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Need to restart editor to detect new GDExtension class #1337

Description

@joey-wheeler99

Tested versions

  • Reproducible in Redot 26.2 and 26.1

System information

Linux amd64 Devuan X11

Issue description

In Redot 26.2, editor needs to be restarted in order to recognise newly created/registered GDExtension class (redot-cpp)

Steps to reproduce

  1. Open Redot editor first.
  2. Open your IDE of choice and create new GDExtension class that extends any type of Godot class.
  3. Do necessary registration so that the class is exposed to the editor.
  4. Move to Redot editor and you will see the new class won't be detected unless the editor is restarted.

Minimal reproduction project (MRP)

N/A

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