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zh-cn:Polish the keys (#172)
1 parent a9830b9 commit 7609f31

4 files changed

Lines changed: 42 additions & 42 deletions

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MonkeyLoader.Resonite.Integration/Locale/DataFeeds/zh-cn.json

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@@ -3,12 +3,12 @@
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"authors": [ "modimobeikete" ],
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"messages": {
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"MonkeyLoader.GamePacks.Resonite.DataFeeds.Template.Name": "{typeName}-注入器",
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"MonkeyLoader.GamePacks.Resonite.DataFeeds.Template.Description": "处理向 {typeName} 中注入元素。<br/>注意:禁用此功能将阻止所有依赖此注入器的其他 Monkey 功能生效。",
6+
"MonkeyLoader.GamePacks.Resonite.DataFeeds.Template.Description": "处理向 {typeName} 中注入元素。<br/>注意:禁用此功能将阻止所有依赖此注入器的其他 Monkey模组 功能生效。",
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"MonkeyLoader.GamePacks.Resonite.DataFeedInjectors.Name": "数据源注入器",
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"MonkeyLoader.GamePacks.Resonite.DataFeedInjectors.Description": "包含动态收集的 Monkey 内容,用于处理向各自数据源中注入元素。",
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"MonkeyLoader.GamePacks.Resonite.DataFeedInjectors.Description": "包含动态收集的 Monkey模组 内容,用于处理向各自数据源中注入元素。",
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"MonkeyLoader.GamePacks.Resonite.DataFeedInjectors.SettingsDataFeed.Name": "设置-注入器",
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"MonkeyLoader.GamePacks.Resonite.DataFeedInjectors.SettingsDataFeed.Description": "处理向 SettingsDataFeed(即设置选项卡)中注入元素。<br/>此注入器无法禁用,否则 MonkeyLoader 设置分类将无法正常工作"
12+
"MonkeyLoader.GamePacks.Resonite.DataFeedInjectors.SettingsDataFeed.Description": "处理向 SettingsDataFeed(即设置选项卡)中注入元素。<br/>此注入器无法禁用,否则 Monkey模组的加载器设置分类将无法正常工作"
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}
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}

MonkeyLoader.Resonite.Integration/Locale/General/zh-cn.json

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@@ -3,13 +3,13 @@
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"authors": [ "modimobeikete" ],
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"messages": {
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"MonkeyLoader.GamePacks.Resonite.Name": "Resonite 游戏包",
6-
"MonkeyLoader.GamePacks.Resonite.Description": "此 MonkeyLoader 游戏包为修改使用 FrooxEngine 的游戏 Resonite 提供了基础钩子。<br/>它提供了初始化开始、初始化完成以及游戏关闭时的钩子。<br/>此外,它还包含许多对用户和开发者都很有用的功能。",
6+
"MonkeyLoader.GamePacks.Resonite.Description": "此猴子模组加载器游戏包为修改使用 FrooxEngine 的游戏 Resonite 提供了基础钩子。<br/>它提供了初始化开始、初始化完成以及游戏关闭时的钩子。<br/>此外,它还包含许多对用户和开发者都很有用的功能。",
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"MonkeyLoader.GamePacks.Resonite.Unity.Name": "Resonite (Unity) 游戏包",
9-
"MonkeyLoader.GamePacks.Resonite.Unity.Description": "此 MonkeyLoader 游戏包为 Resonite 的 Unity 版本(相对于无云端头服务器)提供了额外的钩子。",
9+
"MonkeyLoader.GamePacks.Resonite.Unity.Description": "此猴子模组加载器游戏包为 Resonite 的 Unity 版本(相对于无云端头服务器)提供了额外的钩子。",
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"MonkeyLoader.GamePacks.Unity.Name": "Unity 游戏包",
12-
"MonkeyLoader.GamePacks.Unity.Description": "此 MonkeyLoader 游戏包为 Unity 模组提供了基础钩子,例如在第一个场景加载完成时,以防止动态 Unity 绑定出现问题。",
12+
"MonkeyLoader.GamePacks.Unity.Description": "此猴子模组加载器游戏包为 Unity 模组提供了基础钩子,例如在第一个场景加载完成时,以防止动态 Unity 绑定出现问题。",
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"MonkeyLoader.GamePacks.Resonite.Inspector.HeaderTextLabel": "附加信息",
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MonkeyLoader.Resonite.Integration/Locale/Monkeys/zh-cn.json

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@@ -3,10 +3,10 @@
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"authors": [ "modimobeikete" ],
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"messages": {
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"MonkeyLoader.GamePacks.Unity.UnityHook.Name": "Unity 钩子",
6-
"MonkeyLoader.GamePacks.Unity.UnityHook.Description": "在第一个场景加载完成后调用 Unity Monkeys",
6+
"MonkeyLoader.GamePacks.Unity.UnityHook.Description": "在第一个场景加载完成后调用 Unity 猴子模块",
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"MonkeyLoader.GamePacks.Resonite.EngineInitHook.Name": "引擎初始化钩子",
9-
"MonkeyLoader.GamePacks.Resonite.EngineInitHook.Description": "在 FrooxEngine 准备就绪时以及关闭时调用 Resonite Monkeys",
9+
"MonkeyLoader.GamePacks.Resonite.EngineInitHook.Description": "在 FrooxEngine 准备就绪时以及关闭时调用 Resonite 猴子模块",
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"MonkeyLoader.GamePacks.Resonite.BrotliPatcher.Name": "Brotli 修复",
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"MonkeyLoader.GamePacks.Resonite.BrotliPatcher.Description": "使 Brotli 库在正确的位置查找其原生 DLL。",
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"MonkeyLoader.GamePacks.Resonite.ModMetadataSettingsItems.Description": "为模组元数据生成数据源项。",
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"MonkeyLoader.GamePacks.Resonite.ModSettingStandaloneFacet.Name": "模组设置独立 Facet",
21-
"MonkeyLoader.GamePacks.Resonite.ModSettingStandaloneFacet.Description": "允许从 MonkeyLoader 模组设置项创建可工作的独立 Facet。",
21+
"MonkeyLoader.GamePacks.Resonite.ModSettingStandaloneFacet.Description": "允许从猴子模组加载器模组设置项创建可工作的独立 Facet。",
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"MonkeyLoader.GamePacks.Resonite.MonkeyLoaderRootCategorySettingsItems.Name": "根分类设置项",
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"MonkeyLoader.GamePacks.Resonite.MonkeyLoaderRootCategorySettingsItems.Description": "为 MonkeyLoader 根分类生成数据源项",
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"MonkeyLoader.GamePacks.Resonite.MonkeyLoaderRootCategorySettingsItems.Description": "为猴子模组加载器根分类生成数据源项",
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"MonkeyLoader.GamePacks.Resonite.NonToggleableMonkeySettingsItems.Name": "不可切换 Monkey 设置项",
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"MonkeyLoader.GamePacks.Resonite.NonToggleableMonkeySettingsItems.Description": "为不可切换的 monkeys 生成数据源项",
26+
"MonkeyLoader.GamePacks.Resonite.NonToggleableMonkeySettingsItems.Name": "不可切换的猴子模组设置项",
27+
"MonkeyLoader.GamePacks.Resonite.NonToggleableMonkeySettingsItems.Description": "为不可切换的猴子模组生成数据源项",
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"MonkeyLoader.GamePacks.Resonite.SaveConfigSettingsItems.Name": "保存配置设置项",
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"MonkeyLoader.GamePacks.Resonite.SaveConfigSettingsItems.Description": "生成用于保存和重置模组配置分区的数据源项。",
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"MonkeyLoader.GamePacks.Resonite.SettingsFallbackLocaleGenerator.Name": "设置回退区域生成器",
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"MonkeyLoader.GamePacks.Resonite.SettingsFallbackLocaleGenerator.Description": "为模组设置生成回退区域消息。",
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"MonkeyLoader.GamePacks.Resonite.ToggleableMonkeySettingsItems.Name": "可切换 Monkey 设置项",
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"MonkeyLoader.GamePacks.Resonite.ToggleableMonkeySettingsItems.Description": "为可切换的 monkeys 生成数据源项",
35+
"MonkeyLoader.GamePacks.Resonite.ToggleableMonkeySettingsItems.Name": "可切换的猴子模组设置项",
36+
"MonkeyLoader.GamePacks.Resonite.ToggleableMonkeySettingsItems.Description": "为可切换的猴子模组生成数据源项",
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"MonkeyLoader.GamePacks.Resonite.InstantResoniteLog.Name": "实时 Resonite 日志",
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"MonkeyLoader.GamePacks.Resonite.InstantResoniteLog.Description": "通过将其启用状态代理给 Resonite 日志,来控制立即刷新其中每条消息的选项。",
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"MonkeyLoader.GamePacks.Resonite.FallbackLocaleGenerator.Name": "回退区域生成器",
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"MonkeyLoader.GamePacks.Resonite.FallbackLocaleGenerator.Description": "发出回退区域生成事件,以便 monkeys 为尚未覆盖的必要键以编程方式生成(英文)区域消息。",
42+
"MonkeyLoader.GamePacks.Resonite.FallbackLocaleGenerator.Description": "发出回退区域生成事件,以便猴子模块为尚未覆盖的必要键以编程方式生成(英文)区域消息。",
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"MonkeyLoader.GamePacks.Resonite.FileSystemLocaleLoader.Name": "文件系统区域加载器",
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"MonkeyLoader.GamePacks.Resonite.FileSystemLocaleLoader.Description": "自动从模组的文件系统加载区域文件。",
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"MonkeyLoader.GamePacks.Resonite.LocaleDataInjector.Name": "区域数据注入器",
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"MonkeyLoader.GamePacks.Resonite.LocaleDataInjector.Description": "发出区域生成事件,以便 Monkeys 加载区域消息",
48+
"MonkeyLoader.GamePacks.Resonite.LocaleDataInjector.Description": "发出区域生成事件,以便猴子模块加载区域消息",
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"MonkeyLoader.GamePacks.Resonite.LocaleDataLoadingFix.Name": "区域数据加载修复",
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"MonkeyLoader.GamePacks.Resonite.LocaleDataLoadingFix.Description": "允许选择不直接映射到已知区域性代码的区域设置,只要它们仍然基于已知代码即可。",
@@ -60,10 +60,10 @@
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"MonkeyLoader.GamePacks.Resonite.PluginLoadingFix.Description": "修复插件加载中的程序集解析问题。",
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"MonkeyLoader.GamePacks.Resonite.ResoniteLogToConsole.Name": "Resonite 日志输出到控制台",
63-
"MonkeyLoader.GamePacks.Resonite.ResoniteLogToConsole.Description": "在可用时,将 FrooxEngine UniLog 消息发送到 MonkeyLoader 控制台",
63+
"MonkeyLoader.GamePacks.Resonite.ResoniteLogToConsole.Description": "在可用时,将 FrooxEngine UniLog 消息发送到猴子模组加载器控制台",
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"MonkeyLoader.GamePacks.Resonite.ContextMenuInjector.Name": "上下文菜单注入器",
66-
"MonkeyLoader.GamePacks.Resonite.ContextMenuInjector.Description": "当通过 User 上的扩展方法(例如,用于按钮、拖放等)打开上下文菜单时,发出上下文菜单项生成事件。",
66+
"MonkeyLoader.GamePacks.Resonite.ContextMenuInjector.Description": "当通过用户上的扩展方法(例如,用于按钮、拖放等)打开上下文菜单时,发出上下文菜单项生成事件。",
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"MonkeyLoader.GamePacks.Resonite.InteractionHandlerContextMenuInjector.Name": "交互处理器上下文菜单注入器",
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"MonkeyLoader.GamePacks.Resonite.InteractionHandlerContextMenuInjector.Description": "当由交互处理器(即使用控制器、键盘或鼠标)打开上下文菜单时,发出上下文菜单项生成事件。<br/>如果在更新中添加了任何条目,可以禁用此 monkey 以获得访问权限——但这将阻止额外的上下文菜单设置和事件工作。",
@@ -81,7 +81,7 @@
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"MonkeyLoader.GamePacks.Resonite.DefaultInspectorHeaderTextResolver.Description": "将默认的检查器标题文本添加到 Worker 检查器中。",
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"MonkeyLoader.GamePacks.Resonite.SyncMemberEditorBuilderInjector.Name": "同步成员编辑器构建器注入器",
84-
"MonkeyLoader.GamePacks.Resonite.SyncMemberEditorBuilderInjector.Description": "发出各种构建成员编辑器事件,以允许 monkeys 覆盖它们的生成",
84+
"MonkeyLoader.GamePacks.Resonite.SyncMemberEditorBuilderInjector.Description": "发出各种构建成员编辑器事件,以允许猴子模块覆盖它们的生成",
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"MonkeyLoader.GamePacks.Resonite.ButtonDelegateTooltipResolver.Name": "按钮委托工具提示解析器",
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"MonkeyLoader.GamePacks.Resonite.ButtonDelegateTooltipResolver.Description": "将按钮目标的 SyncDelegate 转换为区域键以显示为工具提示。",
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"MonkeyLoader.GamePacks.Resonite.ButtonTooltips.Description": "向 UIX 按钮添加工具提示解析请求。",
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"MonkeyLoader.GamePacks.Resonite.CommentTooltipResolver.Name": "注释工具提示解析器",
93-
"MonkeyLoader.GamePacks.Resonite.CommentTooltipResolver.Description": "根据 Comment 组件文本以 'TooltipperyLabel:' 开头来解析按钮的工具提示。",
93+
"MonkeyLoader.GamePacks.Resonite.CommentTooltipResolver.Description": "根据评论组件文本以 'TooltipperyLabel:' 开头来解析按钮的工具提示。",
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"MonkeyLoader.GamePacks.Resonite.HyperlinkTooltipResolver.Name": "超链接工具提示解析器",
96-
"MonkeyLoader.GamePacks.Resonite.HyperlinkTooltipResolver.Description": "根据 Hyperlink 组件的 URL 和原因解析按钮的工具提示。<br/>它们可能会附加到按钮的另一个工具提示上。",
96+
"MonkeyLoader.GamePacks.Resonite.HyperlinkTooltipResolver.Description": "根据超链接组件的链接和原因解析按钮的工具提示。<br/>它们可能会附加到按钮的另一个工具提示上。",
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"MonkeyLoader.GamePacks.Resonite.TooltipManager.Name": "工具提示管理器",
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"MonkeyLoader.GamePacks.Resonite.TooltipManager.Description": "发送来自不同来源的工具提示解析请求。该工具提示系统基于最初由 Psychpsyo 创建的 Tooltippery 模组。",

MonkeyLoader.Resonite.Integration/Locale/Settings/zh-cn.json

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"localeCode": "zh-cn",
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"authors": [ "modimobeikete" ],
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"messages": {
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"Settings.Category.MonkeyLoader": "MonkeyLoader",
5+
"Settings.Category.MonkeyLoader": "猴子模组加载器",
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"Settings.MonkeyLoader.Breadcrumb": "设置",
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"Settings.SaveConfig.Breadcrumb": "保存配置",
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"Settings.ResetConfig.Breadcrumb": "重置配置",
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"Settings.ExportLocaleFile.Loaded.Breadcrumb": "导出已加载的回退区域数据",
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"Settings.ExportLocaleFile.Raw.Breadcrumb": "导出原始回退区域数据",
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"Settings.ConfigSections.Breadcrumb": "设置",
12-
"Settings.MonkeyToggles.Breadcrumb": "Monkeys",
12+
"Settings.MonkeyToggles.Breadcrumb": "猴子模组",
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"MonkeyLoader.GamePacks.Resonite.MonkeyLoader.Name": "MonkeyLoader",
15-
"MonkeyLoader.GamePacks.Resonite.MonkeyLoader.MonkeyCount.Name": "Monkeys",
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"MonkeyLoader.GamePacks.Resonite.MonkeyLoader.MonkeyCount.Value": "{available, plural, =0{无 Monkeys} other{<b>{active}</b> 个 {active, plural, one{Monkey} other{Monkeys}} 活跃,总计 <b>{available}</b> 个可用}}。",
17-
"MonkeyLoader.GamePacks.Resonite.MonkeyLoader.EarlyMonkeyCount.Name": "早期 Monkeys",
18-
"MonkeyLoader.GamePacks.Resonite.MonkeyLoader.EarlyMonkeyCount.Value": "{available, plural, =0{无早期 Monkeys} other{<b>{active}</b> 个早期 {active, plural, one{Monkey} other{Monkeys}} 活跃,总计 <b>{available}</b> 个可用}}。",
19-
"MonkeyLoader.GamePacks.Resonite.OpenMonkeyLoader.Name": "打开 MonkeyLoader 设置",
14+
"MonkeyLoader.GamePacks.Resonite.MonkeyLoader.Name": "猴子模组加载器",
15+
"MonkeyLoader.GamePacks.Resonite.MonkeyLoader.MonkeyCount.Name": "猴子模组数",
16+
"MonkeyLoader.GamePacks.Resonite.MonkeyLoader.MonkeyCount.Value": "{available, plural, =0{无猴子模组} other{<b>{active}</b> 个 {active, plural, one{猴子模组} other{猴子模组}} 启动,总计 <b>{available}</b> 个可用}}。",
17+
"MonkeyLoader.GamePacks.Resonite.MonkeyLoader.EarlyMonkeyCount.Name": "早期的猴子模组",
18+
"MonkeyLoader.GamePacks.Resonite.MonkeyLoader.EarlyMonkeyCount.Value": "{available, plural, =0{无早期猴子模组} other{<b>{active}</b> 个早期 {active, plural, one{猴子模组} other{猴子模组}} 活跃,总计 <b>{available}</b> 个可用}}。",
19+
"MonkeyLoader.GamePacks.Resonite.OpenMonkeyLoader.Name": "打开猴子模组加载器设置",
2020
"MonkeyLoader.GamePacks.Resonite.OpenMonkeyLoader.Description": "打开模组加载器本身的设置。",
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"MonkeyLoader.GamePacks.Resonite.ExportLocaleFile": "区域导出",
@@ -36,7 +36,7 @@
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"MonkeyLoader.GamePacks.Resonite.Mod.Project": "项目",
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"MonkeyLoader.GamePacks.Resonite.Mod.Project.None": "<i>无项目</i>",
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"MonkeyLoader.GamePacks.Resonite.Mod.OpenConfigSections": "打开可用设置",
39-
"MonkeyLoader.GamePacks.Resonite.Mod.OpenMonkeyToggles": "打开可用 Monkeys",
39+
"MonkeyLoader.GamePacks.Resonite.Mod.OpenMonkeyToggles": "打开可用的猴子模组",
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"MonkeyLoader.GamePacks.Resonite.SaveConfig": "保存配置",
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"MonkeyLoader.GamePacks.Resonite.ResetConfig": "重置为默认配置",
@@ -49,28 +49,28 @@
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"MonkeyLoader.GamePacks.Resonite.Information": "信息",
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"MonkeyLoader.GamePacks.Resonite.WorldNotUserspace": "此分类仅在用户空间(Userspace)中可访问。",
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"MonkeyLoader.GamePacks.Resonite.Monkeys.Name": "Monkeys",
53-
"MonkeyLoader.GamePacks.Resonite.MonkeysToggleable.Name": "可切换 Monkeys",
54-
"MonkeyLoader.GamePacks.Resonite.MonkeysNonToggleable.Name": "不可切换 Monkeys",
55-
"MonkeyLoader.GamePacks.Resonite.Monkeys.Description": "列出此模组所有可用 Monkeys 的详细信息并允许切换它们",
52+
"MonkeyLoader.GamePacks.Resonite.Monkeys.Name": "猴子模组",
53+
"MonkeyLoader.GamePacks.Resonite.MonkeysToggleable.Name": "可切换的猴子模组",
54+
"MonkeyLoader.GamePacks.Resonite.MonkeysNonToggleable.Name": "不可切换的猴子模组",
55+
"MonkeyLoader.GamePacks.Resonite.Monkeys.Description": "列出此模组所有可用猴子模组的详细信息并允许切换它们",
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"MonkeyLoader.GamePacks.Resonite.Monkeys.Count.Name": "数量",
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"MonkeyLoader.GamePacks.Resonite.MonkeysToggleable.Count.Name": "数量",
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"MonkeyLoader.GamePacks.Resonite.MonkeysNonToggleable.Count.Name": "数量",
59-
"MonkeyLoader.GamePacks.Resonite.Monkeys.Count.Description": "此模组的 Monkeys 数量",
59+
"MonkeyLoader.GamePacks.Resonite.Monkeys.Count.Description": "此模组的猴子模组数量",
6060
"MonkeyLoader.GamePacks.Resonite.Monkeys.Enabled.Name": "启用",
61-
"MonkeyLoader.GamePacks.Resonite.Monkeys.Enabled.Description": "切换此 Monkey 是否活跃",
61+
"MonkeyLoader.GamePacks.Resonite.Monkeys.Enabled.Description": "设置此猴子模组是否启动",
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"MonkeyLoader.GamePacks.Resonite.Monkeys.AlwaysEnabled": "始终启用",
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"MonkeyLoader.GamePacks.Resonite.Monkeys.Description.Name": "描述",
64-
"MonkeyLoader.GamePacks.Resonite.Monkeys.Description.Description": "此 monkey 的描述",
64+
"MonkeyLoader.GamePacks.Resonite.Monkeys.Description.Description": "此猴子模组的描述",
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"MonkeyLoader.GamePacks.Resonite.Monkeys.Type.Name": "类型",
66-
"MonkeyLoader.GamePacks.Resonite.Monkeys.Type.Description": "显示此 Monkey 的基础类型",
66+
"MonkeyLoader.GamePacks.Resonite.Monkeys.Type.Description": "显示此猴子模组的基础类型",
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"MonkeyLoader.GamePacks.Resonite.EarlyMonkeys.Name": "早期 Monkeys",
69-
"MonkeyLoader.GamePacks.Resonite.EarlyMonkeys.Description": "列出此模组所有可用早期 Monkeys(预修补器)的详细信息并允许(取消)激活它们。",
68+
"MonkeyLoader.GamePacks.Resonite.EarlyMonkeys.Name": "早期猴子模组",
69+
"MonkeyLoader.GamePacks.Resonite.EarlyMonkeys.Description": "列出此模组所有可用早期猴子模组(预修补器)的详细信息并允许(取消)激活它们。",
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"MonkeyLoader.GamePacks.Resonite.EarlyMonkeys.Count.Name": "数量",
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"MonkeyLoader.GamePacks.Resonite.EarlyMonkeys.Count.Description": "此模组的早期 Monkeys 数量",
71+
"MonkeyLoader.GamePacks.Resonite.EarlyMonkeys.Count.Description": "此模组的早期猴子模组数量",
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"MonkeyLoader.GamePacks.Resonite.EarlyMonkeys.Enabled.Name": "启用",
73-
"MonkeyLoader.GamePacks.Resonite.EarlyMonkeys.Enabled.Description": "切换此早期 Monkey 是否活跃。<size=50%><br/><br/></size>注意:更改可能仅在重启后生效。",
73+
"MonkeyLoader.GamePacks.Resonite.EarlyMonkeys.Enabled.Description": "切换此早期猴子模组是否活跃。<size=50%><br/><br/></size>注意:更改可能仅在重启后生效。",
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"MonkeyLoader.GamePacks.Resonite.EarlyMonkeys.AlwaysEnabled": "始终启用"
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}
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}

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