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main.py
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from tkinter import *
import random
import pygame
GAME_WIDTH = 700
GAME_HEIGHT = 700
SPEED = 50
SPACE_SIZE = 50
BODY_PARTS = 3
SNAKE_COLOR = "#00FF00"
FOOD_COLOR = "#FF0000"
BACKGROUND_COLOR = "#000000"
game_in_progress = False
welcome_screen_text = "Snake Game!\nMade By: RejectModders\nMade it for fun.\n\n" \
"Instructions:\n" \
"Use arrow keys to control the snake.\n" \
"Eat the red food to grow and earn points.\n" \
"Avoid running into the edges of the game window\n" \
"and colliding with yourself.\n\n" \
"Reminder... this also supports WASD keys!"
pygame.mixer.init()
eat_sound = pygame.mixer.Sound('eat_sound.mp3')
death_sound = pygame.mixer.Sound('death_sound.mp3')
background_sound = pygame.mixer.Sound('background_sound.mp3')
play_eat_sound = True
play_death_sound = True
play_background_sound = True
background_volume = 0.05
death_volume = 0.05
eat_volume = 0.05
class Snake:
def __init__(self):
self.body_size = BODY_PARTS
self.coordinates = []
self.squares = []
for i in range(0, BODY_PARTS):
self.coordinates.append([0, 0])
for x, y in self.coordinates:
square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=SNAKE_COLOR, tag="snake")
self.squares.append(square)
class Food:
def __init__(self):
x = random.randint(0, (GAME_WIDTH / SPACE_SIZE) - 1) * SPACE_SIZE
y = random.randint(0, (GAME_HEIGHT / SPACE_SIZE) - 1) * SPACE_SIZE
self.coordinates = [x, y]
canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=FOOD_COLOR, tag="food")
def next_turn(snake, food):
x, y = snake.coordinates[0]
if direction == "up":
y -= SPACE_SIZE
elif direction == "down":
y += SPACE_SIZE
elif direction == "left":
x -= SPACE_SIZE
elif direction == "right":
x += SPACE_SIZE
snake.coordinates.insert(0, (x, y))
square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=SNAKE_COLOR)
snake.squares.insert(0, square)
if x == food.coordinates[0] and y == food.coordinates[1]:
global score
score += 1
label.config(text="Score:{}".format(score))
canvas.delete("food")
food = Food()
if play_eat_sound:
eat_sound.play()
eat_sound.set_volume(eat_volume)
else:
del snake.coordinates[-1]
canvas.delete(snake.squares[-1])
del snake.squares[-1]
if check_collisions(snake):
game_over()
else:
window.after(SPEED, next_turn, snake, food)
def change_direction(event):
global direction
key = event.keysym.lower()
if key in ['left', 'a']:
new_direction = 'left'
elif key in ['right', 'd']:
new_direction = 'right'
elif key in ['up', 'w']:
new_direction = 'up'
elif key in ['down', 's']:
new_direction = 'down'
else:
return
if (new_direction == 'left' and direction != 'right') or \
(new_direction == 'right' and direction != 'left') or \
(new_direction == 'up' and direction != 'down') or \
(new_direction == 'down' and direction != 'up'):
direction = new_direction
def check_collisions(snake):
x, y = snake.coordinates[0]
if x < 0 or x >= GAME_WIDTH:
return True
elif y < 0 or y >= GAME_HEIGHT:
return True
for body_part in snake.coordinates[1:]:
if x == body_part[0] and y == body_part[1]:
return True
return False
def game_over():
global game_in_progress
if not game_in_progress:
if play_death_sound:
death_sound.play()
death_sound.set_volume(death_volume)
game_in_progress = True
canvas.delete(ALL)
canvas.create_text(canvas.winfo_width() / 2, canvas.winfo_height() / 2,
font=('consolas', 70), text="GAME OVER", fill="red", tag="gameover")
canvas.create_text(canvas.winfo_width() / 2, canvas.winfo_height() / 1.5,
font=('consolas', 13), text="Press the 'SPACE' key to restart", fill="white", tag="restart")
window.bind('<space>', lambda event: restart_game())
def restart_game():
global game_in_progress, snake, food, score, direction
game_in_progress = False
window.unbind('<space>')
score = 0
label.config(text="Score:{}".format(score))
direction = 'down'
snake = Snake()
food = Food()
window.after(1500, lambda: next_turn(snake, food))
canvas.delete("gameover")
canvas.delete("restart")
def welcome_screen():
canvas.delete(ALL)
canvas.create_text(canvas.winfo_width() / 2, canvas.winfo_height() / 2,
font=('consolas', 16), text=welcome_screen_text, fill="white", tag="welcome")
canvas.create_text(canvas.winfo_width() / 2, canvas.winfo_height() / 1.4,
font=('consolas', 13), text="Press any key to start", fill="white", tag="welcome")
def start_game(event):
global snake, food
window.unbind('<Key>')
canvas.delete("welcome")
snake = Snake()
food = Food()
window.after(1500, lambda: next_turn(snake, food))
window.bind('<Key>', change_direction)
def toggle_eat_sound():
global play_eat_sound
play_eat_sound = not play_eat_sound
def toggle_death_sound():
global play_death_sound
play_death_sound = not play_death_sound
def toggle_background_sound():
global play_background_sound, background_volume
play_background_sound = not play_background_sound
if play_background_sound:
background_sound.play(loops=-1)
background_sound.set_volume(background_volume)
else:
background_sound.stop()
def update_eat_volume(value):
global eat_volume
eat_volume = float(value)
if play_eat_sound:
eat_sound.set_volume(eat_volume)
def update_death_volume(value):
global death_volume
death_volume = float(value)
if play_death_sound:
death_sound.set_volume(death_volume)
def update_background_volume(value):
global background_volume
background_volume = float(value)
if play_background_sound:
background_sound.set_volume(background_volume)
window = Tk()
window.title("Snake game")
window.resizable(False, False)
score = 0
direction = 'down'
label = Label(window, text="Score:{}".format(score), font=('consolas', 40))
label.grid(row=0, column=0, columnspan=2)
background_sound_button = Button(window, text="Toggle Background Sound", command=toggle_background_sound)
background_sound_button.grid(row=1, column=0)
death_sound_button = Button(window, text="Toggle Death Sound", command=toggle_death_sound)
death_sound_button.grid(row=2, column=0)
eat_sound_button = Button(window, text="Toggle Eat Sound", command=toggle_eat_sound)
eat_sound_button.grid(row=3, column=0)
background_volume_slider = Scale(window, from_=0, to=1, resolution=0.01, orient=HORIZONTAL, label="Background Volume", command=update_background_volume)
background_volume_slider.set(background_volume)
background_volume_slider.grid(row=1, column=1)
death_volume_slider = Scale(window, from_=0, to=1, resolution=0.01, orient=HORIZONTAL, label="Death Volume", command=update_death_volume)
death_volume_slider.set(death_volume)
death_volume_slider.grid(row=2, column=1)
eat_volume_slider = Scale(window, from_=0, to=1, resolution=0.01, orient=HORIZONTAL, label="Eat Volume", command=update_eat_volume)
eat_volume_slider.set(eat_volume)
eat_volume_slider.grid(row=3, column=1)
canvas = Canvas(window, bg=BACKGROUND_COLOR, height=GAME_HEIGHT, width=GAME_WIDTH)
canvas.grid(row=4, column=0, columnspan=2)
window.update()
window_width = window.winfo_width()
window_height = window.winfo_height()
screen_width = window.winfo_screenwidth()
screen_height = window.winfo_screenheight()
x = int((screen_width/2) - (window_width/2))
y = int((screen_height/2) - (window_height/2))
window.geometry(f"{window_width}x{window_height}+{x}+{y}")
toggle_background_sound()
welcome_screen()
window.bind('<Key>', start_game)
window.mainloop()