built for tModLoader v2023.11
* Updated some methods.
* Added Fisherman and Fisherwoman emotes.
* Fisherman now prefers to emote the Fishing Rod and Cooked Fish emote.
0.2.8 - Update 34 (May 1, 2024)
* Upgraded to .NET 8
0.2.9 - Update 35 (May 18, 2024)
* Fixed cross mod issue with Calamity
0.2.10 - Update 36 (May 25, 2024)
* Fixed another cross mod issue with Calamity
* Updated how the custom shops work. Now other mods can add the same item more than once without any issues.