|
2 | 2 | "localeCode": "zh-cn", |
3 | 3 | "authors": [ "modimobeikete" ], |
4 | 4 | "messages": { |
5 | | - "Settings.Category.MonkeyLoader": "MonkeyLoader", |
| 5 | + "Settings.Category.MonkeyLoader": "猴子模组加载器", |
6 | 6 | "Settings.MonkeyLoader.Breadcrumb": "设置", |
7 | 7 | "Settings.SaveConfig.Breadcrumb": "保存配置", |
8 | 8 | "Settings.ResetConfig.Breadcrumb": "重置配置", |
9 | 9 | "Settings.ExportLocaleFile.Loaded.Breadcrumb": "导出已加载的回退区域数据", |
10 | 10 | "Settings.ExportLocaleFile.Raw.Breadcrumb": "导出原始回退区域数据", |
11 | 11 | "Settings.ConfigSections.Breadcrumb": "设置", |
12 | | - "Settings.MonkeyToggles.Breadcrumb": "Monkeys", |
| 12 | + "Settings.MonkeyToggles.Breadcrumb": "猴子模组", |
13 | 13 |
|
14 | | - "MonkeyLoader.GamePacks.Resonite.MonkeyLoader.Name": "MonkeyLoader", |
15 | | - "MonkeyLoader.GamePacks.Resonite.MonkeyLoader.MonkeyCount.Name": "Monkeys", |
16 | | - "MonkeyLoader.GamePacks.Resonite.MonkeyLoader.MonkeyCount.Value": "{available, plural, =0{无 Monkeys} other{<b>{active}</b> 个 {active, plural, one{Monkey} other{Monkeys}} 活跃,总计 <b>{available}</b> 个可用}}。", |
17 | | - "MonkeyLoader.GamePacks.Resonite.MonkeyLoader.EarlyMonkeyCount.Name": "早期 Monkeys", |
18 | | - "MonkeyLoader.GamePacks.Resonite.MonkeyLoader.EarlyMonkeyCount.Value": "{available, plural, =0{无早期 Monkeys} other{<b>{active}</b> 个早期 {active, plural, one{Monkey} other{Monkeys}} 活跃,总计 <b>{available}</b> 个可用}}。", |
19 | | - "MonkeyLoader.GamePacks.Resonite.OpenMonkeyLoader.Name": "打开 MonkeyLoader 设置", |
| 14 | + "MonkeyLoader.GamePacks.Resonite.MonkeyLoader.Name": "猴子模组加载器", |
| 15 | + "MonkeyLoader.GamePacks.Resonite.MonkeyLoader.MonkeyCount.Name": "猴子模组数", |
| 16 | + "MonkeyLoader.GamePacks.Resonite.MonkeyLoader.MonkeyCount.Value": "{available, plural, =0{无猴子模组} other{<b>{active}</b> 个 {active, plural, one{猴子模组} other{猴子模组}} 启动,总计 <b>{available}</b> 个可用}}。", |
| 17 | + "MonkeyLoader.GamePacks.Resonite.MonkeyLoader.EarlyMonkeyCount.Name": "早期的猴子模组", |
| 18 | + "MonkeyLoader.GamePacks.Resonite.MonkeyLoader.EarlyMonkeyCount.Value": "{available, plural, =0{无早期猴子模组} other{<b>{active}</b> 个早期 {active, plural, one{猴子模组} other{猴子模组}} 活跃,总计 <b>{available}</b> 个可用}}。", |
| 19 | + "MonkeyLoader.GamePacks.Resonite.OpenMonkeyLoader.Name": "打开猴子模组加载器设置", |
20 | 20 | "MonkeyLoader.GamePacks.Resonite.OpenMonkeyLoader.Description": "打开模组加载器本身的设置。", |
21 | 21 |
|
22 | 22 | "MonkeyLoader.GamePacks.Resonite.ExportLocaleFile": "区域导出", |
|
36 | 36 | "MonkeyLoader.GamePacks.Resonite.Mod.Project": "项目", |
37 | 37 | "MonkeyLoader.GamePacks.Resonite.Mod.Project.None": "<i>无项目</i>", |
38 | 38 | "MonkeyLoader.GamePacks.Resonite.Mod.OpenConfigSections": "打开可用设置", |
39 | | - "MonkeyLoader.GamePacks.Resonite.Mod.OpenMonkeyToggles": "打开可用 Monkeys", |
| 39 | + "MonkeyLoader.GamePacks.Resonite.Mod.OpenMonkeyToggles": "打开可用的猴子模组", |
40 | 40 |
|
41 | 41 | "MonkeyLoader.GamePacks.Resonite.SaveConfig": "保存配置", |
42 | 42 | "MonkeyLoader.GamePacks.Resonite.ResetConfig": "重置为默认配置", |
|
49 | 49 | "MonkeyLoader.GamePacks.Resonite.Information": "信息", |
50 | 50 | "MonkeyLoader.GamePacks.Resonite.WorldNotUserspace": "此分类仅在用户空间(Userspace)中可访问。", |
51 | 51 |
|
52 | | - "MonkeyLoader.GamePacks.Resonite.Monkeys.Name": "Monkeys", |
53 | | - "MonkeyLoader.GamePacks.Resonite.MonkeysToggleable.Name": "可切换 Monkeys", |
54 | | - "MonkeyLoader.GamePacks.Resonite.MonkeysNonToggleable.Name": "不可切换 Monkeys", |
55 | | - "MonkeyLoader.GamePacks.Resonite.Monkeys.Description": "列出此模组所有可用 Monkeys 的详细信息并允许切换它们。", |
| 52 | + "MonkeyLoader.GamePacks.Resonite.Monkeys.Name": "猴子模组", |
| 53 | + "MonkeyLoader.GamePacks.Resonite.MonkeysToggleable.Name": "可切换的猴子模组", |
| 54 | + "MonkeyLoader.GamePacks.Resonite.MonkeysNonToggleable.Name": "不可切换的猴子模组", |
| 55 | + "MonkeyLoader.GamePacks.Resonite.Monkeys.Description": "列出此模组所有可用猴子模组的详细信息并允许切换它们。", |
56 | 56 | "MonkeyLoader.GamePacks.Resonite.Monkeys.Count.Name": "数量", |
57 | 57 | "MonkeyLoader.GamePacks.Resonite.MonkeysToggleable.Count.Name": "数量", |
58 | 58 | "MonkeyLoader.GamePacks.Resonite.MonkeysNonToggleable.Count.Name": "数量", |
59 | | - "MonkeyLoader.GamePacks.Resonite.Monkeys.Count.Description": "此模组的 Monkeys 数量。", |
| 59 | + "MonkeyLoader.GamePacks.Resonite.Monkeys.Count.Description": "此模组的猴子模组数量。", |
60 | 60 | "MonkeyLoader.GamePacks.Resonite.Monkeys.Enabled.Name": "启用", |
61 | | - "MonkeyLoader.GamePacks.Resonite.Monkeys.Enabled.Description": "切换此 Monkey 是否活跃。", |
| 61 | + "MonkeyLoader.GamePacks.Resonite.Monkeys.Enabled.Description": "设置此猴子模组是否启动。", |
62 | 62 | "MonkeyLoader.GamePacks.Resonite.Monkeys.AlwaysEnabled": "始终启用", |
63 | 63 | "MonkeyLoader.GamePacks.Resonite.Monkeys.Description.Name": "描述", |
64 | | - "MonkeyLoader.GamePacks.Resonite.Monkeys.Description.Description": "此 monkey 的描述。", |
| 64 | + "MonkeyLoader.GamePacks.Resonite.Monkeys.Description.Description": "此猴子模组的描述。", |
65 | 65 | "MonkeyLoader.GamePacks.Resonite.Monkeys.Type.Name": "类型", |
66 | | - "MonkeyLoader.GamePacks.Resonite.Monkeys.Type.Description": "显示此 Monkey 的基础类型。", |
| 66 | + "MonkeyLoader.GamePacks.Resonite.Monkeys.Type.Description": "显示此猴子模组的基础类型。", |
67 | 67 |
|
68 | | - "MonkeyLoader.GamePacks.Resonite.EarlyMonkeys.Name": "早期 Monkeys", |
69 | | - "MonkeyLoader.GamePacks.Resonite.EarlyMonkeys.Description": "列出此模组所有可用早期 Monkeys(预修补器)的详细信息并允许(取消)激活它们。", |
| 68 | + "MonkeyLoader.GamePacks.Resonite.EarlyMonkeys.Name": "早期猴子模组", |
| 69 | + "MonkeyLoader.GamePacks.Resonite.EarlyMonkeys.Description": "列出此模组所有可用早期猴子模组(预修补器)的详细信息并允许(取消)激活它们。", |
70 | 70 | "MonkeyLoader.GamePacks.Resonite.EarlyMonkeys.Count.Name": "数量", |
71 | | - "MonkeyLoader.GamePacks.Resonite.EarlyMonkeys.Count.Description": "此模组的早期 Monkeys 数量。", |
| 71 | + "MonkeyLoader.GamePacks.Resonite.EarlyMonkeys.Count.Description": "此模组的早期猴子模组数量。", |
72 | 72 | "MonkeyLoader.GamePacks.Resonite.EarlyMonkeys.Enabled.Name": "启用", |
73 | | - "MonkeyLoader.GamePacks.Resonite.EarlyMonkeys.Enabled.Description": "切换此早期 Monkey 是否活跃。<size=50%><br/><br/></size>注意:更改可能仅在重启后生效。", |
| 73 | + "MonkeyLoader.GamePacks.Resonite.EarlyMonkeys.Enabled.Description": "切换此早期猴子模组是否活跃。<size=50%><br/><br/></size>注意:更改可能仅在重启后生效。", |
74 | 74 | "MonkeyLoader.GamePacks.Resonite.EarlyMonkeys.AlwaysEnabled": "始终启用" |
75 | 75 | } |
76 | 76 | } |
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