From 02e12154120daf798e956d7a06a43aa930f43b58 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Mon, 20 Jan 2025 14:52:56 +0100 Subject: [PATCH] Fix Jolt note in WorldBoundaryShape3D documentation The dimensions are around the shape's origin, not the world origin (i.e. `(0, 0, 0)` in global coordinates). (cherry picked from commit 9030f76984427c5bd83471e67f348782d03e7d6d) --- doc/classes/WorldBoundaryShape3D.xml | 1 + 1 file changed, 1 insertion(+) diff --git a/doc/classes/WorldBoundaryShape3D.xml b/doc/classes/WorldBoundaryShape3D.xml index 33609916a36..0770dd51211 100644 --- a/doc/classes/WorldBoundaryShape3D.xml +++ b/doc/classes/WorldBoundaryShape3D.xml @@ -5,6 +5,7 @@ A 3D world boundary shape, intended for use in physics. [WorldBoundaryShape3D] works like an infinite plane that forces all physics bodies to stay above it. The [member plane]'s normal determines which direction is considered as "above" and in the editor, the line over the plane represents this direction. It can for example be used for endless flat floors. + [b]Note:[/b] When the physics engine is set to [b]Jolt Physics[/b] in the project settings ([member ProjectSettings.physics/3d/physics_engine]), [WorldBoundaryShape3D] has a finite size (centered at the shape's origin). It can be adjusted by changing [member ProjectSettings.physics/jolt_physics_3d/limits/world_boundary_shape_size].