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Update to Resonite SDK
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-62
lines changed

3 files changed

+17
-62
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Lines changed: 14 additions & 35 deletions
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<Project Sdk="Microsoft.NET.Sdk">
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<Project Sdk="Remora.Resonite.Sdk/2.0.10">
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<PropertyGroup>
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<TargetFramework>net9.0</TargetFramework>
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<AssemblyTitle>CommunityBugFixCollection</AssemblyTitle>
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<AssemblyFileName>$(AssemblyTitle).dll</AssemblyFileName>
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<RootNamespace>CommunityBugFixCollection</RootNamespace>
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</PropertyGroup>
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<PropertyGroup>
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<GeneratePackageOnBuild>True</GeneratePackageOnBuild>
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<PackageId>CommunityBugFixCollection</PackageId>
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<Title>Community Bug-Fix Collection</Title>
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<Authors>Banane9; Nytra; art0007i; LeCloutPanda; goat; __Choco__; LJ; 989onan</Authors>
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<Version>0.8.2-beta</Version>
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<Version>0.9.0-beta</Version>
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<Description>This MonkeyLoader mod for Resonite that fixes various small Resonite-issues that are still open.</Description>
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<PackageReadmeFile>README.md</PackageReadmeFile>
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<PackageLicenseExpression>LGPL-3.0-or-later</PackageLicenseExpression>
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<PackageProjectUrl>https://github.com/ResoniteModdingGroup/CommunityBugFixCollection</PackageProjectUrl>
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<RepositoryUrl>$(PackageProjectUrl).git</RepositoryUrl>
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<PackageTags>mod; mods; monkeyloader; resonite; component; attacher; selector; protoflux; node; picker; search; favorites</PackageTags>
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</PropertyGroup>
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<Target Name="CopyPackage" AfterTargets="Pack">
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<Copy Condition="'$(CopyToLibraries)'=='true'" SourceFiles="$(OutputPath)..\$(PackageId).$(PackageVersion).nupkg" DestinationFiles="$(ResonitePath)\MonkeyLoader\Mods\$(PackageId).nupkg" />
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<Message Condition="'$(CopyToLibraries)'=='true'" Text="Copied '$(OutputPath)..\$(PackageId).$(PackageVersion).nupkg' to '$(ResonitePath)\MonkeyLoader\Mods\$(PackageId).nupkg'" Importance="high" />
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</Target>
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<ItemGroup>
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<None Include="..\README.md" Pack="true" PackagePath="" />
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<None Include="Locale\*" Pack="true" PackagePath="content/Locale/" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="MicroUtils.HarmonyAnalyzers" Version="1.6.1">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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<PackageReference Include="MonkeyLoader.GamePacks.Resonite" Version="0.24.1-beta" />
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<PackageReference Include="PolySharp" Version="1.15.0">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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<PackageReference Include="Renderite.Renderer.Renderite.Shared" Version="1.1.3" />
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<PackageReference Include="Resonite.Elements.Assets" Version="1.3.3" />
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<PackageReference Include="Resonite.Elements.Core" Version="1.4.9.4" />
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<PackageReference Include="Resonite.Elements.Quantity" Version="1.2.3" />
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<PackageReference Include="Resonite.FrooxEngine" Version="2025.8.28.607" />
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<PackageReference Include="Resonite.FrooxEngine.Store" Version="1.0.6" />
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<PackageReference Include="Resonite.ProtoFlux.Core" Version="1.3.2" />
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<PackageReference Include="Resonite.ProtoFlux.Nodes.Core" Version="1.3.2" />
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<PackageReference Include="Resonite.ProtoFluxBindings" Version="2025.8.24.607" />
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<PackageReference Include="Resonite.SkyFrost.Base" Version="2.1.0" />
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<PackageReference Include="Resonite.SkyFrost.Base.Models" Version="2.1.5" />
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<ResoniteReference Include="Renderite.Shared" />
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<ResoniteReference Include="Elements.Assets" />
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<ResoniteReference Include="Elements.Core" />
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<ResoniteReference Include="Elements.Quantity" />
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<ResoniteReference Include="FrooxEngine" />
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<ResoniteReference Include="FrooxEngine.Store" />
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<ResoniteReference Include="ProtoFlux.Core" />
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<ResoniteReference Include="ProtoFlux.Nodes.Core" />
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<ResoniteReference Include="ProtoFluxBindings" />
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<ResoniteReference Include="SkyFrost.Base" />
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<ResoniteReference Include="SkyFrost.Base.Models" />
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</ItemGroup>
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</Project>

CommunityBugFixCollection/NaNtEqual.cs

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using System;
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using System.Collections.Generic;
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using System.Text;
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using ExecutionContext = ProtoFlux.Runtimes.Execution.ExecutionContext;
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namespace CommunityBugFixCollection
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{

Directory.Build.props

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<Project>
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<PropertyGroup>
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<OutputType>Library</OutputType>
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<TargetFramework>net9.0</TargetFramework>
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<AssemblyFileName>$(AssemblyTitle).dll</AssemblyFileName>
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<LangVersion>12.0</LangVersion>
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<Nullable>enable</Nullable>
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<Deterministic>true</Deterministic>
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<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
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<DebugType>portable</DebugType>
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<GenerateDocumentationFile>True</GenerateDocumentationFile>
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<CopyToLibraries Condition="'$(CopyToLibraries)'==''">true</CopyToLibraries>
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<RestoreAdditionalProjectSources>
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https://pkg.munally.com/MonkeyModdingTroop/index.json;
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https://nuget.pkg.github.com/ResoniteModdingGroup/index.json
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</RestoreAdditionalProjectSources>
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<ResoniteInstallOnBuild Condition="'$(ResoniteInstallOnBuild)'==''">true</ResoniteInstallOnBuild>
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</PropertyGroup>
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<PropertyGroup>
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<PackageReadmeFile>README.md</PackageReadmeFile>
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<RepositoryUrl>$(PackageProjectUrl).git</RepositoryUrl>
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<RepositoryType>git</RepositoryType>
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<IncludeSymbols>False</IncludeSymbols>
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<EmbedAllSources>True</EmbedAllSources>
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<EmbedUntrackedSources>True</EmbedUntrackedSources>
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<SymbolPackageFormat>snupkg</SymbolPackageFormat>
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<AllowedOutputExtensionsInPackageBuildOutputFolder>$(AllowedOutputExtensionsInPackageBuildOutputFolder);.pdb</AllowedOutputExtensionsInPackageBuildOutputFolder>
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</PropertyGroup>
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<PropertyGroup Condition="'$(GITHUB_ACTIONS)' == 'true'">
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<ContinuousIntegrationBuild>true</ContinuousIntegrationBuild>
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<CopyToLibraries>false</CopyToLibraries>
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<ResoniteInstallOnBuild>false</ResoniteInstallOnBuild>
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</PropertyGroup>
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<PropertyGroup Condition="'$(ResonitePath)'==''">
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<ResonitePath>$(MSBuildThisFileDirectory)Resonite</ResonitePath>
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<ResonitePath Condition="Exists('C:/Program Files (x86)/Steam/steamapps/common/Resonite/')">C:/Program Files (x86)/Steam/steamapps/common/Resonite</ResonitePath>
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<ResonitePath Condition="Exists('$(HOME)/.steam/steam/steamapps/common/Resonite/')">$(HOME)/.steam/steam/steamapps/common/Resonite</ResonitePath>
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<ResonitePath Condition="Exists('D:/Files/Games/Resonite/app/')">D:/Files/Games/Resonite/app</ResonitePath>
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<ResonitePath Condition="Exists('D:/SteamLibrary//steamapps/common/Resonite/')">D:/SteamLibrary//steamapps/common/Resonite</ResonitePath>
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<ResonitePath Condition="Exists('G:/SteamLibrary/steamapps/common/Resonite')">G:/SteamLibrary\steamapps\common\Resonite</ResonitePath>

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